using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("EnemySpectate")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EnemySpectate")]
[assembly: AssemblyTitle("EnemySpectate")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EnemySpectate
{
public class Class1
{
}
[BepInPlugin("com.enemyspectate.plugin", "EnemySpectate", "1.0.0")]
[BepInProcess("ULTRAKILL.exe")]
public class EnemySpectatePlugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
internal static EnemySpectatePlugin Instance;
private ConfigEntry<float> _cfgCameraFOV;
private ConfigEntry<float> _cfgCameraOrbitDistance;
private ConfigEntry<float> _cfgCameraOrbitMinDistance;
private ConfigEntry<float> _cfgCameraOrbitMaxDistance;
private ConfigEntry<float> _cfgCameraFollowDistance;
private ConfigEntry<float> _cfgCameraFollowMinDistance;
private ConfigEntry<float> _cfgCameraFollowMaxDistance;
private ConfigEntry<float> _cfgCameraFollowHeightMultiplier;
private ConfigEntry<float> _cfgCameraOrbitSensitivity;
private ConfigEntry<float> _cfgCameraZoomSensitivity;
private ConfigEntry<float> _cfgCameraCinematicDistance;
private ConfigEntry<float> _cfgCameraCinematicMinDistance;
private ConfigEntry<float> _cfgCameraCinematicMaxDistance;
private ConfigEntry<float> _cfgCameraCinematicOrbitSpeed;
private ConfigEntry<float> _cfgCameraCinematicHeightMultiplier;
private ConfigEntry<bool> _cfgDebugEnabled;
private ConfigEntry<bool> _cfgUIEnabled;
private ConfigEntry<KeyCode> _cfgKeyToggleSpectator;
private ConfigEntry<KeyCode> _cfgKeySwitchEnemy;
private ConfigEntry<KeyCode> _cfgKeyToggleCameraMode;
private bool _isSpectating;
private SpectatorCamera _spectatorCamera;
private EnemyTracker _enemyTracker;
private SpectatorUI _spectatorUI;
private SpectatorCameraMode _cameraMode;
private Vector2 _mouseDelta;
private bool _isRotating;
private Camera _originalMainCamera;
private CameraController _cameraController;
private bool _originalCameraEnabled = true;
private GameObject _originalCameraGameObject;
private GameObject _playerGameObject;
private Rigidbody _playerRigidbody;
private bool _playerRigidbodyWasKinematic;
private RigidbodyConstraints _playerRigidbodyOriginalConstraints;
private GunControl _gunControl;
private bool _gunControlWasEnabled;
private Harmony _harmony;
public bool IsSpectating => _isSpectating;
public SpectatorCameraMode CameraMode => _cameraMode;
public SpectatorCamera SpectatorCamera => _spectatorCamera;
public EnemyTracker EnemyTracker => _enemyTracker;
public bool DebugEnabled => _cfgDebugEnabled?.Value ?? false;
public bool UIEnabled => _cfgUIEnabled?.Value ?? true;
public float CameraFOV => _cfgCameraFOV?.Value ?? 60f;
public float CameraOrbitDistance
{
get
{
return _cfgCameraOrbitDistance?.Value ?? 15f;
}
set
{
if (_cfgCameraOrbitDistance != null)
{
_cfgCameraOrbitDistance.Value = value;
}
}
}
public float CameraOrbitMinDistance => _cfgCameraOrbitMinDistance?.Value ?? 3f;
public float CameraOrbitMaxDistance => _cfgCameraOrbitMaxDistance?.Value ?? 40f;
public float CameraFollowDistance
{
get
{
return _cfgCameraFollowDistance?.Value ?? 8f;
}
set
{
if (_cfgCameraFollowDistance != null)
{
_cfgCameraFollowDistance.Value = value;
}
}
}
public float CameraFollowMinDistance => _cfgCameraFollowMinDistance?.Value ?? 3f;
public float CameraFollowMaxDistance => _cfgCameraFollowMaxDistance?.Value ?? 25f;
public float CameraFollowHeightMultiplier => _cfgCameraFollowHeightMultiplier?.Value ?? 1.2f;
public float CameraOrbitSensitivity => _cfgCameraOrbitSensitivity?.Value ?? 1.5f;
public float CameraZoomSensitivity => _cfgCameraZoomSensitivity?.Value ?? 5f;
public float CameraCinematicDistance
{
get
{
return _cfgCameraCinematicDistance?.Value ?? 30f;
}
set
{
if (_cfgCameraCinematicDistance != null)
{
_cfgCameraCinematicDistance.Value = value;
}
}
}
public float CameraCinematicMinDistance => _cfgCameraCinematicMinDistance?.Value ?? 15f;
public float CameraCinematicMaxDistance => _cfgCameraCinematicMaxDistance?.Value ?? 60f;
public float CameraCinematicOrbitSpeed => _cfgCameraCinematicOrbitSpeed?.Value ?? 5f;
public float CameraCinematicHeightMultiplier => _cfgCameraCinematicHeightMultiplier?.Value ?? 2f;
private void Awake()
{
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Instance = this;
Log.LogInfo((object)"[EnemySpectate] Initializing...");
try
{
LoadConfiguration();
_enemyTracker = new EnemyTracker();
_spectatorUI = new SpectatorUI();
_spectatorUI.Initialize();
_cameraController = MonoSingleton<CameraController>.Instance;
_originalMainCamera = Camera.main;
if ((Object)(object)_originalMainCamera != (Object)null)
{
_originalCameraGameObject = ((Component)_originalMainCamera).gameObject;
Log.LogInfo((object)("[SpectatorManager] Found original main camera: " + ((Object)_originalCameraGameObject).name));
}
else
{
Log.LogWarning((object)"[SpectatorManager] No main camera found at start!");
}
}
