All mods
Mod where every enemy is x size and x stats (configurable) (linguini please dont play this)
Last updated: 2 months ago
Shitty mod where every enemy doubles after x amout of seconds (configurable) (linguini please dont play this)
Last updated: 2 months ago
Limits max player HP to 20 and boosts all weapon damage dealt to enemies by 5x.
Last updated: 2 months ago
Reworks hard damage and blood healing (read description).
Last updated: 2 months ago
Constant HP Regeneration. This mod is for you NOOBS
Last updated: 2 months ago
A small little custom level I made via rude.
Last updated: 2 months ago
A Lightweight Auto-aim, automatically makes you look at Enemies
Last updated: 2 months ago
Makes it so the Whiplash pulls you towards any enemy, for example Filth and Drones.
Last updated: 2 months ago
allows TextMeshPro formatting (stuff like <color=yellow>, <b>, ect) in polarite chat.
Last updated: 2 months ago
Lets you to change the loading screen
Last updated: 2 months ago
Shorten the fire to increase visibility . . . also lets you customize it .
Last updated: 2 months ago
Shitty mod where every enemy is a maurice (linguini please dont play this) edit: as of patch 1.1.0 the first locked room in 0-2 requires noclip because swordsmachine becomes a maurice
Last updated: 2 months ago
Notification system for Ultrakill. This is a library and does nothing on its own.
Last updated: 2 months ago
half serious half joke mod that gives V1 a S.A.M(ish) voice and makes them say bullshit for almost anything they do
Last updated: 2 months ago
Linguni i blame you for the creation of this mod
Last updated: 3 months ago
Adds DELTARUNE's egg room as a door-opening event to ULTRAKILL
Last updated: 3 months ago
I LOVE WATCHING EXTREMELY FAST SLOP
Last updated: 3 months ago
YOUR TAKING TOO LONG!!!!!
Last updated: 3 months ago
Turns V1 into the ultimate boss with 450HP, passive regeneration, and high resistance.
Last updated: 3 months ago
An ULTRAKILL multiplayer mod serving as an alternative to Jaket.
Last updated: 3 months ago
Fixes conduction damage being capped at 2 (Soldiers be gone)
Last updated: 3 months ago