using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UKMod template")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UKMod template")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3d018c2f-f5bc-47be-a844-3e9888579d1f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SRankStalker;
public class StalkerDefinition
{
public string FolderName;
public string FolderPath;
public GameObject Prefab;
public int SpawnRequirementIndex = 0;
public float RequirementVariable = 50f;
public float SpawnWeight = 1f;
public float BaseSpeed = 5f;
public float SpeedGain = 1f;
public float MaxSpeed = 999999f;
public float GracePeriod = 2f;
public bool Parriable = true;
public float ParryPushDistance = 15f;
public float ParryPauseDuration = 1.5f;
public KeyCode DebugKey = (KeyCode)287;
public string StalkerName = "";
public string SpawnLog = "";
public string CatchLog = "";
public string ParriedLog = "";
public AudioClip SpawnClip;
public AudioClip CatchClip;
public AudioClip LoopClip;
public AudioClip ParryClip;
}
[BepInPlugin("com.nico.yourtakingtoolong", "YOUR TAKING TOO LONG", "0.2.1")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
public ManualLogSource log;
public List<StalkerDefinition> Definitions = new List<StalkerDefinition>();
private static Dictionary<string, AssetBundle> LoadedBundles = new Dictionary<string, AssetBundle>(StringComparer.OrdinalIgnoreCase);
public static ConfigEntry<int> PunchHitboxLayer;
private string StalkersRoot => Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "stalkers");
private void Awake()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"YOUR TAKING TOO LONG");
((BaseUnityPlugin)this).Logger.LogInfo((object)"RAHAHAHAHAHAHAHA");
LoadAllDefinitions();
new Harmony("com.nico.yourtakingtoolong").PatchAll();
PunchHitboxLayer = ((BaseUnityPlugin)this).Config.Bind<int>("Parry", "Punch Hitbox Layer", 14, "Layer index the parry hitbox sits on. Must be 14 to match the layer mask (16384 = 1<<14) the game's own Punch code checks - change only if that turns out to be wrong for your game version.");
}
public void ReloadAfterDelay(float delay)
{
((MonoBehaviour)this).StartCoroutine(ReloadCoroutine(delay));
}
private IEnumerator ReloadCoroutine(float delay)
{
yield return (object)new WaitForSeconds(delay);
SceneHelper.LoadScene(SceneHelper.CurrentScene, false);
}
private void LoadAllDefinitions()
{
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
if (!Directory.Exists(StalkersRoot))
{
log.LogWarning((object)("[SRankStalker] no 'stalkers' folder found at " + StalkersRoot + " - no stalkers will ever spawn."));
return;
}
string[] directories = Directory.GetDirectories(StalkersRoot);
foreach (string text in directories)
{
string fileName = Path.GetFileName(text);
StalkerDefinition def = new StalkerDefinition
{
FolderName = fileName,
FolderPath = text
};
ParseConfig(Path.Combine(text, "stalker.cfg"), def);
GameObject val = LoadFromAssetBundle(text);
if ((Object)(object)val == (Object)null)
{
val = BuildStalkerTemplate();
}
((Object)val).name = fileName;
def.Prefab = val;
((MonoBehaviour)this).StartCoroutine(LoadClipFromPath(Path.Combine(text, "spawn.ogg"), delegate(AudioClip c)
{
def.SpawnClip = c;
}));
((MonoBehaviour)this).StartCoroutine(LoadClipFromPath(Path.Combine(text, "catch.ogg"), delegate(AudioClip c)
{
def.CatchClip = c;
}));
((MonoBehaviour)this).StartCoroutine(LoadClipFromPath(Path.Combine(text, "loop.ogg"), delegate(AudioClip c)
{
def.LoopClip = c;
}));
((MonoBehaviour)this).StartCoroutine(LoadClipFromPath(Path.Combine(text, "parry.ogg"), delegate(AudioClip c)
{
def.ParryClip = c;
}));
Definitions.Add(def);
log.LogInfo((object)string.Format("[SRankStalker] loaded definition '{0}' (name: {1}, requirement {2}/{3}, weight {4}, debug key {5})", def.FolderName, string.IsNullOrEmpty(def.StalkerName) ? "<none set>" : def.StalkerName, def.SpawnRequirementIndex, def.RequirementVariable, def.SpawnWeight, def.DebugKey));
