c04mr-ProjectileForce icon

ProjectileForce

ProjectileForce

By c04mr
Last updated 7 hours ago
Total downloads 74
Total rating 0 
Categories Mods Tweaks
Dependency string c04mr-ProjectileForce-1.1.8
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_TABS-5.4.16 icon
BepInEx-BepInExPack_TABS

BepInEx pack for TABS. Preconfigured and ready to use.

Preferred version: 5.4.16
Fhpslime-SLMACore-1.1.3 icon
Fhpslime-SLMACore

SLMACore

Preferred version: 1.1.3

README

ProjectileForce / 投射死亡物理

Credits

Author / c04mr

A TABS death physics mod rebuilt on the SLMACore framework, making units slip, fall, and react more realistically when they die. 基于 SLMACore 框架制作的 TABS 死亡物理模组,让单位死亡时产生更真实的滑倒、摔倒和布娃娃物理效果。

Mod Contents / 模组内容

The ProjectileForce mod affects units when they die / ProjectileForce 会影响单位死亡时的物理表现:

Feature / 功能 Description / 说明
Slip Death / 滑倒死亡 Units can lose their footing and slip when they die / 单位死亡时可能失去平衡并滑倒
Air Slip / 空中滑倒 Units can lift slightly into the air and fall limply / 单位可以轻微腾空并以柔软的姿势倒下
Ragdoll Physics / 布娃娃物理 Limbs and legs can move more naturally during death / 单位的四肢和腿部在死亡时会更加自然地摆动
Dynamic Force / 动态力度 The intensity of the death reaction can vary / 死亡物理反应的强度会有所变化
Controlled Movement / 受控位移 Units stay relatively close to where they died / 单位会尽量保持在原本死亡位置附近

Core Mechanics / 核心机制

  • Slip Physics / 滑倒物理: when a Unit dies, additional physics are applied to the ragdoll, causing the body to lose its footing and fall more naturally. 单位死亡时会对布娃娃施加额外物理,使身体失去平衡并产生更自然的摔倒效果。
  • Airborne Ragdoll / 腾空布娃娃: units can briefly lift into the air and rotate limply instead of simply being pushed backward. 单位可以短暂腾空并以柔软的方式旋转,而不是单纯被向后推开。
  • Dynamic Intensity / 动态强度: the intensity of slipping, lifting, and rotation can vary, creating more dramatic and unpredictable death reactions. 滑倒、腾空和旋转的强度会有所变化,使死亡反应更加具有表现力。
  • Controlled Physics / 受控物理: the physics are designed to keep units relatively close to their original death location instead of sending them flying across the battlefield. 物理效果旨在让单位保持在原本死亡位置附近,而不是让他们飞到整个战场。
  • Self-contained / 自包含: The death physics are handled directly by the DLL; no external asset files are needed for the core functionality. 死亡物理直接由 DLL 处理,核心功能无需额外资源文件。

Dependencies / 依赖

  • BepInEx (TABS) >= 5.4.16
  • SLMACore >= 1.1.2

Installation / 安装

Place this folder into BepInEx/plugins/. 将本文件夹放入 BepInEx/plugins/ 即可。

Changelog / 更新日志

v1.0.0

  • Added enhanced death physics / 添加增强死亡物理效果。
  • Units can slip and lose their footing when they die. 单位死亡时可以滑倒并失去平衡。
  • Added limp airborne ragdoll movement. 添加柔软的腾空布娃娃动作。
  • Units can fall with their legs and limbs lifting naturally. 单位倒下时腿部和四肢可以自然抬起和摆动。
  • Added varying physics intensity for more dynamic death reactions. 添加不同强度的物理效果,使死亡反应更加动态。
  • Designed to prevent excessive launching and keep units relatively close to where they died. 设计上避免单位被过度击飞,并让单位保持在死亡位置附近。

Credits

  • Author / 作者: c04mr
  • Framework / 框架: SLMACore