Decompiled source of UltraFOV v0.1.2

plugins/UltraFOV/UltraFOV.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Rendering;
using UnityEngine.Timeline;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("UltraFOV")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UltraFOV")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8119beb0-07d8-4fae-b2a6-26aec8486a29")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace UltraFOV;

public class AssetHandler
{
	public static AssetBundle bundle;

	public static bool bundleLoaded = false;

	public static Dictionary<string, GameObject> prefabs = new Dictionary<string, GameObject>();

	public static void LoadBundle(string name)
	{
		if (bundleLoaded)
		{
			Debug.Log((object)("AssetBundle " + name + " already loaded"));
			return;
		}
		bundle = AssetBundle.LoadFromFile(Path.Combine(Path.Combine(Utils.ModDir(), "Data"), name));
		if ((Object)(object)bundle != (Object)null)
		{
			Debug.Log((object)("AssetBundle " + name + " successfully loaded"));
			bundleLoaded = true;
		}
		else
		{
			Debug.Log((object)("AssetBundle " + name + " failed to loaded"));
			bundleLoaded = false;
		}
	}

	public static T LoadAsset<T>(string name) where T : Object
	{
		if (!bundleLoaded)
		{
			Debug.Log((object)"Bundle is not loaded");
			return default(T);
		}
		T val = bundle.LoadAsset<T>(name);
		if ((Object)(object)val == (Object)null)
		{
			Debug.Log((object)(name + " didn't load"));
		}
		return val;
	}

	public static void UnloadBundle()
	{
		if (!bundleLoaded)
		{
			Debug.Log((object)"Bundle already unloaded");
			return;
		}
		Debug.Log((object)"Bundle succesfully unloaded");
		bundle.Unload(true);
		bundle = null;
	}
}
public enum PerspectiveMode
{
	Equirectangular,
	Fisheye
}
public static class ConfigManager
{
	[Serializable]
	[CompilerGenerated]
	private sealed class <>c
	{
		public static readonly <>c <>9 = new <>c();

		public static PostFloatSliderValueChangeEvent <>9__13_0;

		public static PostEnumValueChangeEvent<PerspectiveMode> <>9__13_1;

		public static PostFloatValueChangeEvent <>9__13_2;

		public static PostBoolValueChangeEvent <>9__13_3;

		public static PostBoolValueChangeEvent <>9__13_4;

		public static PostBoolValueChangeEvent <>9__13_5;

		public static PostFloatSliderValueChangeEvent <>9__13_6;

		public static PostFloatSliderValueChangeEvent <>9__13_7;

		public static PostBoolValueChangeEvent <>9__13_8;

		internal void <Setup>b__13_0(float e, Tuple<float, float> f)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_1(PerspectiveMode e)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_2(float e)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_3(bool e)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_4(bool e)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_5(bool e)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_6(float e, Tuple<float, float> f)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_7(float e, Tuple<float, float> f)
		{
			UpdateValeus();
		}

		internal void <Setup>b__13_8(bool e)
		{
			UpdateValeus();
		}
	}

	public static PluginConfigurator config;

	public static BoolField UltraFOV;

	public static FloatField PlayerFOVUncapped;

	public static FloatSliderField PlayerFOV;

	public static BoolField PlayerFOVShouldUncap;

	public static EnumField<PerspectiveMode> Perspective;

	public static BoolField EquirectStretch;

	public static FloatSliderField FisheyeFit;

	public static BoolField FisheyeStretch;

	public static FloatField Quality;

	public static KeyCodeField UltraFOVBind;

	public static BoolField Debug;

	public static KeyCodeField DebugBind;

