Nyxpiri-V1Entity icon

V1Entity

Adds a cheat which allows punching with both arms, damaging ground slam waves, and new mechanics for all three arms. Highly configurable.

By Nyxpiri
Last updated 2 months ago
Total downloads 6924
Total rating 0 
Categories Mods Weapons Gameplay
Dependency string Nyxpiri-V1Entity-0.2.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Nyxpiri-NyxLib-0.4.0 icon
Nyxpiri-NyxLib

General Library for/used by mods made by Nixya/nyxpirientity. Probably not of much interest to you unless you're installing one of those

Preferred version: 0.4.0

README

Important Notices!

  • For this plugin/mod to work, you'll need to ensure your BepInEx is configured to have HideManagerGameObject set to true, or else the game will destroy the plugin!
  • This mod adds a cheat to the game which allows these features. You must enable the cheat to use them! If the Cheats Enabled status annoys you, NyxLib contains an option for it to register a separate cheat which allows you to hide it!

About

V1Entity is a mod that adds a cheat 'V1Entity' which by default buffs your arms and lets you use both left and right arms (even with weapons, although it's mainly designed for weaponless), gives you much less arm stamina, can disable arm cooldowns, and also buffs groundslamming. This mod is not meant to be balanced. The original name was V1Prime, but it was renamed to V1Entity as an inside reference to my game as it by chance began to become a blend between mine and ULTRAKILL.

Anyway, again, this will make you OP by default (although you could also, I guess, adjust it to make it really bad). It was balanced based exclusively only my gameplay, but I know this game really well. So me saying the defaults are OP does not necessarily mean it'll be easy for everyone. And as a little soft reminder/recommendation, this mod adds some new mechanics, if you care to, you may find benefits in experimenting a little bit yourself to see what there is!

Configuration

Configuration is handled using Bepinex's configuration classes, meaning you'll need to use a plugin which supports that, OR manually edit config files. Manual config file editing is assisted by the mod automatically reloading the config file when it's refocused.

Arm Buffs

Feedbacker and Knuckleblaster

  • Adds the ability to disable arm cooldown for both of these entirely, even allowing your to trigger them again during hitstop. By default only the feedbacker has this enabled

Feedbacker

  • Adds the ability for parried projectiles to increase in damage the more times they're parried, effectively combo parries.
  • Adds the ability to regain amounts of arm stamina when parrying projectiles, or melee parries, stamina regain set separately
  • Adds comboing punches into an enemy directly in rapid succession building damage.

Knuckleblaster

  • Adds the ability to fire shotgun pellets
  • Adds the ability to buff (or nerf) blastwave. Default is slightly buffed.
  • Double knuckleblaster shockwaves (both arms at once) allows one to boost themselves backwards.

Whiplash

  • Adds Whipdashes, if you dash and begin a whiplash pull simultaneously, the rate at which you move towards your target will be multiplied by a given amount temporarily (the duration of this, and the multiplier - is configurable, default is 3x faster)

Ground Slamming

  • Adds damaging shockwaves for ground slams. By default, this requires a certain amount of air time for it to work, preventing spamming from being as effective as actually timing.