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SpawnerArmExtras

Unlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheats

CHANGELOG

Version 5.0.2 (2026-05-21)

  • Nerf: Reduced Black Hole Launcher health from 30 to 27
  • Increased Watchtower hitbox size
  • Nerf: Increased Watchtower yellow orb parry damage from 10 to 12

Version 5.0.1 (2026-05-20)

  • Made the Watchtower wider

Version 5.0.0 (2026-05-19)

  • Fixed the position of Minos and his arm when you spawn them
  • Added enemy outlines for the Flesh Prison and Flesh Panopticon eyes
  • Igniting the same enemy multiple times should no longer keep squishing the fire
  • You can now see what's currently being loaded in the console when the game is starting
  • Made the boss healthbars for custom enemies have correct names

  • Nerf: Reduced the Watchtower's height from 2.5x to 2x of the normal Tower's height
  • Nerf: Reduced the Watchtower's projectile count on Brutal from 6 to 5
  • Nerf: Made Watchtower projectiles slightly slower
  • Buff: Reduced the size of the Watchtower's yellow orb's parry zone by 33%
  • Buff: Reduced friendly fire from the Watchtower's projectiles
  • Buff: Parrying a Watchtower projectile now makes the rest of them unparriable and makes them deal no friendly fire damage (and they're purple)
  • The Watchtower is now affected by radiance speed and damage
  • When enemy outlines are turned on, the Watchtower's yellow orb will now have an outline like the rest of the model
  • Fire doesn't get smaller and bigger as you walk around an ignited Watchtower

  • Made the Black Hole Launcher purple
  • Buff: Increased the Black Hole Launcher's hp from 15 to 30
  • Buff: The Black Hole Launcher's black holes won't damage enemies
  • The speed of black holes from a Black Hole Launcher is now affected by its radiance damage multiplier (not the speed multiplier)
  • Getting hit by the Black Hole Launcher's black hole sets the time until its next shot to 2 seconds (it used to be inconsistent)

Version 4.0.3 (2026-04-26)

  • The ULTRASPEEDRUN mod by Robi and other mods that add new cheats to the menu should now work properly when used together with this one

Version 4.0.2 (2026-04-19)

  • Should no longer count time in sandbox when you're not actually in it

Version 4.0.1 (2026-04-08)

  • Changed the rotation of some spawnable enemies

Version 4.0.0 (2026-04-07)

  • Fixed some objects not being available outside of the sandbox (like hookpoints, jump pads and checkpoints)
  • Sandbox exclusive cheats are now available everywhere. This includes saving and loading all placed objects and enemies (i don't guarantee that everything will work perfectly)
  • Added debug build cheats

Version 3.0.1 (2026-03-07)

  • Updated the mod for fraud

Version 3.0.0 (2025-07-16)

  • Added swordsmachines Agony and Tundra
  • Disgraces and Watchtowers have different stats depending on the difficulty
  • The Watchtower now actually tries to predict your movement while rocket riding
  • Disgrace speed is more randomized to prevent them from overlapping
  • Fixed the Watchtower being alive with negative hp after being parried
  • Made the "Ignore all enemies" cheat work with custom enemies
  • Made enemies able to recharge their cooldowns when using the "Blind enemies" and "Ignore all enemies" cheats (like in vanilla)
  • Probably fixed the errors related to flammable oil in the console

Version 2.1.0 (2025-06-17)

  • Fixed Something Wicked spamming the console with errors
  • Removed the omnipresent floating Watchtower

Version 2.0.1 (2025-06-16)

  • Small fix in the readme

Version 2.0.0 (2025-06-16)

  • Added 2 new custom enemies (Disgrace and Watchtower)
  • Updated the Something Wicked icon
  • Fixed the bug where enemies wouldn't spawn until you switched to a previous level
  • Fixed the bug with some enemies having dark textures
  • Fixed the bug where phase 1 Minotaur would slow down the game way too much after it dies

Version 1.0.1 (2025-06-13)

Removed plugin configurator from the dependencies (oops)

Version 1.0.0 (2025-06-13)

Initial upload