Decompiled source of YourModName v0.1.0

YOUR TAKING TOO LONG.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UKMod template")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UKMod template")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("3d018c2f-f5bc-47be-a844-3e9888579d1f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace SRankStalker;

[BepInPlugin("com.nico.yourtakingtoolong", "YOUR TAKING TOO LONG", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
	public static Plugin Instance;

	public ManualLogSource log;

	public GameObject stalkerPrefab;

	public AudioClip spawnSound;

	public AudioClip catchSound;

	public KeyCode debugSpawnKey = (KeyCode)287;

	private void Awake()
	{
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		Instance = this;
		log = ((BaseUnityPlugin)this).Logger;
		((BaseUnityPlugin)this).Logger.LogInfo((object)"YOUR TAKING TOO LONG is loaded!");
		stalkerPrefab = LoadFromAssetBundle() ?? BuildStalkerTemplate();
		((MonoBehaviour)this).StartCoroutine(LoadClip("spawn.ogg", delegate(AudioClip clip)
		{
			spawnSound = clip;
		}));
		((MonoBehaviour)this).StartCoroutine(LoadClip("catch.ogg", delegate(AudioClip clip)
		{
			catchSound = clip;
		}));
		new Harmony("com.nico.yourtakingtoolong").PatchAll();
	}

	private IEnumerator LoadClip(string fileName, Action<AudioClip> onLoaded)
	{
		string path = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), fileName);
		if (!File.Exists(path))
		{
			log.LogWarning((object)("[SRankStalker] no " + fileName + " found at " + path + " - that sound won't play until it's added."));
			yield break;
		}
		UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip("file://" + path, (AudioType)14);
		try
		{
			yield return www.SendWebRequest();
			if ((int)www.result != 1)
			{
				log.LogWarning((object)("[SRankStalker] failed to load " + fileName + ": " + www.error));
				yield break;
			}
			AudioClip clip = DownloadHandlerAudioClip.GetContent(www);
			log.LogInfo((object)$"[SRankStalker] loaded {fileName} ok - length {clip.length:0.00}s, {clip.channels} channel(s), {clip.frequency}Hz");
			onLoaded(clip);
		}
		finally
		{
			((IDisposable)www)?.Dispose();
		}
	}

	private GameObject LoadFromAssetBundle()
	{
		string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "stalker");
		if (!File.Exists(text))
		{
			log.LogInfo((object)("[SRankStalker] no bundle found at " + text + ", using the placeholder template."));
			return null;
		}
		AssetBundle val = AssetBundle.LoadFromFile(text);
		if ((Object)(object)val == (Object)null)
		{
			log.LogWarning((object)"[SRankStalker] found a bundle file but it failed to load - usually means it was built with a Unity version that doesn't match the game (needs 2022.3.x to match ULTRAKILL's current engine).");
			return null;
		}
		GameObject val2 = val.LoadAsset<GameObject>("Stalker");
		if ((Object)(object)val2 == (Object)null)
		{
			log.LogWarning((object)"[SRankStalker] bundle loaded, but no asset named 'Stalker' was found in it. Check the GameObject's name in Unity.");
			return null;
		}
		return val2;
	}

	private GameObject BuildStalkerTemplate()
	{
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Expected O, but got Unknown
		string text = Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), "stalker.png");
		GameObject val = new GameObject("StalkerTemplate");
		val.SetActive(false);
		SpriteRenderer val2 = val.AddComponent<SpriteRenderer>();
		if (File.Exists(text))
		{
			val2.sprite = LoadSpriteFromFile(text);
		}
		else
		{
			log.LogWarning((object)("[SRankStalker] no stalker.png found at " + text + " - spawning an invisible entity. Drop an image there."));
		}
		SphereCollider val3 = val.AddComponent<SphereCollider>();
		((Collider)val3).isTrigger = true;
		val3.radius = 1f;
		return val;
	}

	private Sprite LoadSpriteFromFile(string path)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		byte[] array = File.ReadAllBytes(path);
		Texture2D val = new Texture2D(2, 2);
		ImageConversion.LoadImage(val, array);
		return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
	}
}
public static class PluginInfo
{
	public const string GUID = "com.nico.yourtakingtoolong";

	public const string NAME = "YOUR TAKING TOO LONG";

	public const string VERSION = "0.1.0";
}
public static class SRankTimes
{
	public static readonly HashSet<string> Blacklist = new HashSet<string> { "uk_construct", "Endless", "MainMenu" };

	public static bool TryGetHalfTime(out float halfTime)
	{
		halfTime = 0f;
		if (Blacklist.Contains(SceneHelper.CurrentScene))
		{
			return false;
		}
		int[] timeRanks = MonoSingleton<StatsManager>.Instance.timeRanks;
		if (timeRanks == null || timeRanks.Length == 0)
		{
			return false;
		}
		float num = timeRanks[^1];
		if (num <= 0f)
		{
			return false;
		}
		halfTime = num / 2f;
		return true;
	}
}
[HarmonyPatch(typeof(NewMovement), "Update")]
public static class StalkerSpawnController
{
	private static bool spawnedThisLevel;

	private static string lastSeenScene;

