Decompiled source of InputFix v1.0.7

InputFix.dll

Decompiled 2 years ago
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("InputFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Input Fix")]
[assembly: AssemblyFileVersion("1.0.7.0")]
[assembly: AssemblyInformationalVersion("1.0.7")]
[assembly: AssemblyProduct("InputFix")]
[assembly: AssemblyTitle("InputFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.7.0")]
[module: UnverifiableCode]
namespace InputFix;

[BepInPlugin("InputFix", "InputFix", "1.0.7")]
public class Plugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(GameController))]
	public static class Patches
	{
		private static bool previousFrameTooting;

		[HarmonyPatch("isNoteButtonPressed")]
		public static bool Prefix(GameController __instance, ref bool __result)
		{
			bool flag = !GlobalVariables.localsettings.disable_mouse_tooting;
			bool flag2 = flag && (Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1));
			bool flag3 = flag && (Input.GetMouseButton(0) || Input.GetMouseButton(1));
			bool flag4 = Input.anyKeyDown && __instance.toot_keys.Any((KeyCode key) => Input.GetKeyDown(key));
			bool flag5 = Input.anyKey && __instance.toot_keys.Any((KeyCode key) => Input.GetKey(key));
			__result = (!(flag2 || flag4) || !previousFrameTooting) && (flag3 || flag5);
			previousFrameTooting = flag5;
			if (__result && !__instance.quitting && !__instance.enteringlyrics && __instance.curtainc.controller_ready_state == 1)
			{
				__instance.curtainc.controller_ready_state = 2;
				__instance.curtainc.openCurtains();
				__instance.startSong(false);
			}
			return false;
		}
	}

	public static Plugin Instance;

	public static ManualLogSource Log;

	private void Awake()
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		Log = ((BaseUnityPlugin)this).Logger;
		new Harmony("InputFix").PatchAll();
	}
}
public static class PluginInfo
{
	public const string PLUGIN_GUID = "InputFix";

	public const string PLUGIN_NAME = "InputFix";

	public const string PLUGIN_VERSION = "1.0.7";
}