DocValentyne-Elemental_Battlegrounds_Arsenal icon

Elemental Battlegrounds Arsenal

Elemental Battlegrounds Arsenal 0.1.0: a 15-slot element loadout system with six selectable elements and supported custom-element API v1.

Last updated 4 hours ago
Total downloads 105
Total rating 1 
Categories Mods Weapons Gameplay AI Generated
Dependency string DocValentyne-Elemental_Battlegrounds_Arsenal-0.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
EternalsTeam-PluginConfigurator-1.10.2 icon
EternalsTeam-PluginConfigurator

Used to configure plugins easily in Ultrakill

Preferred version: 1.10.2
TheAliMods-ConductionFix-1.0.0 icon
TheAliMods-ConductionFix

Fixes conduction damage being capped at 2 (Soldiers be gone)

Preferred version: 1.0.0
DocValentyne-Grenade_Launcher-2.0.2 icon
DocValentyne-Grenade_Launcher

Adds a fully configurable alternate Grenade Launcher for all three ULTRAKILL Rocket Launcher variants.

Preferred version: 2.0.2

README

Elemental Battlegrounds Arsenal — 0.1.0

Please read the rest of this README. This is not a mod you simply pick up.

READ THIS FIRST — this is not a drop-in weapon pack

Elemental Battlegrounds Arsenal sounds like what it is. A mod that adds an insane ammount of element-themed weapons to the game.

For your first session, do not replace your entire loadout at once. EB starts from your current terminal loadout for exactly this reason. (Or at least i sure hope it does) Keep the weapons you already understand, then replace them gradually with elemental weapons that fill similar roles. If you like the standard Piercer, for example, try replacing that weapon with somthing similar. The storm revolver is pretty much the same thing but still makes you feel "wow so novel". Over time you will add more weapons until maybe your entire loadout is new. Execpt for the fact that you sill have your coin revolver equiped becouse like hell your leaving that.

How to use

  1. With the mod enabled, pause the game while in a level and press the button that looks like this mods logo. PluginConfigurator is only a fallback/debug entrance and balance editor (Like you care).
  2. Pick any of the 15 positions you want to replace. Such as. Revolver / Close / Rapid / Ultimate / Explosive, and of course one of their three positions.
  3. Left-click an implemented element or an explicit vanilla weapon to assign it. Right-click an element to read its weapon overview before committing to it. Vanilla weapons are at the bottom.
  4. Use Weapon Directory when you need to find which element contains a familiar vanilla/GL weapon. Or just click the vanilla weapon button for the weapon you want at the bottom. No i dont know why i made weapon directory...
  5. Working changes are remembered automatically and become active on the next level or on level restart. Mid-level Apply Now is deliberately cheat-only so a normal run cannot rebuild its arsenal room-by-room.
  6. Named presets are manual snapshots. Save New / Save Current / Rename / Load / Delete are the only actions that modify or load a named preset; ordinary slot editing does not silently overwrite one.

Finding a strong or fun combination is part of the mod. No, you doing a full 5 fire 5 water 5 grass build is not going to garantee a coherent loadout. In fact its probably going to fry all the muscle memory in your brain.

Cyber Grind leaderboards

While this mod is loaded, Cyber Grind scores are still kept in your local save, but they are not submitted to the public Steam leaderboard.