}
if (Definitions.Count == 0)
{
log.LogWarning((object)"[SRankStalker] the 'stalkers' folder exists but has no subfolders in it - no stalkers will ever spawn.");
}
}
private void ParseConfig(string path, StalkerDefinition def)
{
//IL_0437: Unknown result type (might be due to invalid IL or missing references)
//IL_043c: Unknown result type (might be due to invalid IL or missing references)
//IL_0441: Unknown result type (might be due to invalid IL or missing references)
if (!File.Exists(path))
{
log.LogWarning((object)("[SRankStalker] no stalker.cfg found for '" + def.FolderName + "' - using defaults."));
return;
}
string[] array = File.ReadAllLines(path);
foreach (string text in array)
{
string text2 = text.Trim();
if (text2.Length == 0 || text2.StartsWith("#"))
{
continue;
}
int num = text2.IndexOf(':');
if (num >= 0)
{
string text3 = text2.Substring(0, num).Trim().ToLowerInvariant()
.Replace(" ", "");
string text4 = StripQuotes(text2.Substring(num + 1).Trim());
switch (text3)
{
case "spawnrequirement":
def.SpawnRequirementIndex = ParseIntSafe(text4, def.SpawnRequirementIndex);
continue;
case "requirementvariable":
def.RequirementVariable = ParseFloatSafe(text4, def.RequirementVariable);
continue;
case "spawnweight":
def.SpawnWeight = ParseFloatSafe(text4, def.SpawnWeight);
continue;
case "basespeed":
def.BaseSpeed = ParseFloatSafe(text4, def.BaseSpeed);
continue;
case "speedgain":
def.SpeedGain = ParseFloatSafe(text4, def.SpeedGain);
continue;
case "maxspeed":
def.MaxSpeed = ParseFloatSafe(text4, def.MaxSpeed);
continue;
case "graceperiod":
def.GracePeriod = ParseFloatSafe(text4, def.GracePeriod);
continue;
case "parriable":
def.Parriable = ParseBoolSafe(text4, def.Parriable);
continue;
case "parrypushdistance":
def.ParryPushDistance = ParseFloatSafe(text4, def.ParryPushDistance);
continue;
case "parrypauseduration":
def.ParryPauseDuration = ParseFloatSafe(text4, def.ParryPauseDuration);
continue;
case "debugkey":
def.DebugKey = ParseKeySafe(text4, def.DebugKey);
continue;
case "stalkername":
def.StalkerName = text4;
continue;
case "spawnlog":
def.SpawnLog = text4;
continue;
case "catchlog":
def.CatchLog = text4;
continue;
case "parriedlog":
def.ParriedLog = text4;
continue;
}
log.LogWarning((object)("[SRankStalker] unknown config key '" + text3 + "' in '" + def.FolderName + "/stalker.cfg' - ignored."));
}
}
}
private string StripQuotes(string v)
{
if (v.Length >= 2)
{
char c = v[0];
char c2 = v[v.Length - 1];
bool flag = c == '"' && c2 == '"';
bool flag2 = c == '\'' && c2 == '\'';
bool flag3 = c == '“' && c2 == '”';
if (flag || flag2 || flag3)
{
return v.Substring(1, v.Length - 2);
}
}
return v;
}
private int ParseIntSafe(string v, int fallback)
{
int result;
return int.TryParse(v, out result) ? result : fallback;
}
private float ParseFloatSafe(string v, float fallback)
{
float result;
return float.TryParse(v, NumberStyles.Float, CultureInfo.InvariantCulture, out result) ? result : fallback;
}
private bool ParseBoolSafe(string v, bool fallback)
{
bool result;
return bool.TryParse(v, out result) ? result : fallback;
}
private KeyCode ParseKeySafe(string v, KeyCode fallback)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
KeyCode result;
return Enum.TryParse<KeyCode>(v, ignoreCase: true, out result) ? result : fallback;
}
private IEnumerator LoadClipFromPath(string path, Action<AudioClip> onLoaded)
{
if (!File.Exists(path))
{
log.LogWarning((object)("[SRankStalker] no file found at " + path + " - that sound won't play until it's added."));
yield break;
}
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file://" + path, (AudioType)14);
try
{
yield return www.SendWebRequest();
if ((int)www.result != 1)
{
log.LogWarning((object)("[SRankStalker] failed to load " + path + ": " + www.error));
yield break;
}
AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
