Decompiled source of GaussainProccess v1.0.0

GaussainProccess.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Landfall.TABS;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("UnitRng")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UnitRng")]
[assembly: AssemblyTitle("UnitRng")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnitRng
{
	[HarmonyPatch(typeof(Unit), "Start")]
	internal static class UnitStartPatch
	{
		private static void Postfix(Unit __instance)
		{
			if (Plugin.Enabled.Value && !((Object)(object)__instance == (Object)null) && (Object)(object)((Component)__instance).GetComponent<UnitRngComponent>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<UnitRngComponent>();
			}
		}
	}
	[HarmonyPatch(typeof(ProjectileHit), "DoGameplayEffects")]
	internal static class ProjectileHitPatch
	{
		private static void Prefix(ProjectileHit __instance, HitData hit, float m, Unit unit)
		{
			if (!Plugin.Enabled.Value || (Object)(object)__instance == (Object)null || (Object)(object)unit == (Object)null)
			{
				return;
			}
			UnitRngComponent component = ((Component)unit).GetComponent<UnitRngComponent>();
			if (!((Object)(object)component == (Object)null))
			{
				OriginalDamageTag originalDamageTag = ((Component)__instance).GetComponent<OriginalDamageTag>();
				if ((Object)(object)originalDamageTag == (Object)null)
				{
					originalDamageTag = ((Component)__instance).gameObject.AddComponent<OriginalDamageTag>();
				}
				if (originalDamageTag.originalDamage < 0f)
				{
					originalDamageTag.originalDamage = __instance.damage;
				}
				__instance.damage = originalDamageTag.originalDamage * component.damageMul;
			}
		}

		private static void Postfix(ProjectileHit __instance)
		{
			OriginalDamageTag originalDamageTag = (((Object)(object)__instance != (Object)null) ? ((Component)__instance).GetComponent<OriginalDamageTag>() : null);
			if ((Object)(object)originalDamageTag != (Object)null && originalDamageTag.originalDamage >= 0f)
			{
				__instance.damage = originalDamageTag.originalDamage;
			}
		}
	}
	internal class OriginalDamageTag : MonoBehaviour
	{
		public float originalDamage = -1f;
	}
	[BepInPlugin("local.unitrng", "UnitRng", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string GUID = "local.unitrng";

		public const string Name = "UnitRng";

		public const string Version = "1.0.0";

		public static Plugin Instance;

		public static ManualLogSource Log;

		public static ConfigEntry<bool> Enabled;

		public static ConfigEntry<float> SpeedMin;

		public static ConfigEntry<float> SpeedMax;

		public static ConfigEntry<float> AttackSpeedMin;

		public static ConfigEntry<float> AttackSpeedMax;

		public static ConfigEntry<float> MassMin;

		public static ConfigEntry<float> MassMax;

		public static ConfigEntry<float> DamageMin;

		public static ConfigEntry<float> DamageMax;

		public static ConfigEntry<bool> RerollHealth;

		public static ConfigEntry<bool> ShowStats;

		private void Awake()
		{
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enable random stat variation when units are spawned.");
			ShowStats = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ShowStats", false, "Log every stat roll per unit.");
			SpeedMin = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "SpeedMultiplierMin", 0.85f, "Min multiplier applied to turnSpeed.");
			SpeedMax = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "SpeedMultiplierMax", 1.15f, "Max multiplier applied to turnSpeed.");
			AttackSpeedMin = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "AttackSpeedMultiplierMin", 0.85f, "Min multiplier applied to attackSpeedMultiplier.");
			AttackSpeedMax = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "AttackSpeedMultiplierMax", 1.15f, "Max multiplier applied to attackSpeedMultiplier.");
			MassMin = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "MassMultiplierMin", 0.85f, "Min multiplier applied to unit rigidbody mass.");
			MassMax = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "MassMultiplierMax", 1.15f, "Max multiplier applied to unit rigidbody mass.");
			DamageMin = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "DamageMultiplierMin", 0.9f, "Min multiplier applied to per-weapon damage.");
			DamageMax = ((BaseUnityPlugin)this).Config.Bind<float>("Stats", "DamageMultiplierMax", 1.1f, "Max multiplier applied to per-weapon damage.");
			new Harmony("local.unitrng").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"UnitRng 1.0.0 loaded.");
		}

