Mods uploaded by wnunnuns
Damage scales with relative speed. Melee uses sqrt curve; projectiles use squared curve. Mult=1 at baseline speed.
Last updated: a day ago
Randomizes per-unit speed, attack speed, mass, and damage at spawn. Ranged damage scales at hit time.
Last updated: a day ago
Shields have HP and drop when broken. HP = 400 + 3 x holder max health. Empty hands get fist weapons.
Last updated: 2 days ago