	[HarmonyPostfix]
	public static void Postfix(NewMovement __instance)
	{
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		if (SceneHelper.CurrentScene != lastSeenScene)
		{
			lastSeenScene = SceneHelper.CurrentScene;
			spawnedThisLevel = false;
			if ((Object)(object)Stalker.Instance != (Object)null)
			{
				Stalker.Instance.Despawn();
			}
		}
		if (!MonoSingleton<StatsManager>.Instance.timer || ((Component)MonoSingleton<FinalRank>.Instance).gameObject.activeSelf || __instance.dead)
		{
			spawnedThisLevel = false;
			if ((Object)(object)Stalker.Instance != (Object)null)
			{
				Stalker.Instance.Despawn();
			}
		}
		else
		{
			if (spawnedThisLevel || (Object)(object)Stalker.Instance != (Object)null)
			{
				return;
			}
			bool keyDown = Input.GetKeyDown(Plugin.Instance.debugSpawnKey);
			if (!SRankTimes.TryGetHalfTime(out var halfTime))
			{
				if (keyDown)
				{
					SpawnStalker(__instance, 120f);
				}
			}
			else if (keyDown || MonoSingleton<StatsManager>.Instance.seconds >= halfTime)
			{
				SpawnStalker(__instance, halfTime * 2f);
				spawnedThisLevel = true;
			}
		}
	}

	private static void SpawnStalker(NewMovement player, float fullSRankTime)
	{
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Expected O, but got Unknown
		//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Plugin.Instance.stalkerPrefab == (Object)null)
		{
			Plugin.Instance.log.LogWarning((object)"[SRankStalker] stalkerPrefab is not set - did you wire up your asset bundle in Plugin.Awake?");
			return;
		}
		Vector3 val = ((Component)player).transform.position + ((Component)player).transform.forward * -15f + Vector3.up * 2f;
		GameObject val2 = Object.Instantiate<GameObject>(Plugin.Instance.stalkerPrefab, val, Quaternion.identity);
		val2.SetActive(true);
		Stalker stalker = val2.AddComponent<Stalker>();
		stalker.fullSRankTime = fullSRankTime;
		if ((Object)(object)Plugin.Instance.spawnSound != (Object)null)
		{
			GameObject val3 = new GameObject("Stalker Spawn Sound");
			val3.transform.position = val;
			AudioSource val4 = val3.AddComponent<AudioSource>();
			val4.clip = Plugin.Instance.spawnSound;
			val4.volume = 5f;
			val4.spatialBlend = 1f;
			val4.minDistance = 20f;
			val4.maxDistance = 200f;
			val4.playOnAwake = false;
			val4.Play();
			Object.Destroy((Object)(object)val3, val4.clip.length);
		}
	}
}
public class Stalker : MonoBehaviour
{
	public static Stalker Instance;

	public float fullSRankTime;

	public float baseSpeed = 12f;

	public float maxSpeed = 30f;

	private bool killing;

	private void Awake()
	{
		Instance = this;
	}

	private void Update()
	{
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		Transform transform = ((Component)MonoSingleton<NewMovement>.Instance).transform;
		float num = fullSRankTime - MonoSingleton<StatsManager>.Instance.seconds;
		float num2 = Mathf.Clamp01(1f - num / (fullSRankTime / 2f));
		float num3 = Mathf.Lerp(baseSpeed, maxSpeed, num2);
		((Component)this).transform.position = Vector3.MoveTowards(((Component)this).transform.position, transform.position, num3 * Time.deltaTime);
		if ((Object)(object)Camera.current != (Object)null)
		{
			((Component)this).transform.rotation = Quaternion.LookRotation(((Component)Camera.current).transform.position - ((Component)this).transform.position);
		}
	}

	private void OnTriggerEnter(Collider other)
	{
		if (((Component)other).CompareTag("Player"))
		{
			((MonoBehaviour)this).StartCoroutine(KillPlayer());
		}
	}

	private void OnTriggerStay(Collider other)
	{
		if (((Component)other).CompareTag("Player"))
		{
			((MonoBehaviour)this).StartCoroutine(KillPlayer());
		}
	}

	private IEnumerator KillPlayer()
	{
		if (!killing)
		{
			killing = true;
			if ((Object)(object)Plugin.Instance.catchSound != (Object)null)
			{
				GameObject soundObj = new GameObject("Stalker Catch Sound");
				soundObj.transform.position = ((Component)this).transform.position;
				AudioSource source = soundObj.AddComponent<AudioSource>();
				source.clip = Plugin.Instance.catchSound;
				source.volume = 20f;
				source.spatialBlend = 1f;
				source.minDistance = 15f;
				source.maxDistance = 150f;
				source.playOnAwake = false;
				source.Play();
				Object.Destroy((Object)(object)soundObj, source.clip.length);
			}
			MonoSingleton<NewMovement>.Instance.GetHurt(999, false, 1f, false, false, 1f, false);
			yield return (object)new WaitForSeconds(0.5f);
			SceneHelper.LoadScene(SceneHelper.CurrentScene, false);
		}
	}

	public void Despawn()
	{
		Instance = null;
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}
}