	public static void Setup()
	{
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Expected O, but got Unknown
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Expected O, but got Unknown
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Expected O, but got Unknown
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Expected O, but got Unknown
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Expected O, but got Unknown
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Expected O, but got Unknown
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Expected O, but got Unknown
		//IL_014b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0155: Expected O, but got Unknown
		//IL_0178: Unknown result type (might be due to invalid IL or missing references)
		//IL_0182: Expected O, but got Unknown
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a6: Expected O, but got Unknown
		//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f8: Expected O, but got Unknown
		//IL_0216: Unknown result type (might be due to invalid IL or missing references)
		//IL_021b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0221: Expected O, but got Unknown
		//IL_023f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0244: Unknown result type (might be due to invalid IL or missing references)
		//IL_024a: Expected O, but got Unknown
		//IL_0268: Unknown result type (might be due to invalid IL or missing references)
		//IL_026d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0273: Expected O, but got Unknown
		//IL_0291: Unknown result type (might be due to invalid IL or missing references)
		//IL_0296: Unknown result type (might be due to invalid IL or missing references)
		//IL_029c: Expected O, but got Unknown
		//IL_02ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c5: Expected O, but got Unknown
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ee: Expected O, but got Unknown
		config = PluginConfigurator.Create("UltraFOV", "ironfarm.uk.xbox360");
		UltraFOV = new BoolField(config.rootPanel, "Enable FOV", "bool.ultrafov", true);
		UltraFOVBind = new KeyCodeField(config.rootPanel, "FOV Keybind", "keycode.ultrafov", (KeyCode)0);
		Debug = new BoolField(config.rootPanel, "Debug View", "bool.debug", false);
		DebugBind = new KeyCodeField(config.rootPanel, "Debug Keybind", "keycode.debug", (KeyCode)0);
		PlayerFOV = new FloatSliderField(config.rootPanel, "Player Fov", "slider.playerfov", new Tuple<float, float>(0f, 360f), 360f, 0, true, true);
		Perspective = new EnumField<PerspectiveMode>(config.rootPanel, "Perspective", "enum.perspective", PerspectiveMode.Equirectangular);
		EquirectStretch = new BoolField(config.rootPanel, "Stretch to View", "bool.equirectstretch", true);
		FisheyeFit = new FloatSliderField(config.rootPanel, "Fisheye Fit", "slider.fisheyefit", new Tuple<float, float>(0f, 1f), 0f, 2);
		FisheyeStretch = new BoolField(config.rootPanel, "Stretch to View", "bool.fisheyestretch", true);
		Quality = new FloatField(config.rootPanel, "Quality", "float.quality", 9f, 0f, 10f);
		FloatSliderField playerFOV = PlayerFOV;
		object obj = <>c.<>9__13_0;
		if (obj == null)
		{
			PostFloatSliderValueChangeEvent val = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_0 = val;
			obj = (object)val;
		}
		playerFOV.postValueChangeEvent += (PostFloatSliderValueChangeEvent)obj;
		Perspective.postValueChangeEvent += delegate
		{
			UpdateValeus();
		};
		FloatField quality = Quality;
		object obj2 = <>c.<>9__13_2;
		if (obj2 == null)
		{
			PostFloatValueChangeEvent val2 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_2 = val2;
			obj2 = (object)val2;
		}
		quality.postValueChangeEvent += (PostFloatValueChangeEvent)obj2;
		BoolField ultraFOV = UltraFOV;
		object obj3 = <>c.<>9__13_3;
		if (obj3 == null)
		{
			PostBoolValueChangeEvent val3 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_3 = val3;
			obj3 = (object)val3;
		}
		ultraFOV.postValueChangeEvent += (PostBoolValueChangeEvent)obj3;
		BoolField debug = Debug;
		object obj4 = <>c.<>9__13_4;
		if (obj4 == null)
		{
			PostBoolValueChangeEvent val4 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_4 = val4;
			obj4 = (object)val4;
		}
		debug.postValueChangeEvent += (PostBoolValueChangeEvent)obj4;
		BoolField equirectStretch = EquirectStretch;
		object obj5 = <>c.<>9__13_5;
		if (obj5 == null)
		{
			PostBoolValueChangeEvent val5 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_5 = val5;
			obj5 = (object)val5;
		}
		equirectStretch.postValueChangeEvent += (PostBoolValueChangeEvent)obj5;
		FloatSliderField fisheyeFit = FisheyeFit;
		object obj6 = <>c.<>9__13_6;
		if (obj6 == null)
		{
			PostFloatSliderValueChangeEvent val6 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_6 = val6;
			obj6 = (object)val6;
		}
		fisheyeFit.postValueChangeEvent += (PostFloatSliderValueChangeEvent)obj6;
		FloatSliderField fisheyeFit2 = FisheyeFit;
		object obj7 = <>c.<>9__13_7;
		if (obj7 == null)
		{
			PostFloatSliderValueChangeEvent val7 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_7 = val7;
			obj7 = (object)val7;
		}
		fisheyeFit2.postValueChangeEvent += (PostFloatSliderValueChangeEvent)obj7;
		BoolField fisheyeStretch = FisheyeStretch;
		object obj8 = <>c.<>9__13_8;
		if (obj8 == null)
		{
			PostBoolValueChangeEvent val8 = delegate
			{
				UpdateValeus();
			};
			<>c.<>9__13_8 = val8;
			obj8 = (object)val8;
		}
		fisheyeStretch.postValueChangeEvent += (PostBoolValueChangeEvent)obj8;
		UpdateValeus();
		string text = Path.Combine(Path.Combine(Utils.ModDir(), "Data"), "icon.png");
		config.SetIconWithURL("file://" + text);
	}

