GaussainProccess
Randomizes per-unit speed, attack speed, mass, and damage at spawn. Ranged damage scales at hit time.
By wnunnuns
| Last updated | a day ago |
| Total downloads | 98 |
| Total rating | 3 |
| Categories | Mods |
| Dependency string | wnunnuns-GaussainProccess-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_TABS
BepInEx pack for TABS. Preconfigured and ready to use.
Preferred version: 5.4.16README
GaussainProccess
Give every unit a controlled dose of randomness. Each unit rolls its own multipliers on spawn, so no two behave exactly alike.
What gets randomized
On unit spawn (one roll, persists for the unit's life):
| Stat | Default min/max | Notes |
|---|---|---|
| Health | unchanged | Already varies via unit size randomization |
| Speed | 0.85 – 1.15 | turnSpeed / turnSpeedMultiplier |
| Attack speed | 0.85 – 1.15 | attackSpeedMultiplier |
| Mass | 0.85 – 1.15 | All rigidbody masses |
| Damage | 0.9 – 1.1 | Melee (CollisionWeapon) + ranged projectiles |
Health is intentionally not randomized: the game already picks a random size per unit which alters HP.
Install
- Install BepInExPack_TABS
- Install this mod with a mod manager, or drop the dll into
BepInEx/plugins/ - Launch the game
Config
After first launch: BepInEx/config/local.unitrng.cfg
| Key | Default | Description |
|---|---|---|
| Enabled | true | Enable the mod |
| SpeedMultiplierMin | 0.85 | Turn speed multiplier low |
| SpeedMultiplierMax | 1.15 | Turn speed multiplier high |
| AttackSpeedMultiplierMin | 0.85 | Attack speed low |
| AttackSpeedMultiplierMax | 1.15 | Attack speed high |
| MassMultiplierMin | 0.85 | Mass low |
| MassMultiplierMax | 1.15 | Mass high |
| DamageMultiplierMin | 0.9 | Damage low |
| DamageMultiplierMax | 1.1 | Damage high |
| ShowStats | false | Log per-unit rolls |
Notes
- Rolls are stored on a per-unit component; the same unit keeps its stats for the whole battle.
- Ranged damage is scaled at hit time, so pooled projectiles are not affected for the wrong unit.
- Self-damage multiplier is left untouched.