using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UKMod template")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UKMod template")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3d018c2f-f5bc-47be-a844-3e9888579d1f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DynamicHP;
[BepInPlugin("com.nico.dynamichp", "Dynamic HP", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "com.nico.dynamichp";
public const string PluginName = "Dynamic HP";
public const string PluginVersion = "0.1.0";
internal static ManualLogSource Log;
private PluginConfigurator config;
private BoolField enabledField;
private IntField fps100Field;
private IntField fps0Field;
private IntField updateRateField;
private int tick;
private void Awake()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Expected O, but got Unknown
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Dynamic HP loaded!");
config = PluginConfigurator.Create("Dynamic HP", "com.nico.dynamichp");
enabledField = new BoolField(config.rootPanel, "Enabled", "enabled", true);
fps100Field = new IntField(config.rootPanel, "FPS for 100 HP", "fps100", 60);
fps0Field = new IntField(config.rootPanel, "FPS for 0 HP", "fps0", 30);
updateRateField = new IntField(config.rootPanel, "Update Rate", "update_rate", 1);
fps100Field.minimumValue = 1;
fps0Field.minimumValue = 0;
updateRateField.minimumValue = 1;
((MonoBehaviour)this).StartCoroutine(HealthLoop());
Harmony val = new Harmony("com.nico.dynamichp");
val.PatchAll();
}
private IEnumerator HealthLoop()
{
while (true)
{
tick++;
if (tick >= updateRateField.value)
{
tick = 0;
UpdateHealth();
}
yield return null;
}
}
private void UpdateHealth()
{
if (enabledField.value && !((Object)(object)MonoSingleton<NewMovement>.Instance == (Object)null))
{
float num = 1f / Time.unscaledDeltaTime;
NewMovement instance = MonoSingleton<NewMovement>.Instance;
if (num <= (float)fps0Field.value)
{
instance.hp = 0;
instance.GetHurt(9999, false, 1f, false, false, 0.35f, false);
}
else
{
float num2 = Mathf.InverseLerp((float)fps0Field.value, (float)fps100Field.value, num) * 100f;
num2 = Mathf.Clamp(num2, 0f, 200f);
instance.hp = Mathf.RoundToInt(num2);
}
}
}
}