using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("PiercerWallbang")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PiercerWallbang")]
[assembly: AssemblyTitle("PiercerWallbang")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PiercerWallbang
{
[BepInPlugin("codex.ultrakill.piercerwallbang", "Piercer Wallbang", "1.0.0")]
[BepInProcess("ULTRAKILL.exe")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public sealed class Plugin : BaseUnityPlugin
{
public const string ModGuid = "codex.ultrakill.piercerwallbang";
public const string ModName = "Piercer Wallbang";
public const string ModVersion = "1.0.0";
internal static ConfigEntry<bool> Enabled;
internal static ConfigEntry<float> MaxDistance;
internal static ConfigEntry<float> StandardDamage;
internal static ConfigEntry<float> SlabDamage;
internal static ConfigEntry<float> Force;
internal static ConfigEntry<float> TraceRadius;
internal static ConfigEntry<bool> HitEachEnemyOnce;
internal static ConfigEntry<bool> RequireWallBeforeEnemy;
internal static ConfigEntry<bool> DebugLogging;
internal static ManualLogSource Log;
private Harmony harmony;
private PluginConfigurator pluginConfigurator;
private BoolField enabledField;
private void Awake()
{
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Enables the Piercer charged-shot wallbang behavior.");
MaxDistance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "MaxDistance", 10000f, "Maximum wallbang ray distance.");
StandardDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Damage", "StandardPiercerDamage", 3f, "Damage applied to enemies behind walls by the standard Piercer charged shot.");
SlabDamage = ((BaseUnityPlugin)this).Config.Bind<float>("Damage", "SlabPiercerDamage", 5f, "Damage applied to enemies behind walls by the Slab Piercer charged shot.");
Force = ((BaseUnityPlugin)this).Config.Bind<float>("Damage", "Force", 10000f, "Force applied in the shot direction when wallbang damage is delivered.");
TraceRadius = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TraceRadius", 0.35f, "Radius around the charged shot ray used to catch enemy hitboxes behind walls.");
HitEachEnemyOnce = ((BaseUnityPlugin)this).Config.Bind<bool>("Rules", "HitEachEnemyOnce", true, "Prevents multiple colliders on one enemy from causing duplicate damage from one wallbang shot.");
RequireWallBeforeEnemy = ((BaseUnityPlugin)this).Config.Bind<bool>("Rules", "RequireWallBeforeEnemy", true, "When enabled, only enemies behind at least one blocking collider are damaged.");
DebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "DebugLogging", false, "Logs wallbang ray hits to BepInEx/LogOutput.log.");
harmony = new Harmony("codex.ultrakill.piercerwallbang");
harmony.PatchAll();
CreatePluginConfiguratorMenu();
Log.LogInfo((object)"Piercer Wallbang 1.0.0 loaded.");
}
private void OnDestroy()
{
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
private void CreatePluginConfiguratorMenu()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Expected O, but got Unknown
try
{
pluginConfigurator = PluginConfigurator.Create("Piercer Wallbang", "codex.ultrakill.piercerwallbang");
pluginConfigurator.saveToFile = false;
enabledField = new BoolField(pluginConfigurator.rootPanel, "Enabled", "enabled", Enabled.Value, false);
enabledField.onValueChange += (BoolValueChangeEventDelegate)delegate(BoolValueChangeEvent data)
{
Enabled.Value = data.value;
((BaseUnityPlugin)this).Config.Save();
};
}
catch (Exception ex)
{
Log.LogWarning((object)("PluginConfigurator menu was not created: " + ex.Message));
}
}
internal static bool IsPlayerOrWeaponCollider(Collider collider)
{
if ((Object)(object)collider == (Object)null)
{
return true;
}
if ((Object)(object)((Component)collider).GetComponentInParent<NewMovement>() != (Object)null)
{
return true;
}
WeaponIdentifier componentInParent = ((Component)collider).GetComponentInParent<WeaponIdentifier>();
return (Object)(object)componentInParent != (Object)null;
}
}
[HarmonyPatch(typeof(Revolver), "Shoot")]
internal static class RevolverShootPatch
{
private struct ShotState
{
public bool ShouldWallbang;
public bool IsSlab;
public float Charge;
public bool PierceReady;
public int ShotType;
public GameObject SourceWeapon;
}
private static void Prefix(Revolver __instance, int shotType, out ShotState __state)
{
__state = default(ShotState);
if (!Plugin.Enabled.Value || (Object)(object)__instance == (Object)null)
{
return;
}
bool value = Traverse.Create((object)__instance).Field("pierceReady").GetValue<bool>();
