Mods that depend on BepInExPack
Les joueurs proposent des règles. L'hôte ouvre le vote. Le village décide. | Players suggest rules. The host opens the vote. The village decides.
Last updated: 14 hours ago
Le socle des mods DuckMods. Requis par presque tous les mods. Ne change rien seul. | The base of the DuckMods mods. Required by almost every mod. Changes nothing on its own.
Last updated: 14 hours ago
Safely allows obsolete rusty starter tools and armor to be destroyed after they have been studied and replaced with upgraded equipment.
Last updated: 14 hours ago
Visual cheat panel: unlock everything, gold/ember/pyre, god modes, scrolling card picker with real card art, artifacts, upgrade stones, deck editor (remove/copy/add or remove upgrades). Chinese & English UI. F3 or top-bar button.
Last updated: 14 hours ago
[v81] Simple modpack where I tried to make it as close to vanilla as possible with some tweaks.
Last updated: 15 hours ago
Live tactical map for a second monitor. Units, airbases, missile locks and warnings, trails, and your weapon's range in a browser page that opens when the game starts. Nothing to set up per map.
Last updated: 15 hours ago
Gives the Scavenger grappling hook to every role, alongside their normal role ability.
Last updated: 15 hours ago
Speedrun matches up the same seeded White Knuckle climb: live splits, ghosts, ranked 1v1 and solo, leaderboards, party matches of up to 15 and chat. In the game's main menu.
Last updated: 15 hours ago
OverworkedUI is a save file handler that allows for more customization.
Last updated: 15 hours ago
Host toolkit for R.E.P.O.: spawn menu, player tools, moderators, mini-games (sumo, battle royale, race), host-takeover protection. Lobby-changing features start off. Only the host needs it.
Last updated: 16 hours ago
Hide and seek, tag and freeze tag for R.E.P.O. Run by the host, so players without the mod can still play. Controlled from SoloHost's menu.
Last updated: 16 hours ago
F1 overlay: map value, monster roster, and a minimap that follows you - or your death head once you are down. Client-only, so it is safe in any lobby.
Last updated: 16 hours ago
Graphics settings the game hides: ambient occlusion, reflections, a sharper render, longer light and shadow distance - all adjustable in the game's own Video menu. Client-only.
Last updated: 16 hours ago
Every cosmetic crate you extract counts - lifts the silent per-level limit - and optionally spawns extra crates when you host.
Last updated: 16 hours ago
Adds Nullscape entities to the game and CyberGrind. Extremely early in development.
Last updated: 16 hours ago
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: 17 hours ago
The shared framework every Timbn mod for Graveyard Keeper 2 is built on. It does nothing on its own, so install it when a Timbn mod needs it.
Last updated: 17 hours ago
Fixes bugs and soft locks and adds light tweaks that keep the vanilla experience without cheating. Almost every fix and tweak can be turned off on its own.
Last updated: 17 hours ago
Adds Multiplayer to the game, along with other functionality like Queues and the Challenge mode
Last updated: 19 hours ago
Upgrade dynamite to Strong, Super and Mega at the bullet upgrade counter, unlocked island by island. Bigger blasts, more fish.
Last updated: 19 hours ago
4Feng_Musicpack.司凤音乐包.
Last updated: 20 hours ago
Single and double elimination, round robin and Swiss with a top cut. Live brackets, multi-day tournaments, final crowds and fixes for Swiss pairings.
Last updated: 20 hours ago