using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("OutlinePatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("GeeztJeez")]
[assembly: AssemblyProduct("OutlinePatch")]
[assembly: AssemblyCopyright("Copyright © Geezt Lifetime")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("7acfaef0-7669-4401-8bff-5a9a02e18c75")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace OutlinePatch;
[BepInPlugin("GeeztJeez.OutlinePatch", "OutlinePatch", "1.0.0")]
internal class Loader : BaseUnityPlugin
{
public static bool enableDebug;
public AssetBundle assetBundle;
public AssetBundle sceneBundle;
public static string modName;
private void ApplyHarmony()
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
try
{
new Harmony(modName).PatchAll(Assembly.GetExecutingAssembly());
Log("Harmony patched successfully!");
}
catch (Exception ex)
{
LogError("Harmony patch failed: " + ex);
LogWarning("Please contact Geezt Jeez or try reloading the game for proper installation...");
}
}
private void Awake()
{
try
{
ApplyHarmony();
}
catch (Exception ex)
{
LogError("Fatal error, mod loading failed: " + ex);
LogWarning("Please contact Geezt Jeez or try reloading the game for proper installation...");
}
}
public static void Log(string message)
{
if (enableDebug)
{
Debug.Log((object)(modName + " [Log] : " + message));
}
}
public static void LogWarning(string message)
{
if (enableDebug)
{
Debug.LogWarning((object)(modName + " [Warn] : " + message));
}
}
public static void LogError(string message)
{
if (enableDebug)
{
Debug.LogError((object)(modName + " [Error] :" + message));
}
}
static Loader()
{
modName = "OutlinePatch";
}
}
[HarmonyPatch(typeof(Outline))]
public static class OutlineRendererPatch
{
private static void CleanRenderers(Outline __instance)
{
if ((Object)(object)__instance == (Object)null)
{
return;
}
Renderer[] value = Traverse.Create((object)__instance).Field("renderers").GetValue<Renderer[]>();
if (value != null)
{
Renderer[] array = value.Where((Renderer r) => (Object)(object)r != (Object)null).ToArray();
if (array.Length != value.Length)
{
Traverse.Create((object)__instance).Field("renderers").SetValue((object)array);
}
}
}
[HarmonyPatch("OnEnable")]
[HarmonyPrefix]
private static void OnEnablePrefix(Outline __instance)
{
CleanRenderers(__instance);
}
[HarmonyPatch("OnDisable")]
[HarmonyPrefix]
private static void OnDisablePrefix(Outline __instance)
{
CleanRenderers(__instance);
}
}