using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Uranium")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+813754c561d3161896e65238f509084db7d8b1b4")]
[assembly: AssemblyProduct("Uranium")]
[assembly: AssemblyTitle("Uranium")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Uranium
{
[BepInPlugin("com.alma.uranium", "Uranium", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private float timer;
private int loopAmount;
private int mainLoopAmount;
private List<List<string>> mainList = new List<List<string>>();
private List<string> subList = new List<string>();
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin com.alma.uranium is loaded!");
((Object)((Component)this).gameObject).hideFlags = (HideFlags)4;
}
private void Update()
{
timer += Time.deltaTime;
if (timer >= 0.5f)
{
loopAmount++;
timer = 0f;
}
if (loopAmount >= mainLoopAmount)
{
mainLoopAmount++;
}
Uranium();
}
private void Uranium()
{
for (int i = 0; i < loopAmount; i++)
{
subList.Add($"Entry {i}");
}
for (int j = 0; j < mainLoopAmount; j++)
{
mainList.Add(new List<string>(subList));
}
subList.Clear();
mainList.Clear();
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "com.alma.uranium";
public const string PLUGIN_NAME = "Uranium";
public const string PLUGIN_VERSION = "1.0.0";
}
}