log.LogInfo((object)$"[SRankStalker] loaded {path} ok - length {clip.length:0.00}s, {clip.channels} channel(s), {clip.frequency}Hz");
onLoaded(clip);
}
finally
{
((IDisposable)www)?.Dispose();
}
}
private GameObject LoadFromAssetBundle(string folderDir)
{
string text = null;
string[] files = Directory.GetFiles(folderDir);
foreach (string path in files)
{
string text2 = Path.GetExtension(path).ToLowerInvariant();
string text3 = Path.GetFileName(path).ToLowerInvariant();
switch (text2)
{
default:
if (text3.EndsWith(".meta") || text3.EndsWith(".manifest"))
{
continue;
}
break;
case ".cfg":
case ".png":
case ".ogg":
case ".mp3":
case ".wav":
continue;
}
text = Path.GetFullPath(path);
break;
}
if (string.IsNullOrEmpty(text))
{
string stalkersRoot = StalkersRoot;
if (Directory.Exists(stalkersRoot))
{
string[] files2 = Directory.GetFiles(stalkersRoot);
foreach (string path2 in files2)
{
string text4 = Path.GetExtension(path2).ToLowerInvariant();
string text5 = Path.GetFileName(path2).ToLowerInvariant();
string fullPath;
switch (text4)
{
default:
{
if (text5.EndsWith(".meta") || text5.EndsWith(".manifest"))
{
continue;
}
fullPath = Path.GetFullPath(path2);
AssetBundle orLoadBundle = GetOrLoadBundle(fullPath);
if (!((Object)(object)orLoadBundle != (Object)null))
{
continue;
}
string[] allAssetNames = orLoadBundle.GetAllAssetNames();
if (!allAssetNames.Any((string n) => n.ToLowerInvariant().Contains("stalker") && n.ToLowerInvariant().EndsWith(".prefab")) && !((Object)(object)orLoadBundle.LoadAsset<GameObject>("stalker") != (Object)null))
{
continue;
}
break;
}
case ".cfg":
case ".png":
case ".ogg":
case ".mp3":
case ".wav":
continue;
}
text = fullPath;
log.LogInfo((object)("[SRankStalker] Found root shared bundle containing 'stalker' prefab for folder '" + Path.GetFileName(folderDir) + "': " + Path.GetFileName(text)));
break;
}
}
}
if (string.IsNullOrEmpty(text))
{
log.LogInfo((object)("[SRankStalker] No custom asset bundle found for '" + Path.GetFileName(folderDir) + "'. Using procedural fallback template."));
return null;
}
AssetBundle orLoadBundle2 = GetOrLoadBundle(text);
if ((Object)(object)orLoadBundle2 == (Object)null)
{
return null;
}
string[] allAssetNames2 = orLoadBundle2.GetAllAssetNames();
string[] array = allAssetNames2;
foreach (string text6 in array)
{
log.LogInfo((object)("[SRankStalker] Bundle Internal Asset -> '" + text6 + "'"));
}
if (allAssetNames2.Length == 0)
{
log.LogError((object)"[SRankStalker] Asset bundle contains no assets!");
return null;
}
string text7 = allAssetNames2.FirstOrDefault((string n) => n.ToLowerInvariant().EndsWith("stalker.prefab")) ?? allAssetNames2.FirstOrDefault((string n) => n.ToLowerInvariant().EndsWith(".prefab")) ?? allAssetNames2[0];
log.LogInfo((object)("[SRankStalker] Loading target asset from bundle: '" + text7 + "'"));
GameObject val = orLoadBundle2.LoadAsset<GameObject>(text7);
if ((Object)(object)val == (Object)null)
{
Object val2 = orLoadBundle2.LoadAsset(text7);
GameObject val3 = (GameObject)(object)((val2 is GameObject) ? val2 : null);
if (val3 != null)
{
val = val3;
}
}
if ((Object)(object)val == (Object)null)
{
log.LogError((object)("[SRankStalker] Bundle loaded, but failed to extract a valid GameObject from '" + text7 + "'."));
return null;
}
return val;
}
private AssetBundle GetOrLoadBundle(string fullPath)
{
if (LoadedBundles.TryGetValue(fullPath, out var value))
{
return value;
}
log.LogInfo((object)("[SRankStalker] Attempting to load bundle from file: " + fullPath));
AssetBundle val = AssetBundle.LoadFromFile(fullPath);
if ((Object)(object)val == (Object)null)
{
log.LogError((object)("[SRankStalker] Failed to load asset bundle from '" + fullPath + "'."));
return null;
}
LoadedBundles[fullPath] = val;
return val;
}
private GameObject BuildStalkerTemplate()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
GameObject val = new GameObject("StalkerTemplate");
