Decompiled source of ShittyHealth v1.6.3

ShittyHealth.dll

Decompiled 8 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("Shitty Health")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Shitty Health")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f42c847-0c69-47cd-b8e7-42c6384263d3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ShittyHealth;

[BepInPlugin("com.2011XPlayz.ShittyHealth", "ShittyHealth", "1.6.3")]
public class Plugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	internal static Material Mat;

	internal static float Intensity;

	private static int logTimer;

	private void Awake()
	{
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Expected O, but got Unknown
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		try
		{
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "shittyhealth"));
			if ((Object)(object)val == (Object)null)
			{
				Log.LogError((object)"Bundle failed.");
				return;
			}
			Shader val2 = null;
			Material val3 = val.LoadAsset<Material>("ShittyHealthMat");
			if ((Object)(object)val3 != (Object)null)
			{
				val2 = val3.shader;
			}
			if ((Object)(object)val2 == (Object)null)
			{
				val2 = val.LoadAsset<Shader>("ShittyHealthSelectiveRed");
			}
			if ((Object)(object)val2 == (Object)null)
			{
				Log.LogError((object)"No shader in bundle.");
				return;
			}
			Mat = new Material(val2);
			((Object)Mat).hideFlags = (HideFlags)61;
			Mat.SetFloat("_FlipY", 0f);
			Log.LogInfo((object)("Shader ready: " + ((Object)val2).name));
		}
		catch (Exception ex)
		{
			Log.LogError((object)ex.ToString());
			return;
		}
		new Harmony("com.2011XPlayz.ShittyHealth").PatchAll();
		Log.LogInfo((object)"ShittyHealth 1.6.3 ready.");
	}

	private static Camera FindOverlayCamera()
	{
		Camera[] allCameras = Camera.allCameras;
		Camera val = null;
		Camera val2 = null;
		Camera result = null;
		float num = float.NegativeInfinity;
		foreach (Camera val3 in allCameras)
		{
			if (!((Object)(object)val3 == (Object)null) && ((Behaviour)val3).enabled)
			{
				if (((Object)val3).name == "Virtual Camera")
				{
					val = val3;
				}
				if (((Object)val3).name == "HUD Camera")
				{
					val2 = val3;
				}
				if (val3.depth >= num)
				{
					num = val3.depth;
					result = val3;
				}
			}
		}
		if ((Object)(object)val != (Object)null)
		{
			return val;
		}
		if ((Object)(object)val2 != (Object)null)
		{
			return val2;
		}
		return result;
	}

	private void Update()
	{
		if ((Object)(object)Mat == (Object)null)
		{
			return;
		}
		NewMovement instance = MonoSingleton<NewMovement>.Instance;
		if ((Object)(object)instance == (Object)null || instance.hp <= 0)
		{
			Intensity = 0f;
			return;
		}
		float num = Mathf.Clamp((float)instance.hp, 0f, 100f);
		if (num >= 100f)
		{
			Intensity = 0f;
		}
		else
		{
			Intensity = Mathf.Clamp01((100f - num) / 80f);
		}
		Mat.SetFloat("_Intensity", Intensity);
		Camera val = FindOverlayCamera();
		if (!((Object)(object)val == (Object)null))
		{
			if ((Object)(object)((Component)val).GetComponent<SelectiveRedFilter>() == (Object)null)
			{
				((Component)val).gameObject.AddComponent<SelectiveRedFilter>();
				Log.LogInfo((object)("Filter on overlay: " + ((Object)val).name + " depth=" + val.depth));
			}
			logTimer++;
			if (logTimer % 120 == 0 && Intensity > 0.01f)
			{
				Log.LogInfo((object)("HP=" + instance.hp + " intensity=" + Intensity.ToString("0.00")));
			}
		}
	}
}
public class SelectiveRedFilter : MonoBehaviour
{
	private bool logged;

	private void OnRenderImage(RenderTexture src, RenderTexture dest)
	{
		if (!logged)
		{
			Plugin.Log.LogInfo((object)("OnRenderImage on " + ((Object)this).name));
			logged = true;
		}
		if ((Object)(object)Plugin.Mat == (Object)null || Plugin.Intensity <= 0.001f)
		{
			Graphics.Blit((Texture)(object)src, dest);
			return;
		}
		Plugin.Mat.SetFloat("_Intensity", Plugin.Intensity);
		Graphics.Blit((Texture)(object)src, dest, Plugin.Mat);
	}
}