Tech page: The how it be good that I found over time

Updated 3 days ago

(Yes despite what the title may suggest i do understand how my mod works. There is some tech i documented in the main page. However, this is for the less obvious stuff that wouldn't make sense to document in the main page. Also its not like Hakita knew all the crazy tech you could do with his arsenal when he was making the game, I find cool stuff over time.)

Double pipe (10.5 damage at once)

Normally, when you fire the primary fire, or the green alt fire, you cannot fire either of them until the 0.6s wait is over. However, there is a way to bypass this. If you use the red or blue grenade launcher (or really any other weapon) you can shoot its primary fire, then INSTANTLY swap to the green grenade launcher and use its alt fire. Allowing you to fire one normal grenade, and one green alt grenade in around 0.1 seconds.

Obvious hit-stun that you didn't notice

Since the green alt-fire does not need to be fully drawn to use, you can fire this during hit-stun. So your 18 damage jackhammer hit now turns into 24 because of the +6 from the green alt fire grenade. This goes for ALL attacks that don't need a full draw. Such as the core eject shotgun alt fire, all rail cannons, etc. etc.

Unique enemy interactions

Hideous mass does not nullify the grenades damage if you hit its armor. Making the grenade a consistent damage dealer against an enemy who otherwise you have to hit specific locations on.

Soldiers cannot block the explosion of parried grenades.