Decompiled source of DynamicHP v0.1.0

Dynamic HP.dll

Decompiled 11 hours ago
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UKMod template")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UKMod template")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3d018c2f-f5bc-47be-a844-3e9888579d1f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DynamicHP;

[BepInPlugin("com.nico.dynamichp", "Dynamic HP", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
	public const string PluginGuid = "com.nico.dynamichp";

	public const string PluginName = "Dynamic HP";

	public const string PluginVersion = "0.1.0";

	internal static ManualLogSource Log;

	private PluginConfigurator config;

	private BoolField enabledField;

	private IntField fps100Field;

	private IntField fps0Field;

	private IntField updateRateField;

	private int tick;

	private void Awake()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Expected O, but got Unknown
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Expected O, but got Unknown
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Expected O, but got Unknown
		//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Expected O, but got Unknown
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Expected O, but got Unknown
		Log = ((BaseUnityPlugin)this).Logger;
		Log.LogInfo((object)"Dynamic HP loaded!");
		config = PluginConfigurator.Create("Dynamic HP", "com.nico.dynamichp");
		enabledField = new BoolField(config.rootPanel, "Enabled", "enabled", true);
		fps100Field = new IntField(config.rootPanel, "FPS for 100 HP", "fps100", 60);
		fps0Field = new IntField(config.rootPanel, "FPS for 0 HP", "fps0", 30);
		updateRateField = new IntField(config.rootPanel, "Update Rate", "update_rate", 1);
		fps100Field.minimumValue = 1;
		fps0Field.minimumValue = 0;
		updateRateField.minimumValue = 1;
		((MonoBehaviour)this).StartCoroutine(HealthLoop());
		Harmony val = new Harmony("com.nico.dynamichp");
		val.PatchAll();
	}

	private IEnumerator HealthLoop()
	{
		while (true)
		{
			tick++;
			if (tick >= updateRateField.value)
			{
				tick = 0;
				UpdateHealth();
			}
			yield return null;
		}
	}

	private void UpdateHealth()
	{
		if (enabledField.value && !((Object)(object)MonoSingleton<NewMovement>.Instance == (Object)null))
		{
			float num = 1f / Time.unscaledDeltaTime;
			NewMovement instance = MonoSingleton<NewMovement>.Instance;
			if (num <= (float)fps0Field.value)
			{
				instance.hp = 0;
				instance.GetHurt(9999, false, 1f, false, false, 0.35f, false);
			}
			else
			{
				float num2 = Mathf.InverseLerp((float)fps0Field.value, (float)fps100Field.value, num) * 100f;
				num2 = Mathf.Clamp(num2, 0f, 200f);
				instance.hp = Mathf.RoundToInt(num2);
			}
		}
	}
}