Tech page: The how it be good
Updated 2 months agoThis doesn't display EVERY piece of tech im sure. Even though i made the mod its not like i know every possible combination. This just shows what I've found so far.
Double pipe (10.5 damage at once)
Normally, when you fire the primary fire, or the green alt fire, you cannot fire either of them until the 0.6s wait is over. However, there is a way to bypass this. If you use the red or blue grenade launcher (or really any other weapon) you can shoot its primary fire, then INSTANTLY swap to the green grenade launcher and use its alt fire. Allowing you to fire one normal grenade, and one green alt grenade in around 0.1 seconds. You can also do this after a red burst fire, doing 13.5 damage total.
Obvious hit-stun that you didn't notice
Since the green alt-fire does not need to be fully drawn to use, you can fire this during hit-stun. So your 18 damage jackhammer hit now turns into 24 because of the +6 from the green alt fire grenade. This goes for ALL attacks that don't need a full draw. Such as the core eject shotgun alt fire, all rail cannons, etc. etc.
Stuff I already mentioned but I must remind you becouse its really powerful
Yes you can coat an enemy in gel (which is much faster than rocket launchers oil) then do a red burst into them and then shoot the grenade with a revolver/non grenade explosive and now they and all nearby enemies have 5 seconds of fire damage (5 damage total) abuse this!
Yes you can do 10 entire damage from jackhammering your own grenade. Shoot a grenade into the floor, slide and jackhammer it, virtue dead. No this is not easy. Yes it can sometimes be good you just have to be in the situation for it.
Unique enemy interactions
Hideous mass does not nullify the grenades damage if you hit its armor. Making the grenade a consistent damage dealer against an enemy who otherwise you have to hit specific locations on.
Soldiers cannot block the explosion of parried grenades.
Grenades ignore malicious faces 0% explosive damage when you stick grenades into them, then blow them up.
Pointless tech
You can hit your created hook points with the knuckle blaster to destroy them. It instantly refreshes your cooldown. By default this is pointless but if you change the settings to allow for multiple hook points, and a mixture between pink and green points, destroying them might sometimes be good as it will mean your next hookpoint will be pink instead of green.
You can put magnets on PINK! NOT BLUE! NOT GREEN! hookpoints. Its a thing you can do. I guess. No this probably doesn't do anything outside of "I want this to hit the tall guy and ONLY the tall guy get out of here FILTH"
I dont know everything. Please tell me when you break my mod so i can put it here.
Im in the newblood discord server as DocValentyne. If you dont have discord... idk just search my name im sure you might find something you have. Unless a friend request is REQUIRED and i have no way of knowing "oh they just want to give quick feedback and then i can unfriend" if it just says "greg wants friend" i probably wont accept it. Remember that its a Y in Valentyne not an I.