val.SetActive(false);
val.AddComponent<SpriteRenderer>();
SphereCollider val2 = val.AddComponent<SphereCollider>();
((Collider)val2).isTrigger = true;
val2.radius = 1f;
return val;
}
public static void ApplySpriteFromFile(GameObject target, string imgPath)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
if (File.Exists(imgPath))
{
byte[] array = File.ReadAllBytes(imgPath);
Texture2D val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
Sprite sprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
SpriteRenderer[] componentsInChildren = target.GetComponentsInChildren<SpriteRenderer>(true);
SpriteRenderer[] array2 = componentsInChildren;
foreach (SpriteRenderer val2 in array2)
{
val2.sprite = sprite;
}
}
}
}
public static class PluginInfo
{
public const string GUID = "com.nico.yourtakingtoolong";
public const string NAME = "YOUR TAKING TOO LONG";
public const string VERSION = "0.2.1";
}
public static class SRankTimes
{
public static readonly HashSet<string> Blacklist = new HashSet<string> { "uk_construct", "Endless", "MainMenu" };
public static bool TryGetFullTime(out float fullTime)
{
fullTime = 0f;
if (Blacklist.Contains(SceneHelper.CurrentScene))
{
return false;
}
int[] timeRanks = MonoSingleton<StatsManager>.Instance.timeRanks;
if (timeRanks == null || timeRanks.Length == 0)
{
return false;
}
fullTime = timeRanks[^1];
return fullTime > 0f;
}
}
[HarmonyPatch(typeof(NewMovement), "Update")]
public static class StalkerSpawnController
{
private static string lastSeenScene;
private static HashSet<(int, float)> firedGroups = new HashSet<(int, float)>();
[HarmonyPostfix]
public static void Postfix(NewMovement __instance)
{
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
if (SceneHelper.CurrentScene != lastSeenScene)
{
lastSeenScene = SceneHelper.CurrentScene;
firedGroups.Clear();
if ((Object)(object)Stalker.Instance != (Object)null)
{
Stalker.Instance.Despawn();
}
}
if (!MonoSingleton<StatsManager>.Instance.timer || ((Component)MonoSingleton<FinalRank>.Instance).gameObject.activeSelf || __instance.dead)
{
if ((Object)(object)Stalker.Instance != (Object)null)
{
Stalker.Instance.Despawn();
}
}
else
{
if ((Object)(object)Stalker.Instance != (Object)null)
{
return;
}
float fullTime;
bool flag = SRankTimes.TryGetFullTime(out fullTime);
if (!flag)
{
fullTime = 120f;
}
foreach (StalkerDefinition definition in Plugin.Instance.Definitions)
{
if (Input.GetKeyDown(definition.DebugKey))
{
SpawnStalker(definition, __instance, fullTime);
firedGroups.Add((definition.SpawnRequirementIndex, definition.RequirementVariable));
return;
}
}
IEnumerable<IGrouping<(int, float), StalkerDefinition>> enumerable = from d in Plugin.Instance.Definitions
where d.SpawnRequirementIndex == 0
group d by (SpawnRequirementIndex: d.SpawnRequirementIndex, RequirementVariable: d.RequirementVariable);
foreach (IGrouping<(int, float), StalkerDefinition> item in enumerable)
{
if (!firedGroups.Contains(item.Key))
{
float num = fullTime * (item.Key.Item2 / 100f);
if (flag && MonoSingleton<StatsManager>.Instance.seconds >= num)
{
StalkerDefinition def = WeightedPick(item.ToList());
SpawnStalker(def, __instance, fullTime);
firedGroups.Add(item.Key);
break;
}
}
}
}
}
private static StalkerDefinition WeightedPick(List<StalkerDefinition> defs)
{
float num = defs.Sum((StalkerDefinition d) => Mathf.Max(0f, d.SpawnWeight));
if (num <= 0f)
{
return defs[Random.Range(0, defs.Count)];
}
float num2 = Random.Range(0f, num);
float num3 = 0f;
foreach (StalkerDefinition def in defs)
{
num3 += Mathf.Max(0f, def.SpawnWeight);
if (num2 <= num3)
{
return def;
}
}
return defs[defs.Count - 1];
}
private static void SpawnStalker(StalkerDefinition def, NewMovement player, float fullSRankTime)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Expected O, but got Unknown
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)def.Prefab == (Object)null)
{
