Decompiled source of BobotUtils v1.0.1

Plugins/BobotUtils.dll

Decompiled 14 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;
using plog;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BobotUtils")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c41d222e43e01bf595121464463426a582532adb")]
[assembly: AssemblyProduct("BobotUtils")]
[assembly: AssemblyTitle("BobotUtils")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace BobotUtils
{
	[HarmonyPatch]
	[BepInPlugin("bobot.BobotUtils", "Bobot Utils", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "bobot.BobotUtils";

		private static Harmony _harmony;

		public static readonly Logger Log = new Logger("BobotUtils");

		private void Start()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			SceneManager.sceneLoaded += TextureReplacer.SceneLoaded;
			_harmony = new Harmony("bobot.BobotUtils");
			_harmony.PatchAll();
		}
	}
	public class TextureReplacer
	{
		public static List<ReplacementInfo> textureToReplace = new List<ReplacementInfo>();

		public static void SceneLoaded(Scene scene, LoadSceneMode mode)
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			foreach (ReplacementInfo item in textureToReplace)
			{
				Material val = Addressables.LoadAssetAsync<Material>((object)item.materialPath).WaitForCompletion();
				if (!Object.op_Implicit((Object)(object)val))
				{
					continue;
				}
				foreach (KeyValuePair<string, Texture2D> item2 in item.propertyTexToChange)
				{
					val.SetTexture(item2.Key, (Texture)(object)item2.Value);
				}
				foreach (KeyValuePair<string, Color> item3 in item.propertyColourToChange)
				{
					val.SetColor(item3.Key, item3.Value);
				}
				foreach (KeyValuePair<string, float> item4 in item.propertyFloatToChange)
				{
					val.SetFloat(item4.Key, item4.Value);
				}
			}
		}
	}
	public struct ReplacementInfo
	{
		public readonly string materialPath;

		public readonly Dictionary<string, Texture2D> propertyTexToChange;

		public readonly Dictionary<string, Color> propertyColourToChange;

		public readonly Dictionary<string, float> propertyFloatToChange;

		public ReplacementInfo(string materialPath, (string, Texture2D)[]? textures = null, (string, Color)[]? colours = null, (string, float)[]? floats = null)
		{
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			this.materialPath = materialPath;
			propertyTexToChange = new Dictionary<string, Texture2D>();
			propertyColourToChange = new Dictionary<string, Color>();
			propertyFloatToChange = new Dictionary<string, float>();
			if (textures != null)
			{
				for (int i = 0; i < textures.Length; i++)
				{
					(string, Texture2D) tuple = textures[i];
					propertyTexToChange.Add(tuple.Item1, tuple.Item2);
				}
			}
			if (colours != null)
			{
				for (int j = 0; j < colours.Length; j++)
				{
					(string, Color) tuple2 = colours[j];
					propertyColourToChange.Add(tuple2.Item1, tuple2.Item2);
				}
			}
			if (floats != null)
			{
				for (int k = 0; k < floats.Length; k++)
				{
					(string, float) tuple3 = floats[k];
					propertyFloatToChange.Add(tuple3.Item1, tuple3.Item2);
				}
			}
		}
	}
}