All mods
BepInEx pack for TABS. Preconfigured and ready to use.
Last updated: 4 years ago
Tremble. It has already claimed thy final breath, and it cares nothing but for thy terror.
Last updated: 8 hours ago
Quality-of-life improvements to TABS UI: bulk-delete units, double-click to play custom maps, double-click to edit custom units, all unit bases in the Unit Creator, middle-click to reselect a spawned unit in Sandbox, and less popups.
Last updated: 2 days ago
Ranged units bash enemies that get too close with whatever they're holding. Physical contact required - real swings, real physics, no fake damage auras.
Last updated: 2 days ago
Makes Skill Control also show the vanilla Possession UI
Last updated: 2 days ago
Adds many traversal & mobility related abilities
Last updated: 2 days ago
Master of darkness and shadow forces.Comprising 9 unit
Last updated: 2 days ago
Unlocks graphics settings that are normally hidden so you can optimize your game more.
Last updated: 3 days ago
Simple combat stat tracker for your games.
Controls - Q and E for quick filters. G for hiding the tracker.
Last updated: 3 days ago
Removes ragdolls after death (with a fade-away effect) for optimization and so other units don't trip over bodies.
Last updated: 3 days ago
Attempts to increase FPS in large battles.
Last updated: 3 days ago
Smarter unit AI: all units focus ranged enemies first, short-range units never kite, ranged units fire-then-retreat, spread targeting, spacing, early fire, map clamp, friendly-fire avoidance, no coward penalty, 5x turn speed.
Last updated: 4 days ago
Config-driven weapon editor: each parameter in configurableweapondata.cfg becomes editable in the unit editor's weapon Data tab. Range, size, cooldown, spread, reload, melee force, projectile damage/speed/size. Applies in preview, tests and battles.
Last updated: 4 days ago
Shields have HP and drop when broken. Base 200 HP + 3x holder max health, 3x melee damage taken. Invisible 30% larger catch zone with hits projected onto the visible shield. Shield bash staggers targets (100 dmg = 0.5s).
Last updated: 5 days ago
Damage scales with relative speed. Melee uses sqrt curve; projectiles use squared curve. Mult=1 at baseline speed.
Last updated: 2 weeks ago
Randomizes per-unit speed, attack speed, mass, and damage at spawn. Ranged damage scales at hit time.
Last updated: 2 weeks ago
Not far from God, but not near to man either
Last updated: 2 weeks ago