Mods uploaded by wnunnuns

 4611
7 
Tactics
Smarter unit AI: all units focus ranged enemies first, short-range units never kite, ranged units fire-then-retreat, spread targeting, spacing, early fire, map clamp, friendly-fire avoidance, no coward penalty, 5x turn speed.
Last updated: 2 months ago
 3248
4 
ConfigurableWeaponData
Config-driven weapon editor: each parameter in configurableweapondata.cfg becomes editable in the unit editor's weapon Data tab. Range, size, cooldown, spread, reload, melee force, projectile damage/speed/size. Applies in preview, tests and battles.
Last updated: 2 months ago
 4020
2 
BreakableShields
Shields have HP and drop when broken. Base 200 HP + 3x holder max health, 3x melee damage taken. Invisible 30% larger catch zone with hits projected onto the visible shield. Shield bash staggers targets (100 dmg = 0.5s).
Last updated: 2 months ago
 1087
3 
VelosityGivesPower
Damage scales with relative speed. Melee uses sqrt curve; projectiles use squared curve. Mult=1 at baseline speed.
Last updated: 2 months ago
 436
3 
GaussainProccess
Randomizes per-unit speed, attack speed, mass, and damage at spawn. Ranged damage scales at hit time.
Last updated: 2 months ago