Decompiled source of DropPodRevamped v1.0.0

Plugins/DropPodRetexture.dll

Decompiled 13 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BobotUtils;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DropPodRetexture")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+c41d222e43e01bf595121464463426a582532adb")]
[assembly: AssemblyProduct("DropPodRetexture")]
[assembly: AssemblyTitle("DropPodRetexture")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DropPodsRevamped
{
	[HarmonyPatch]
	[BepInPlugin("bobot.DropPodsRevamped", "Drop Pods Revamped", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "bobot.DropPodsRevamped";

		private static Harmony _harmony;

		private static AssetBundle bundle;

		public const string bundleName = "droppodretexture";

		private void Start()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "droppodretexture"));
			TextureReplacer.textureToReplace.Add(new ReplacementInfo("Assets/Models/Objects/Bomb/Bomb.mat", new(string, Texture2D)[2]
			{
				("_MainTex", bundle.LoadAsset<Texture2D>("T_Bomb_Base")),
				("_EmissiveTex", bundle.LoadAsset<Texture2D>("T_Bomb_Emissive"))
			}, (ValueTuple<string, Color>[])null, (ValueTuple<string, float>[])null));
			TextureReplacer.textureToReplace.Add(new ReplacementInfo("Assets/Models/Objects/Bomb/BombRedGlow.mat", new(string, Texture2D)[2]
			{
				("_MainTex", bundle.LoadAsset<Texture2D>("T_Bomb_Base")),
				("_EmissiveTex", bundle.LoadAsset<Texture2D>("T_Bomb_Emissive"))
			}, (ValueTuple<string, Color>[])null, (ValueTuple<string, float>[])null));
			TextureReplacer.textureToReplace.Add(new ReplacementInfo("Assets/Models/Objects/Bomb/BombNoGlow.mat", new(string, Texture2D)[1] { ("_MainTex", bundle.LoadAsset<Texture2D>("T_Bomb_Base")) }, (ValueTuple<string, Color>[])null, (ValueTuple<string, float>[])null));
			TextureReplacer.textureToReplace.Add(new ReplacementInfo("Assets/Models/Objects/Bomb/BombRed.mat", new(string, Texture2D)[2]
			{
				("_MainTex", bundle.LoadAsset<Texture2D>("T_Bomb_Red")),
				("_EmissiveTex", bundle.LoadAsset<Texture2D>("T_Bomb_Emissive"))
			}, (ValueTuple<string, Color>[])null, (ValueTuple<string, float>[])null));
			TextureReplacer.textureToReplace.Add(new ReplacementInfo("Assets/Models/Objects/Bomb/BombRedRedGlow.mat", new(string, Texture2D)[2]
			{
				("_MainTex", bundle.LoadAsset<Texture2D>("T_Bomb_Red")),
				("_EmissiveTex", bundle.LoadAsset<Texture2D>("T_Bomb_Emissive"))
			}, (ValueTuple<string, Color>[])null, (ValueTuple<string, float>[])null));
			SceneManager.sceneLoaded += delegate
			{
				//IL_0006: Unknown result type (might be due to invalid IL or missing references)
				//IL_000b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				Mesh val = Addressables.LoadAssetAsync<Mesh>((object)"Assets/Models/Objects/Bomb/BombPod_4.fbx[StreetCleaner_PodModel]").WaitForCompletion();
				Mesh val2 = Addressables.LoadAssetAsync<Mesh>((object)"Assets/Models/Objects/Bomb/BombPod_4.fbx[StreetCleanerPod_Door]").WaitForCompletion();
				NormalSolver.RecalculateNormals(val, 60f);
				NormalSolver.RecalculateNormals(val2, 60f);
			};
		}
	}
}