Plugin.Instance.log.LogWarning((object)("[SRankStalker] '" + def.FolderName + "' has no prefab set, skipping spawn."));
return;
}
Vector3 val = -((Component)player).transform.forward;
Vector3 val2 = ((Component)player).transform.position + val * 40f + Vector3.up * 5f;
GameObject val3 = Object.Instantiate<GameObject>(def.Prefab, val2, Quaternion.identity);
val3.SetActive(true);
Plugin.ApplySpriteFromFile(val3, Path.Combine(def.FolderPath, "stalker.png"));
Stalker stalker = val3.AddComponent<Stalker>();
stalker.Def = def;
stalker.fullSRankTime = fullSRankTime;
((Component)stalker).transform.position = val2;
if ((Object)(object)def.SpawnClip != (Object)null)
{
GameObject val4 = new GameObject("Stalker Spawn Sound");
val4.transform.position = val2;
AudioSource val5 = val4.AddComponent<AudioSource>();
val5.clip = def.SpawnClip;
val5.volume = 5f;
val5.spatialBlend = 1f;
val5.minDistance = 20f;
val5.maxDistance = 200f;
val5.playOnAwake = false;
((Behaviour)val5).enabled = true;
val5.Play();
Object.Destroy((Object)(object)val4, val5.clip.length);
}
if (!string.IsNullOrEmpty(def.StalkerName))
{
Plugin.Instance.log.LogInfo((object)$"Spawned {def.StalkerName} with index {def.SpawnRequirementIndex}");
if (!string.IsNullOrEmpty(def.SpawnLog))
{
Plugin.Instance.log.LogInfo((object)def.SpawnLog);
}
}
else
{
Plugin.Instance.log.LogWarning((object)("[SRankStalker] '" + def.FolderName + "' has no Stalker name set - skipping its spawn log."));
}
}
}
public class Stalker : MonoBehaviour
{
public static Stalker Instance;
public StalkerDefinition Def;
public float fullSRankTime;
private float spawnGracePeriod;
private Vector3 parryVelocity;
private bool parryMoving;
private AudioSource loopSource;
private float lifetime;
private bool initialized;
private bool parrying;
private bool staggered;
private float staggerTimer;
private bool killing;
private void Awake()
{
Instance = this;
}
private void Start()
{
if (Def == null)
{
Plugin.Instance.log.LogError((object)"[SRankStalker] Stalker.Start() ran with no Def set - despawning.");
Despawn();
return;
}
lifetime = 0f;
spawnGracePeriod = Def.GracePeriod;
if ((Object)(object)Def.LoopClip != (Object)null)
{
loopSource = ((Component)this).gameObject.AddComponent<AudioSource>();
loopSource.clip = Def.LoopClip;
loopSource.loop = true;
loopSource.playOnAwake = false;
loopSource.spatialBlend = 1f;
loopSource.minDistance = 15f;
loopSource.maxDistance = 150f;
loopSource.volume = 2f;
((Behaviour)loopSource).enabled = true;
loopSource.Play();
}
if (Def.Parriable)
{
SetUpParryReceiver();
}
initialized = true;
}
private void SetUpParryReceiver()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Expected O, but got Unknown
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Expected O, but got Unknown
try
{
GameObject val = new GameObject("StalkerParryHitbox");
val.transform.SetParent(((Component)this).transform, false);
int layer = ((Plugin.PunchHitboxLayer != null) ? Plugin.PunchHitboxLayer.Value : 14);
val.layer = layer;
SphereCollider val2 = val.AddComponent<SphereCollider>();
((Collider)val2).isTrigger = true;
val2.radius = 1.2f;
ParryReceiver val3 = val.AddComponent<ParryReceiver>();
val3.parryHeal = true;
val3.disappearOnParry = false;
val3.onParry = new UnityEvent();
val3.onParry.AddListener(new UnityAction(OnRealParry));
}
catch (Exception arg)
{
Plugin.Instance.log.LogError((object)$"[SRankStalker] SetUpParryReceiver failed: {arg}");
}
}
private void Update()
{
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023d: Unknown result type (might be due to invalid IL or missing references)
//IL_0242: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_0183: Unknown result type (might be due to invalid IL or missing references)
if (!initialized)
{
return;
}
Transform transform = ((Component)MonoSingleton<NewMovement>.Instance).transform;
if (spawnGracePeriod > 0f)
{
spawnGracePeriod -= Time.deltaTime;
