Decompiled source of FreeMoney v1.0.2

FreeMoney.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Configgy;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FreeMoney")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FreeMoney")]
[assembly: AssemblyTitle("FreeMoney")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
}
namespace FreeMoney
{
	[BepInPlugin("yourname.freemoney", "Free Money", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class FreeMoneyPlugin : BaseUnityPlugin
	{
		[Configgable("Free Money", "Hotkey", 0, null)]
		private static KeyCode hotkey = (KeyCode)290;

		[Configgable("Free Money", "Amount", 0, null)]
		private static int amount = 1000000;

		private ConfigBuilder config;

		public static KeyCode Hotkey => hotkey;

		public static int Amount => amount;

		private void Awake()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Expected O, but got Unknown
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			config = new ConfigBuilder("yourname.freemoney", "Free Money");
			config.BuildAll();
			Harmony val = new Harmony("yourname.freemoney");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Free Money loaded with Configgy support.");
		}
	}
	[HarmonyPatch(typeof(NewMovement), "Update")]
	public class NewMovementUpdatePatch
	{
		private static void Postfix()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown(FreeMoneyPlugin.Hotkey))
			{
				GameProgressSaver.AddMoney(FreeMoneyPlugin.Amount);
			}
		}
	}
}