__state.ShouldWallbang = __instance.gunVariation == 0 && shotType == 2;
__state.IsSlab = __instance.altVersion;
__state.Charge = __instance.pierceShotCharge;
__state.PierceReady = value;
__state.ShotType = shotType;
try
{
__state.SourceWeapon = MonoSingleton<GunControl>.Instance?.currentWeapon;
}
catch
{
__state.SourceWeapon = ((Component)__instance).gameObject;
}
}
private static void Postfix(Revolver __instance, int shotType, ShotState __state)
{
if (!__state.ShouldWallbang)
{
if (Plugin.DebugLogging.Value && (Object)(object)__instance != (Object)null && __instance.gunVariation == 0)
{
Plugin.Log.LogInfo((object)$"Piercer shot ignored. shotType={shotType}, charge={__state.Charge:F2}, ready={__state.PierceReady}, slab={__state.IsSlab}");
}
return;
}
if (Plugin.DebugLogging.Value)
{
Plugin.Log.LogInfo((object)$"Piercer wallbang trace started. shotType={__state.ShotType}, charge={__state.Charge:F2}, ready={__state.PierceReady}, slab={__state.IsSlab}");
}
FireWallbang(__instance, __state);
}
private static void FireWallbang(Revolver revolver, ShotState state)
{
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
//IL_033c: Unknown result type (might be due to invalid IL or missing references)
//IL_0340: Unknown result type (might be due to invalid IL or missing references)
Camera val = Traverse.Create((object)revolver).Field("cam").GetValue<Camera>() ?? Camera.main;
if ((Object)(object)val == (Object)null)
{
CameraController instance = MonoSingleton<CameraController>.Instance;
val = (((Object)(object)instance != (Object)null && (Object)(object)instance.cam != (Object)null) ? instance.cam : null);
}
if ((Object)(object)val == (Object)null)
{
Plugin.Log.LogWarning((object)"Could not find a camera for Piercer wallbang ray.");
return;
}
Vector3 position = ((Component)val).transform.position;
Vector3 forward = ((Component)val).transform.forward;
float num = Mathf.Max(1f, Plugin.MaxDistance.Value);
float num2 = Mathf.Max(0f, Plugin.TraceRadius.Value);
RaycastHit[] array = ((num2 > 0f) ? Physics.SphereCastAll(position, num2, forward, num, -1, (QueryTriggerInteraction)2) : Physics.RaycastAll(position, forward, num, -1, (QueryTriggerInteraction)2));
if (array == null || array.Length == 0)
{
if (Plugin.DebugLogging.Value)
{
Plugin.Log.LogInfo((object)"Piercer wallbang trace found no colliders.");
}
return;
}
Array.Sort(array, (RaycastHit a, RaycastHit b) => ((RaycastHit)(ref a)).distance.CompareTo(((RaycastHit)(ref b)).distance));
if (Plugin.DebugLogging.Value)
{
Plugin.Log.LogInfo((object)$"Piercer wallbang trace found {array.Length} colliders.");
}
float num3 = (state.IsSlab ? Plugin.SlabDamage.Value : Plugin.StandardDamage.Value);
Vector3 val2 = forward * Plugin.Force.Value;
HashSet<EnemyIdentifier> hashSet = new HashSet<EnemyIdentifier>();
bool flag = false;
RaycastHit[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
RaycastHit val3 = array2[i];
if ((Object)(object)((RaycastHit)(ref val3)).collider == (Object)null)
{
continue;
}
EnemyIdentifier enemy = GetEnemy(((RaycastHit)(ref val3)).collider);
if ((Object)(object)enemy == (Object)null)
{
if (!Plugin.IsPlayerOrWeaponCollider(((RaycastHit)(ref val3)).collider) && !((RaycastHit)(ref val3)).collider.isTrigger)
{
flag = true;
if (Plugin.DebugLogging.Value)
{
Plugin.Log.LogInfo((object)$"Wallbang blocker: {((Object)((RaycastHit)(ref val3)).collider).name} layer={((Component)((RaycastHit)(ref val3)).collider).gameObject.layer} distance={((RaycastHit)(ref val3)).distance:F2}");
}
}
}
else
{
if ((Object)(object)enemy == (Object)null || enemy.dead)
{
continue;
}
if (Plugin.RequireWallBeforeEnemy.Value && !flag)
{
if (Plugin.DebugLogging.Value)
{
Plugin.Log.LogInfo((object)("Enemy " + ((Object)enemy).name + " is visible before any blocker; skipping duplicate wallbang damage."));
}
}
else if (!Plugin.HitEachEnemyOnce.Value || hashSet.Add(enemy))
{
enemy.hitter = "piercer";
enemy.DeliverDamage(((Component)((RaycastHit)(ref val3)).collider).gameObject, val2, ((RaycastHit)(ref val3)).point, num3, false, 0f, state.SourceWeapon, false, false);
if (Plugin.DebugLogging.Value)
{
Plugin.Log.LogInfo((object)$"Wallbang hit {((Object)enemy).name} at {((RaycastHit)(ref val3)).distance:F2}m for {num3:F2} damage. shotType={state.ShotType}, charge={state.Charge:F2}, ready={state.PierceReady}");
}
}
}
}
}
private static EnemyIdentifier GetEnemy(Collider collider)
{
EnemyIdentifierIdentifier componentInParent = ((Component)collider).GetComponentInParent<EnemyIdentifierIdentifier>();
if ((Object)(object)componentInParent != (Object)null && (Object)(object)componentInParent.eid != (Object)null)
{
return componentInParent.eid;
}
return ((Component)collider).GetComponentInParent<EnemyIdentifier>();
}
}
}