	public static void Update()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown(UltraFOVBind.value))
		{
			UltraFOV.value = !UltraFOV.value;
			UpdateValeus();
		}
		if (Input.GetKeyDown(DebugBind.value))
		{
			Debug.value = !Debug.value;
			UpdateValeus();
		}
	}

	public static void UpdateValeus()
	{
		Plugin.UltraFOV = UltraFOV.value;
		PostProssesingBaby.Debug = Debug.value;
		PostProssesingBaby.PlayerFOV = PlayerFOV.value;
		PostProssesingBaby.Perspective = Perspective.value;
		PostProssesingBaby.Quality = Quality.value;
		PostProssesingBaby.FisheyeFit = FisheyeFit.value;
		PostProssesingBaby.FisheyeStretch = FisheyeStretch.value;
		PostProssesingBaby.EquirectStretch = EquirectStretch.value;
		((ConfigField)PlayerFOV).hidden = true;
		((ConfigField)Perspective).hidden = true;
		((ConfigField)Quality).hidden = true;
		((ConfigField)DebugBind).hidden = true;
		((ConfigField)UltraFOVBind).hidden = true;
		((ConfigField)Debug).hidden = true;
		((ConfigField)FisheyeFit).hidden = true;
		((ConfigField)FisheyeStretch).hidden = true;
		((ConfigField)EquirectStretch).hidden = true;
		if (UltraFOV.value)
		{
			((ConfigField)DebugBind).hidden = false;
			((ConfigField)UltraFOVBind).hidden = false;
			((ConfigField)Debug).hidden = false;
			((ConfigField)PlayerFOV).hidden = false;
			((ConfigField)Perspective).hidden = false;
			((ConfigField)Quality).hidden = false;
			switch (Perspective.value)
			{
			case PerspectiveMode.Equirectangular:
				((ConfigField)EquirectStretch).hidden = false;
				break;
			case PerspectiveMode.Fisheye:
				((ConfigField)FisheyeFit).hidden = false;
				((ConfigField)FisheyeStretch).hidden = false;
				break;
			}
		}
	}
}
[BepInPlugin("ironfarm.uk.xbox360", "UltraFOV", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
	[HarmonyPatch]
	public static class XboxGamePass
	{
		public static bool reinitTex = UltraFOV;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PostProcessV2_Handler), "OnPreRenderCallback")]
		public static void FUUUUUUUU(PostProcessV2_Handler __instance)
		{
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PostProcessV2_Handler), "HeatWaves")]
		public static void skinitsundermyskinoffpeelitoffskinoffpeeloffskin(PostProcessV2_Handler __instance)
		{
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PostProcessV2_Handler), "ReleaseTextures")]
		public static void DisbandTrollLegion(PostProcessV2_Handler __instance)
		{
			if (Object.op_Implicit((Object)(object)tex))
			{
				tex.Release();
			}
			if (Object.op_Implicit((Object)(object)tex))
			{
				Object.Destroy((Object)(object)tex);
			}
			tex = null;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PostProcessV2_Handler), "ChangeCamera")]
		public static void remember(PostProcessV2_Handler __instance)
		{
			if (UltraFOV)
			{
				reinitTex = true;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PostProcessV2_Handler), "SetupRTs")]
		public static void rage(PostProcessV2_Handler __instance)
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			Object.op_Implicit((Object)(object)tex);
			Object.op_Implicit((Object)(object)tex);
			bool flag = __instance.width != __instance.lastWidth || __instance.height != __instance.lastHeight;
			if (reinitTex || flag)
			{
				tex = new RenderTexture(__instance.width, __instance.height, 0, (RenderTextureFormat)0)
				{
					name = "Xx_TrollLegion_xX",
					antiAliasing = 1,
					filterMode = (FilterMode)0
				};
				__instance.mainTex = tex;
				__instance.buffers[0] = __instance.mainTex.colorBuffer;
				__instance.buffers[1] = __instance.reusableBufferA.colorBuffer;
				__instance.buffers[2] = __instance.viewNormal.colorBuffer;
				__instance.SetupOutlines(false);
				__instance.hudCam.SetTargetBuffers(__instance.mainTex.colorBuffer, __instance.depthBuffer.depthBuffer);
				__instance.postProcessV2_VSRM.SetTexture("_MainTex", (Texture)(object)__instance.mainTex);
				reinitTex = false;
			}
		}
	}

