using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FreeMoney")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FreeMoney")]
[assembly: AssemblyTitle("FreeMoney")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
}
namespace FreeMoney
{
[BepInPlugin("yourname.freemoney", "Free Money", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class FreeMoneyPlugin : BaseUnityPlugin
{
[Configgable("Free Money", "Hotkey", 0, null)]
private static KeyCode hotkey = (KeyCode)290;
[Configgable("Free Money", "Amount", 0, null)]
private static int amount = 1000000;
private ConfigBuilder config;
public static KeyCode Hotkey => hotkey;
public static int Amount => amount;
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Expected O, but got Unknown
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
config = new ConfigBuilder("yourname.freemoney", "Free Money");
config.BuildAll();
Harmony val = new Harmony("yourname.freemoney");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Free Money loaded with Configgy support.");
}
}
[HarmonyPatch(typeof(NewMovement), "Update")]
public class NewMovementUpdatePatch
{
private static void Postfix()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(FreeMoneyPlugin.Hotkey))
{
GameProgressSaver.AddMoney(FreeMoneyPlugin.Amount);
}
}
}
}