All mods
This is the unused Slab Revolver texture that is twice the resolution of what's currently used ingame. SUPPORTS CUSTOM COLORS.
Last updated: a year ago
an assorted collection of random skins i've made that i don't particularly feel strongly about.
Last updated: a year ago
Plays a custom sfx of your choosing when an enemy dies.
Last updated: 2 years ago
Increases the number of save slots from 5 to 10.
Last updated: 8 months ago
The powerful config system behind Thorn, for any mod.
Last updated: a day ago
Changes all painting and poster in fraud to be the coughing baby . . .
Last updated: 7 months ago
A mod that attempts to put the mechanics from SUPERHOT into ULTRAKILL
Last updated: a year ago
Fixes conduction damage being capped at 2 (Soldiers be gone)
Last updated: 3 months ago
Highly customizable damage numbers mod.
Last updated: 2 years ago
Replaces the the hideous mass with hideos kojimass.
Last updated: 3 months ago
his one of my announcer mods containing the audio files. These files must be moved to work.
Last updated: 2 years ago
Adds UI that shows you how slow your cybergrind run is
Last updated: 7 months ago
When V1's health gets low, the more they try to optimize on their one goal BLOOD IS FUEL. Inspired by the 'Sin Shitty' palette.
Last updated: 3 weeks ago
Shitpost and Kaizo themed custom Ultrakill campaign all about the Nailgun.
Last updated: 2 years ago
Stupid mod that adds a *lego breaking sfx* to the Earthmover death.
Last updated: a month ago
Restarts from checkpoint/restarts mission (Toggle in settings) when you die.
Last updated: 2 years ago
My uncle just tried ULTRAKILL, and I found it annoying when I realised I couldnt name his save, so I made this mod.
Last updated: a year ago
Credit to D1g1tal's HardFPS mod for the idea. FPS cap is based on health. Set the minimum and maximum via Configgy. Make sure VSync is off.
Last updated: 2 years ago
Cleans up the mess in the menus left by having multiple mods installed.
Last updated: 2 weeks ago
See if something close to you is parryable via an on screen configurable indicator
Last updated: 7 months ago
Request by Broccolite, allows for the customization of the core cooldown time of the Core Eject Impact Hammer (vanilla/default value is 2 seconds).
Last updated: 5 months ago