	private Harmony harmony = new Harmony("ironfarm.uk.xbox360");

	private AssetBundle bundle;

	private GameObject globePref;

	private Camera[] cams = (Camera[])(object)new Camera[6];

	private static GameObject globe;

	public static PostProssesingBaby post;

	private Material mat;

	private RenderBuffer[] chumBuckets = (RenderBuffer[])(object)new RenderBuffer[3];

	private static RenderTexture tex;

	private static RenderTexture tempTex;

	private static RenderTexture tex2;

	private static Texture texst;

	public static bool UltraFOV = true;

	public CommandBuffer bloodOilCB;

	public void Awake()
	{
	}

	public void Start()
	{
		Debug.Log((object)"Reddit, I think I know what we're gonna do today!");
		AssetHandler.LoadBundle("ultra_nato");
		globePref = AssetHandler.LoadAsset<GameObject>("GlobeCam");
		mat = AssetHandler.LoadAsset<Material>("coolMat");
		harmony.PatchAll(typeof(XboxGamePass));
		ConfigManager.Setup();
	}

	public void Update()
	{
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		if (UltraFOV)
		{
			if (Object.op_Implicit((Object)(object)MonoSingleton<CameraController>.Instance) && Object.op_Implicit((Object)(object)MonoSingleton<CameraController>.Instance.cam) && !Object.op_Implicit((Object)(object)globe))
			{
				SetupGlobe();
			}
		}
		else if (Object.op_Implicit((Object)(object)globe))
		{
			Object.op_Implicit((Object)(object)MonoSingleton<CameraController>.Instance.cam.targetTexture);
			ClearGlobe();
		}
		if (Object.op_Implicit((Object)(object)globe))
		{
			globe.transform.position = ((Component)MonoSingleton<CameraController>.Instance).gameObject.transform.position;
			globe.transform.rotation = ((Component)MonoSingleton<CameraController>.Instance).gameObject.transform.rotation;
			if (Object.op_Implicit((Object)(object)tex) && (Object)(object)post.mainCam.targetTexture != (Object)(object)tex)
			{
				post.mainCam.targetTexture = tex;
			}
		}
		ConfigManager.Update();
	}

	public void SetupGlobe()
	{
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		XboxGamePass.reinitTex = true;
		MonoSingleton<PostProcessV2_Handler>.Instance.reinitializeTextures = true;
		MonoSingleton<PostProcessV2_Handler>.Instance.SetupRTs();
		globe = Object.Instantiate<GameObject>(globePref, ((Component)MonoSingleton<NewMovement>.instance).transform.position, Quaternion.identity);
		for (int i = 0; i < cams.Length; i++)
		{
			cams[i] = ((Component)globe.transform.GetChild(i)).GetComponent<Camera>();
			cams[i].nearClipPlane = MonoSingleton<CameraController>.Instance.cam.nearClipPlane;
			cams[i].farClipPlane = MonoSingleton<CameraController>.Instance.cam.farClipPlane;
			cams[i].cullingMask = MonoSingleton<CameraController>.Instance.cam.cullingMask;
		}
		post = ((Component)((Component)MonoSingleton<CameraController>.Instance.cam).transform).gameObject.AddComponent<PostProssesingBaby>();
		post.mainCam = ((Component)post).GetComponent<Camera>();
		post.mainCam.targetTexture = tex;
		post.postEffectMaterial = mat;
		post.cams = cams;
	}

