Decompiled source of VolumeScroll v1.0.0

plugins/VolumeScroll.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("VolumeScroll")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Adjust the song volume using the scroll wheel")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c62c3afd5542af4bae0f631834961e06d9ae81af")]
[assembly: AssemblyProduct("VolumeScroll")]
[assembly: AssemblyTitle("VolumeScroll")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VolumeScroll
{
	[BepInPlugin("VolumeScroll", "VolumeScroll", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static class VolumeScrollPatches
		{
			private static float? defaultTrackVolume;

			[HarmonyPatch(typeof(GameController), "Start")]
			[HarmonyPrefix]
			public static void OnSongStart(GameController __instance)
			{
				defaultTrackVolume = null;
			}

			[HarmonyPatch(typeof(GameController), "adjustTrackVolume")]
			[HarmonyPrefix]
			public static void CaptureDefaultVolume(GameController __instance)
			{
				if (!defaultTrackVolume.HasValue)
				{
					defaultTrackVolume = __instance.musictrack.volume;
				}
			}

			[HarmonyPatch(typeof(GameController), "Update")]
			[HarmonyPostfix]
			public static void OnGameUpdate(GameController __instance)
			{
				//IL_0038: Unknown result type (might be due to invalid IL or missing references)
				float axis = Input.GetAxis("Mouse ScrollWheel");
				if (axis != 0f)
				{
					float num = ((axis > 0f) ? 1 : (-1));
					__instance.adjustTrackVolume(num);
				}
				if (Input.GetKeyDown(_resetVolumeKey.Value) && defaultTrackVolume.HasValue)
				{
					__instance.musictrack.volume = defaultTrackVolume.Value;
					__instance.sfxrefs.click.volume = (__instance.musictrack.volume + 1f) * 0.25f;
					__instance.sfxrefs.click.Play();
				}
			}
		}

		private static ConfigEntry<KeyCode> _resetVolumeKey;

		private void Awake()
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			_resetVolumeKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Bindings", "ResetVolumeKey", (KeyCode)325, "Key to reset the volume");
			Harmony val = new Harmony("VolumeScroll");
			val.PatchAll(typeof(VolumeScrollPatches));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "VolumeScroll";

		public const string PLUGIN_NAME = "VolumeScroll";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}