		public static float Roll(float min, float max)
		{
			if (max <= min)
			{
				return min;
			}
			return Random.Range(min, max);
		}
	}
	public class UnitRngComponent : MonoBehaviour
	{
		public Unit unit;

		public DataHandler data;

		public bool applied;

		public float speedMul = 1f;

		public float attackSpeedMul = 1f;

		public float massMul = 1f;

		public float damageMul = 1f;

		private static readonly FieldInfo UnitDataField = typeof(Unit).GetField("dataHandler", BindingFlags.Instance | BindingFlags.NonPublic);

		private static readonly FieldInfo WeaponHandlerField = typeof(Unit).GetField("WeaponHandler", BindingFlags.Instance | BindingFlags.NonPublic);

		private void Start()
		{
			if (applied)
			{
				return;
			}
			if ((Object)(object)unit == (Object)null)
			{
				unit = ((Component)this).GetComponent<Unit>();
			}
			if ((Object)(object)data == (Object)null)
			{
				if (UnitDataField != null)
				{
					ref DataHandler reference = ref data;
					object? value = UnitDataField.GetValue(unit);
					reference = (DataHandler)((value is DataHandler) ? value : null);
				}
				if ((Object)(object)data == (Object)null)
				{
					data = ((Component)this).GetComponentInChildren<DataHandler>();
				}
			}
			if (!((Object)(object)unit == (Object)null))
			{
				Apply();
				applied = true;
			}
		}

		public void Apply()
		{
			if (!Plugin.Enabled.Value)
			{
				return;
			}
			speedMul = Plugin.Roll(Plugin.SpeedMin.Value, Plugin.SpeedMax.Value);
			unit.turnSpeedMultiplier = Mathf.Max(0.01f, unit.turnSpeedMultiplier * speedMul);
			if (unit.turnSpeed > 0f)
			{
				unit.turnSpeed = Mathf.Max(0.01f, unit.turnSpeed * speedMul);
			}
			attackSpeedMul = Plugin.Roll(Plugin.AttackSpeedMin.Value, Plugin.AttackSpeedMax.Value);
			unit.attackSpeedMultiplier = Mathf.Max(0.01f, unit.attackSpeedMultiplier * attackSpeedMul);
			WeaponHandler val = null;
			if (WeaponHandlerField != null)
			{
				object? value = WeaponHandlerField.GetValue(unit);
				val = (WeaponHandler)((value is WeaponHandler) ? value : null);
			}
			if ((Object)(object)val != (Object)null)
			{
				val.SetAttackSpeedMultiplier(unit.attackSpeedMultiplier);
				if (val.attackSpeedMultiplier <= 0f)
				{
					val.attackSpeedMultiplier = unit.attackSpeedMultiplier;
				}
			}
			massMul = Plugin.Roll(Plugin.MassMin.Value, Plugin.MassMax.Value);
			Rigidbody[] componentsInChildren = ((Component)this).GetComponentsInChildren<Rigidbody>(true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				if (!((Object)(object)componentsInChildren[i] == (Object)null))
				{
					componentsInChildren[i].mass = Mathf.Max(0.01f, componentsInChildren[i].mass * massMul);
				}
			}
			damageMul = Plugin.Roll(Plugin.DamageMin.Value, Plugin.DamageMax.Value);
			Weapon[] componentsInChildren2 = ((Component)this).GetComponentsInChildren<Weapon>(true);
			foreach (Weapon val2 in componentsInChildren2)
			{
				if (!((Object)(object)val2 == (Object)null))
				{
					CollisionWeapon component = ((Component)val2).GetComponent<CollisionWeapon>();
					if ((Object)(object)component != (Object)null && component.damage > 0f)
					{
						component.damage *= damageMul;
					}
				}
			}
			if (Plugin.ShowStats.Value)
			{
				Plugin.Log.LogInfo((object)("[UnitRng] " + (((Object)(object)unit != (Object)null) ? ((Object)unit).name : ((Object)((Component)this).gameObject).name) + " Speedx=" + speedMul.ToString("0.00") + " AtkSpdx=" + attackSpeedMul.ToString("0.00") + " Massx=" + massMul.ToString("0.00") + " Dmgx=" + damageMul.ToString("0.00")));
			}
		}
	}
}