	public void ClearGlobe()
	{
		if (Object.op_Implicit((Object)(object)globe))
		{
			Object.Destroy((Object)(object)globe);
		}
		globe = null;
		for (int i = 0; i < cams.Length; i++)
		{
			cams[i] = null;
		}
		post.mainCam.targetTexture = MonoSingleton<PostProcessV2_Handler>.Instance.mainTex;
		XboxGamePass.reinitTex = false;
		MonoSingleton<PostProcessV2_Handler>.Instance.reinitializeTextures = true;
		MonoSingleton<PostProcessV2_Handler>.Instance.SetupRTs();
		PostProssesingBaby postProssesingBaby = default(PostProssesingBaby);
		if (((Component)MonoSingleton<CameraController>.Instance).gameObject.TryGetComponent<PostProssesingBaby>(ref postProssesingBaby))
		{
			Object.Destroy((Object)(object)postProssesingBaby);
		}
	}
}
internal class PluginInfo
{
	public const string Name = "UltraFOV";

	public const string Version = "0.1.0";

	public const string GUID = "ironfarm.uk.xbox360";
}
public class PostProssesingBaby : MonoBehaviour
{
	private enum CameraFace
	{
		Front,
		Back,
		Left,
		Right,
		Up,
		Down
	}

	public static float PlayerFOV = 360f;

	public static PerspectiveMode Perspective = PerspectiveMode.Equirectangular;

	public static float Quality = 9f;

	public static float FisheyeFit = 0f;

	public static bool FisheyeStretch = true;

	public static bool EquirectStretch = true;

	public static bool Debug = false;

	public Camera mainCam;

	private Shader postShader;

	public Material postEffectMaterial;

	public Camera[] cams;

	private List<RenderTexture> camTexs = new List<RenderTexture>();

	public float quality = 9f;

	public bool debugMode;

	public float fisheyeMode;

	public float fisheyeFit;

	public bool equirectStretch = true;

	public bool fisheyeStretch = true;

	public float fov = 360f;

	private float prevQuality;

	private int qualityPixel = 1;

	public float aspect = 1f;

	public float prevAspect = 1f;

	private float width = 2f;

	private float height = 1f;

	private float prevWidth;

	private float prevHeight;

	public FilterMode filterMode;

	private void Start()
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		mainCam = ((Component)this).GetComponent<Camera>();
		mainCam.depthTextureMode = (DepthTextureMode)(mainCam.depthTextureMode | 2);
		quality = Quality;
		qualityPixel = (int)Mathf.Pow(2f, quality);
		prevQuality = quality;
		fov = PlayerFOV;
		fisheyeMode = ((Perspective == PerspectiveMode.Fisheye) ? 1 : 0);
		equirectStretch = EquirectStretch;
		fisheyeStretch = FisheyeStretch;
		debugMode = Debug;
		postEffectMaterial.SetFloat("_FOV", fov);
		postEffectMaterial.SetFloat("_FISHEYE", fisheyeMode);
		postEffectMaterial.SetFloat("_EQUIRECT_STRETCH", equirectStretch ? 1f : 0f);
		postEffectMaterial.SetFloat("_ASPECT", ((!fisheyeStretch && Perspective == PerspectiveMode.Fisheye) || (!equirectStretch && Perspective == PerspectiveMode.Equirectangular)) ? ((float)Screen.width / (float)Screen.height) : 1f);
		postEffectMaterial.SetFloat("_DEBUG", (float)(debugMode ? 1 : 0));
		RefreshRenderTextures();
	}