if ((Object)(object)Camera.current != (Object)null)
{
((Component)this).transform.rotation = Quaternion.LookRotation(((Component)Camera.current).transform.position - ((Component)this).transform.position);
}
}
else if (parryMoving)
{
Transform transform2 = ((Component)this).transform;
transform2.position += parryVelocity * Time.deltaTime;
parryVelocity = Vector3.Lerp(parryVelocity, Vector3.zero, Time.deltaTime * 8f);
if (((Vector3)(ref parryVelocity)).magnitude < 0.1f)
{
parryVelocity = Vector3.zero;
parryMoving = false;
}
}
else if (staggered)
{
staggerTimer -= Time.deltaTime;
if (staggerTimer <= 0f)
{
staggered = false;
}
if ((Object)(object)Camera.current != (Object)null)
{
((Component)this).transform.rotation = Quaternion.LookRotation(((Component)Camera.current).transform.position - ((Component)this).transform.position);
}
}
else
{
lifetime += Time.deltaTime;
float num = Def.BaseSpeed + lifetime * Def.SpeedGain;
num = Mathf.Clamp(num, Def.BaseSpeed, Def.MaxSpeed);
((Component)this).transform.position = Vector3.MoveTowards(((Component)this).transform.position, transform.position, num * Time.deltaTime);
if ((Object)(object)Camera.current != (Object)null)
{
((Component)this).transform.rotation = Quaternion.LookRotation(((Component)Camera.current).transform.position - ((Component)this).transform.position);
}
}
}
private void OnRealParry()
{
if (!parrying)
{
parrying = true;
((MonoBehaviour)this).StartCoroutine(ParrySequence());
}
}
private IEnumerator ParrySequence()
{
Transform player = ((Component)MonoSingleton<NewMovement>.Instance).transform;
Vector3 val = ((Component)this).transform.position - player.position;
Vector3 pushDir = ((Vector3)(ref val)).normalized;
parryVelocity = pushDir * Def.ParryPushDistance / 0.15f;
parryMoving = true;
if ((Object)(object)Def.ParryClip != (Object)null)
{
GameObject soundObj = new GameObject("Stalker Parry Sound");
soundObj.transform.position = ((Component)this).transform.position;
AudioSource source = soundObj.AddComponent<AudioSource>();
source.clip = Def.ParryClip;
source.volume = 5f;
source.spatialBlend = 1f;
source.minDistance = 15f;
source.maxDistance = 150f;
source.playOnAwake = false;
((Behaviour)source).enabled = true;
source.Play();
Object.Destroy((Object)(object)soundObj, source.clip.length);
}
if (!string.IsNullOrEmpty(Def.ParriedLog))
{
Plugin.Instance.log.LogInfo((object)Def.ParriedLog);
}
staggered = true;
staggerTimer = Def.ParryPauseDuration;
parrying = false;
yield break;
}
private void OnTriggerEnter(Collider other)
{
if (!(spawnGracePeriod > 0f) && !staggered && !parrying && ((Component)other).CompareTag("Player"))
{
((MonoBehaviour)this).StartCoroutine(KillPlayer());
}
}
private void OnTriggerStay(Collider other)
{
if (!(spawnGracePeriod > 0f) && !staggered && !parrying && ((Component)other).CompareTag("Player"))
{
((MonoBehaviour)this).StartCoroutine(KillPlayer());
}
}
private IEnumerator KillPlayer()
{
if (!killing)
{
killing = true;
if ((Object)(object)loopSource != (Object)null)
{
loopSource.Stop();
}
if ((Object)(object)Def.CatchClip != (Object)null)
{
GameObject soundObj = new GameObject("Stalker Catch Sound");
soundObj.transform.position = ((Component)this).transform.position;
AudioSource source = soundObj.AddComponent<AudioSource>();
source.clip = Def.CatchClip;
source.volume = 20f;
source.spatialBlend = 1f;
source.minDistance = 15f;
source.maxDistance = 150f;
source.playOnAwake = false;
((Behaviour)source).enabled = true;
source.Play();
Object.Destroy((Object)(object)soundObj, source.clip.length);
}
if (!string.IsNullOrEmpty(Def.CatchLog))
{
Plugin.Instance.log.LogInfo((object)Def.CatchLog);
}
MonoSingleton<NewMovement>.Instance.GetHurt(999, false, 1f, false, false, 1f, false);
Plugin.Instance.ReloadAfterDelay(1f);
}
yield break;
}
public void Despawn()
{
Instance = null;
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}