using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using HarmonyLib.PatchExtensions;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BindableWeaponWheel")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BindableWeaponWheel")]
[assembly: AssemblyTitle("BindableWeaponWheel")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BindableWeaponWheel
{
[BepInPlugin("com.commi.bindableWeaponWheel", "Bindable Weapon Wheel", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "com.commi.bindableWeaponWheel";
public const string PluginName = "Bindable Weapon Wheel";
public const string PluginVersion = "1.0.0";
private PluginConfigurator config;
public static KeyCodeField WheelKey;
public static string workingPath;
public static string workingDir;
private Harmony harmony;
internal static ManualLogSource Log;
private void Awake()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Bindable Weapon Wheel loaded");
config = PluginConfigurator.Create("Bindable Weapon Wheel", "com.commi.bindableWeaponWheel");
WheelKey = new KeyCodeField(config.rootPanel, "WEAPON WHEEL", "WeaponWheelKey", (KeyCode)116);
workingPath = Assembly.GetExecutingAssembly().Location;
workingDir = Path.GetDirectoryName(workingPath);
config.SetIconWithURL(Path.Combine(workingDir, "icon.png"));
harmony = new Harmony("com.commi.bindableWeaponWheel");
MixinLoader.ApplyPatches(harmony, Assembly.GetExecutingAssembly());
harmony.PatchAll();
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
}
[HarmonyPatch(typeof(WeaponWheel), "Show")]
public class DontShow
{
public static bool AllowWeaponWheel;
private static bool Prefix(WeaponWheel __instance)
{
return AllowWeaponWheel;
}
}
[HarmonyPatch(typeof(GunControl), "Update")]
public class ChangeKeybind
{
private static void Prefix(GunControl __instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKey(Plugin.WheelKey.value))
{
DontShow.AllowWeaponWheel = true;
if (__instance.activated && !GameStateManager.Instance.PlayerInputLocked && !MonoSingleton<OptionsManager>.Instance.inIntro && !MonoSingleton<OptionsManager>.Instance.paused && !MonoSingleton<NewMovement>.Instance.dead && (Object)(object)MonoSingleton<WeaponWheel>.Instance != (Object)null && !((Component)MonoSingleton<WeaponWheel>.Instance).gameObject.activeSelf)
{
MonoSingleton<WeaponWheel>.Instance.Show();
}
}
else if (!Input.GetKeyUp(Plugin.WheelKey.value))
{
DontShow.AllowWeaponWheel = false;
if ((Object)(object)MonoSingleton<WeaponWheel>.Instance != (Object)null)
{
((Component)MonoSingleton<WeaponWheel>.Instance).gameObject.SetActive(false);
}
}
}
}
public static class RedirectPatches
{
[Patch(/*Could not decode attribute arguments.*/)]
public static bool ReplaceCall(InputActionState instance)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return Input.GetKeyUp(Plugin.WheelKey.value);
}
}
}