	private void Update()
	{
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		if (PlayerFOV != fov)
		{
			fov = PlayerFOV;
			postEffectMaterial.SetFloat("_FOV", fov);
		}
		quality = Quality;
		if (quality != prevQuality)
		{
			quality = Mathf.Clamp(quality, 0f, 10f);
			prevQuality = quality;
			qualityPixel = (int)Mathf.Pow(2f, quality);
			RefreshRenderTextures();
		}
		for (int i = 0; i < cams.Length; i++)
		{
			((Texture)cams[i].targetTexture).filterMode = filterMode;
		}
		if (debugMode != Debug)
		{
			debugMode = Debug;
			postEffectMaterial.SetFloat("_DEBUG", (float)(debugMode ? 1 : 0));
		}
		if (FisheyeFit != fisheyeFit)
		{
			fisheyeFit = FisheyeFit;
			postEffectMaterial.SetFloat("_FISHEYE_FIT", fisheyeFit);
		}
		if (FisheyeStretch != fisheyeStretch)
		{
			fisheyeStretch = FisheyeStretch;
			width = Screen.width;
			height = Screen.height;
			aspect = (fisheyeStretch ? 1f : ((float)Screen.width / (float)Screen.height));
			postEffectMaterial.SetFloat("_ASPECT", aspect);
			prevWidth = width;
			prevHeight = height;
		}
		if (EquirectStretch != equirectStretch)
		{
			equirectStretch = EquirectStretch;
			width = Screen.width;
			height = Screen.height;
			aspect = (equirectStretch ? 1f : ((float)Screen.width / (float)Screen.height));
			postEffectMaterial.SetFloat("_EQUIRECT_STRETCH", equirectStretch ? 1f : 0f);
			postEffectMaterial.SetFloat("_ASPECT", aspect);
			prevWidth = width;
			prevHeight = height;
		}
		if ((!fisheyeStretch && Perspective == PerspectiveMode.Fisheye) || (!equirectStretch && Perspective == PerspectiveMode.Equirectangular))
		{
			width = Screen.width;
			height = Screen.height;
			if (prevWidth != width || prevHeight != height)
			{
				aspect = (float)Screen.width / (float)Screen.height;
				postEffectMaterial.SetFloat("_ASPECT", aspect);
				prevWidth = width;
				prevHeight = height;
			}
		}
		if ((Perspective == PerspectiveMode.Fisheye && fisheyeMode <= 0.5f) || (Perspective != PerspectiveMode.Fisheye && fisheyeMode >= 0.5f))
		{
			fisheyeMode = ((Perspective == PerspectiveMode.Fisheye) ? 1 : 0);
			postEffectMaterial.SetFloat("_FISHEYE", fisheyeMode);
			width = Screen.width;
			height = Screen.height;
			aspect = (((!fisheyeStretch && Perspective == PerspectiveMode.Fisheye) || (!equirectStretch && Perspective == PerspectiveMode.Equirectangular)) ? ((float)Screen.width / (float)Screen.height) : 1f);
			postEffectMaterial.SetFloat("_ASPECT", aspect);
			prevWidth = width;
			prevHeight = height;
			RefreshRenderTextures();
		}
	}

	public void RefreshFOV()
	{
	}

	public void RefreshRenderTextures()
	{
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Expected O, but got Unknown
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < cams.Length; i++)
		{
			if (Object.op_Implicit((Object)(object)cams[i]))
			{
				if ((Object)(object)cams[i].targetTexture != (Object)null)
				{
					cams[i].targetTexture.Release();
				}
				RenderTexture val = new RenderTexture(qualityPixel, qualityPixel, 24);
				((Texture)val).filterMode = filterMode;
				cams[i].targetTexture = val;
			}
		}
	}

	private void OnRenderImage(RenderTexture src, RenderTexture dest)
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		Matrix4x4 cameraToWorldMatrix = mainCam.cameraToWorldMatrix;
		postEffectMaterial.SetMatrix("_viewToWorld", cameraToWorldMatrix);
		postEffectMaterial.SetTexture("_Cam_Front", (Texture)(object)cams[0].targetTexture);
		postEffectMaterial.SetTexture("_Cam_Back", (Texture)(object)cams[1].targetTexture);
		postEffectMaterial.SetTexture("_Cam_Left", (Texture)(object)cams[2].targetTexture);
		postEffectMaterial.SetTexture("_Cam_Right", (Texture)(object)cams[3].targetTexture);
		postEffectMaterial.SetTexture("_Cam_Up", (Texture)(object)cams[4].targetTexture);
		postEffectMaterial.SetTexture("_Cam_Down", (Texture)(object)cams[5].targetTexture);
		Graphics.Blit((Texture)(object)src, dest, postEffectMaterial);
	}
}
public static class Utils
{
	public const float TIMESTEP_BANDAGE = 60f;

