Decompiled source of neverdie v1.1.0

NeverDie.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NeverDie
{
	[BepInPlugin("com.example.neverdie", "Never Die", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "com.example.neverdie";

		public static BoolField Enabled;

		public static IntField MinHealth;

		private void Awake()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Expected O, but got Unknown
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			PluginConfigurator obj = PluginConfigurator.Create("Never Die", "com.example.neverdie");
			Enabled = new BoolField(obj.rootPanel, "Enabled", "field.enabled", true);
			MinHealth = new IntField(obj.rootPanel, "Minimum Health (lowest HP V1 can reach)", "field.minhealth", 1, 1, 100, true, true);
			new Harmony("com.example.neverdie").PatchAll(typeof(NewMovementPatches));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Never Die loaded.");
		}
	}
	[HarmonyPatch(typeof(NewMovement))]
	internal static class NewMovementPatches
	{
		private static int Floor()
		{
			int value = Plugin.MinHealth.value;
			if (value >= 1)
			{
				return value;
			}
			return 1;
		}

		[HarmonyPrefix]
		[HarmonyPatch("GetHurt")]
		private static void GetHurtPrefix(NewMovement __instance, ref int damage)
		{
			if (Plugin.Enabled.value && !__instance.dead)
			{
				int num = __instance.hp - Floor();
				if (num < 0)
				{
					num = 0;
				}
				if (damage > num)
				{
					damage = num;
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void UpdatePostfix(NewMovement __instance)
		{
			if (Plugin.Enabled.value && !__instance.dead)
			{
				int num = Floor();
				if (__instance.hp < num)
				{
					__instance.hp = num;
				}
			}
		}
	}
}