SpawnerArmExtras
Unlocks missing enemies in the sandbox + adds new custom ones. Now also works for cheats
By BillyMod
CHANGELOG
Version 5.0.2 (2026-05-21)
- Nerf: Reduced Black Hole Launcher health from 30 to 27
- Increased Watchtower hitbox size
- Nerf: Increased Watchtower yellow orb parry damage from 10 to 12
Version 5.0.1 (2026-05-20)
- Made the Watchtower wider
Version 5.0.0 (2026-05-19)
- Fixed the position of Minos and his arm when you spawn them
- Added enemy outlines for the Flesh Prison and Flesh Panopticon eyes
- Igniting the same enemy multiple times should no longer keep squishing the fire
- You can now see what's currently being loaded in the console when the game is starting
- Made the boss healthbars for custom enemies have correct names
- Nerf: Reduced the Watchtower's height from 2.5x to 2x of the normal Tower's height
- Nerf: Reduced the Watchtower's projectile count on Brutal from 6 to 5
- Nerf: Made Watchtower projectiles slightly slower
- Buff: Reduced the size of the Watchtower's yellow orb's parry zone by 33%
- Buff: Reduced friendly fire from the Watchtower's projectiles
- Buff: Parrying a Watchtower projectile now makes the rest of them unparriable and makes them deal no friendly fire damage (and they're purple)
- The Watchtower is now affected by radiance speed and damage
- When enemy outlines are turned on, the Watchtower's yellow orb will now have an outline like the rest of the model
- Fire doesn't get smaller and bigger as you walk around an ignited Watchtower
- Made the Black Hole Launcher purple
- Buff: Increased the Black Hole Launcher's hp from 15 to 30
- Buff: The Black Hole Launcher's black holes won't damage enemies
- The speed of black holes from a Black Hole Launcher is now affected by its radiance damage multiplier (not the speed multiplier)
- Getting hit by the Black Hole Launcher's black hole sets the time until its next shot to 2 seconds (it used to be inconsistent)
Version 4.0.3 (2026-04-26)
- The ULTRASPEEDRUN mod by Robi and other mods that add new cheats to the menu should now work properly when used together with this one
Version 4.0.2 (2026-04-19)
- Should no longer count time in sandbox when you're not actually in it
Version 4.0.1 (2026-04-08)
- Changed the rotation of some spawnable enemies
Version 4.0.0 (2026-04-07)
- Fixed some objects not being available outside of the sandbox (like hookpoints, jump pads and checkpoints)
- Sandbox exclusive cheats are now available everywhere. This includes saving and loading all placed objects and enemies (i don't guarantee that everything will work perfectly)
- Added debug build cheats
Version 3.0.1 (2026-03-07)
- Updated the mod for fraud
Version 3.0.0 (2025-07-16)
- Added swordsmachines Agony and Tundra
- Disgraces and Watchtowers have different stats depending on the difficulty
- The Watchtower now actually tries to predict your movement while rocket riding
- Disgrace speed is more randomized to prevent them from overlapping
- Fixed the Watchtower being alive with negative hp after being parried
- Made the "Ignore all enemies" cheat work with custom enemies
- Made enemies able to recharge their cooldowns when using the "Blind enemies" and "Ignore all enemies" cheats (like in vanilla)
- Probably fixed the errors related to flammable oil in the console
Version 2.1.0 (2025-06-17)
- Fixed Something Wicked spamming the console with errors
- Removed the omnipresent floating Watchtower
Version 2.0.1 (2025-06-16)
- Small fix in the readme
Version 2.0.0 (2025-06-16)
- Added 2 new custom enemies (Disgrace and Watchtower)
- Updated the Something Wicked icon
- Fixed the bug where enemies wouldn't spawn until you switched to a previous level
- Fixed the bug with some enemies having dark textures
- Fixed the bug where phase 1 Minotaur would slow down the game way too much after it dies
Version 1.0.1 (2025-06-13)
Removed plugin configurator from the dependencies (oops)
Version 1.0.0 (2025-06-13)
Initial upload