	private static List<GameObject> descendants = new List<GameObject>();

	private static int descendantDepth = 0;

	public static string ModDir()
	{
		return Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
	}

	public static string ModDataDir()
	{
		return Path.Combine(ModDir(), "Data");
	}

	public static Vector3 RandPos(float x, float y, float z)
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(Random.Range(0f - x, x), Random.Range(0f - y, y), Random.Range(0f - z, z));
	}

	public static Vector3 RandPos(float x, float y)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(Random.Range(0f - x, x), Random.Range(0f - y, y), 0f);
	}

	public static Vector3 Uniform(float num)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(num, num, num);
	}

	public static Vector3 Scale(float num)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(num, num, num);
	}

	public static float Sin01(float x)
	{
		return (Mathf.Sin(x) + 1f) * 0.5f;
	}

	public static float Normalize(float num, bool oneDefault = true)
	{
		if (num == 0f)
		{
			if (oneDefault)
			{
				return 1f;
			}
			return 0f;
		}
		return num / Mathf.Abs(num);
	}

	public static float DirToAngle(Vector3 dir)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		return Mathf.Atan2(dir.y, dir.x) * 57.29578f;
	}

	public static float UpDirToAngle(Vector3 dir)
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		dir = Quaternion.AngleAxis(-90f, Vector3.forward) * dir;
		return Mathf.Atan2(dir.y, dir.x) * 57.29578f;
	}

	public static float AngleRelToDir(Vector3 dir, Vector3 relDir)
	{
		//IL_0000: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		dir = Quaternion.AngleAxis(0f - DirToAngle(relDir), Vector3.forward) * dir;
		return Mathf.Atan2(dir.y, dir.x) * 57.29578f;
	}

	public static float AngleRelToDir(Vector3 dir, float angle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		dir = Quaternion.AngleAxis(angle, Vector3.forward) * dir;
		return Mathf.Atan2(dir.y, dir.x) * 57.29578f;
	}

	public static Vector3 AngleToDir(float angle)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		return Quaternion.Euler(0f, 0f, 0f - angle) * Vector3.right;
	}

	public static Vector3 UpAngleToDir(float angle)
	{
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		return Quaternion.Euler(0f, 0f, angle) * Vector3.up;
	}

	public static void SetTimelineBinding(PlayableDirector pd, int index, Object obj)
	{
		? val = pd;
		PlayableAsset playableAsset = pd.playableAsset;
		((PlayableDirector)val).SetGenericBinding((Object)(object)((TimelineAsset)((playableAsset is TimelineAsset) ? playableAsset : null)).GetOutputTrack(index), obj);
	}

	public static string GetTransformPath(Transform transform)
	{
		List<string> list = new List<string>();
		Transform val = transform;
		while ((Object)(object)val != (Object)null)
		{
			list.Add(((Object)val).name);
			val = val.parent;
		}
		string text = "";
		for (int num = list.Count() - 1; num >= 0; num--)
		{
			text += list[num];
			if (num != 0)
			{
				text += "/";
			}
		}
		return text;
	}

	private static void GatherDescendants(this GameObject from)
	{
		for (int i = 0; i < from.transform.childCount; i++)
		{
			((Component)from.transform.GetChild(i)).gameObject.GatherDescendants();
			descendants.Add(((Component)from.transform.GetChild(i)).gameObject);
		}
	}

	public static List<GameObject> DescendantsList(this GameObject from)
	{
		if (descendants.Count > 0)
		{
			descendants.Clear();
		}
		from.GatherDescendants();
		return descendants;
	}

	public static GameObject DescendantByName(this GameObject from, string name)
	{
		if (from.transform.childCount > 0)
		{
			for (int i = 0; i < from.transform.childCount; i++)
			{
				GameObject gameObject = ((Component)from.transform.GetChild(i)).gameObject;
				if (((Object)gameObject).name == name)
				{
					return gameObject;
				}
				descendantDepth++;
				GameObject val = gameObject.DescendantByName(name);
				descendantDepth--;
				if ((Object)(object)val != (Object)null)
				{
					return val;
				}
			}
		}
		if (descendantDepth == 0)
		{
			Debug.Log((object)("No child with name " + name + " found in " + ((Object)from).name));
		}
		return null;
	}
}