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Tactics
Smarter unit AI: spread targeting, spacing, early fire, safe kiting with turn states, map clamp, friendly-fire avoidance, spread rebalance, no coward penalty, 5x turn speed.
By wnunnuns
| Date uploaded | a day ago |
| Version | 1.12.0 |
| Download link | wnunnuns-Tactics-1.12.0.zip |
| Downloads | 321 |
| Dependency string | wnunnuns-Tactics-1.12.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
Tactics
Makes TABS units fight smarter. Every feature is independent and configurable.
Features
- Spread targeting — Melee units prefer enemies that fewer allies are already attacking.
- Spacing & obstacle avoidance — While approaching, units keep a small gap and sidestep around blockers; once engaged they close ranks and fight.
- Extended fire range — Ranged units open fire at 1.5x range but only stand still inside normal range.
- Tactical kiting — Ranged units (weapon range >= 6m, no melee sidearm) flee when an enemy closes in:
- Turn in place, then run to a validated safe spot (0.5x range behind them, ground-checked — no cliff dives)
- Turn back, wait 1s, hold the firing stance for 1.5s (covers attack windup), then re-judge
- Horses, raptors, chariots and their riders are completely unaffected
- Map bounds — Destinations are clamped inside the map circle (0.5m margin).
- Friendly-fire avoidance — Ranged units hold fire and strafe to a clear position when a friendly blocks the firing line.
- Spread rebalance — Added spread = 3 x (10 / weapon range) in quadrature: long-range units stay accurate, short-range throwers get a proper penalty.
- No coward penalty — The vanilla mechanic that makes shooters inaccurate with longer cooldown when enemies close in is removed.
- 5x turn speed — Units rotate five times faster (mounts and riders keep vanilla turning).
Install
- Install BepInExPack_TABS
- Install this mod with a mod manager, or drop the dll into
BepInEx/plugins/ - Launch the game
Config
After first launch: BepInEx/config/local.smarterai.cfg
Changelog
1.0.0
- Initial release
CHANGELOG
2.0.0
- Initial release
- All units prioritize enemy ranged units (RangedPriorityMultiplier = 4, applies to vanilla targeting too)
- Ranged units fire first, retreat only while reloading (no more fleeing from enemies outside attack range)
- Flee trigger distance capped at the attack range
- Units with weapon range < 10m never kite (MinKiteRange = 10)
- Spread targeting with crowd penalty, spacing & obstacle avoidance, extended fire range, safe kite destinations, map clamp, friendly-fire avoidance, quadrature spread rebalance, coward penalty removed, 5x turn speed