catch (Exception ex)
{
Log.LogError((object)("[EnemySpectate] Failed to initialize: " + ex.Message));
Log.LogError((object)ex.StackTrace);
return;
}
_harmony = new Harmony("com.enemyspectate.plugin");
try
{
_harmony.PatchAll(Assembly.GetExecutingAssembly());
}
catch (Exception ex2)
{
Log.LogError((object)("[EnemySpectate] Harmony patching failed: " + ex2.Message));
}
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
Log.LogInfo((object)("[EnemySpectate] v1.0.0 loaded successfully! Config file: " + ((BaseUnityPlugin)this).Config.ConfigFilePath));
}
private void LoadConfiguration()
{
Log.LogInfo((object)"[EnemySpectate] Loading configuration...");
_cfgCameraFOV = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "FOV", 60f, "Field of view for the spectator camera.");
_cfgCameraOrbitDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "OrbitDistance", 15f, "Default orbit distance from the enemy.");
_cfgCameraOrbitMinDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "OrbitMinDistance", 3f, "Minimum orbit distance (zoom in limit).");
_cfgCameraOrbitMaxDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "OrbitMaxDistance", 40f, "Maximum orbit distance (zoom out limit).");
_cfgCameraFollowDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "FollowDistance", 8f, "Default follow distance behind the enemy.");
_cfgCameraFollowMinDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "FollowMinDistance", 3f, "Minimum follow distance.");
_cfgCameraFollowMaxDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "FollowMaxDistance", 25f, "Maximum follow distance.");
_cfgCameraFollowHeightMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "FollowHeightMultiplier", 1.2f, "Camera height multiplier based on enemy height (height * multiplier).");
_cfgCameraOrbitSensitivity = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "OrbitSensitivity", 1.5f, "Mouse rotation sensitivity for orbit mode.");
_cfgCameraZoomSensitivity = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "ZoomSensitivity", 5f, "Scroll wheel zoom sensitivity.");
_cfgCameraCinematicDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CinematicDistance", 30f, "Default distance for cinematic mode (zoomed out to see all enemies).");
_cfgCameraCinematicMinDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CinematicMinDistance", 15f, "Minimum cinematic distance.");
_cfgCameraCinematicMaxDistance = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CinematicMaxDistance", 60f, "Maximum cinematic distance.");
_cfgCameraCinematicOrbitSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CinematicOrbitSpeed", 5f, "Auto-orbit speed for cinematic mode (degrees per second).");
_cfgCameraCinematicHeightMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Camera", "CinematicHeightMultiplier", 2f, "Camera height multiplier for cinematic mode.");
_cfgDebugEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Enabled", false, "Enable debug logging.");
_cfgUIEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("UI", "Enabled", true, "Show the spectator UI overlay.");
_cfgKeyToggleSpectator = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Controls", "ToggleSpectator", (KeyCode)286, "Key to toggle spectator mode.");
_cfgKeySwitchEnemy = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Controls", "SwitchEnemy", (KeyCode)32, "Key to switch to the next enemy.");
_cfgKeyToggleCameraMode = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Controls", "ToggleCameraMode", (KeyCode)99, "Key to toggle between Orbit, Follow, and Cinematic camera modes.");
Log.LogInfo((object)"[EnemySpectate] Configuration loaded.");
}
private void Start()
{
if ((Object)(object)_cameraController == (Object)null)
{
_cameraController = MonoSingleton<CameraController>.Instance;
}
FindPlayer();
}
private void FindPlayer()
{
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
GameObject[] array = GameObject.FindGameObjectsWithTag("Player");
if (array.Length != 0)
{
_playerGameObject = array[0];
Log.LogInfo((object)("[EnemySpectate] Found player via tag 'Player': " + ((Object)_playerGameObject).name));
}
if ((Object)(object)_playerGameObject == (Object)null)
{
GunControl instance = MonoSingleton<GunControl>.Instance;
GameObject val = ((instance != null) ? ((Component)instance).gameObject : null);
if ((Object)(object)val != (Object)null)
{
_playerGameObject = val;
Log.LogInfo((object)("[EnemySpectate] Found player via GunControl: " + ((Object)_playerGameObject).name));
}
}
if ((Object)(object)_playerGameObject != (Object)null)
{
_playerRigidbody = _playerGameObject.GetComponent<Rigidbody>();
if ((Object)(object)_playerRigidbody != (Object)null)
{
_playerRigidbodyWasKinematic = _playerRigidbody.isKinematic;
_playerRigidbodyOriginalConstraints = _playerRigidbody.constraints;
Log.LogInfo((object)$"[EnemySpectate] Cached player Rigidbody: isKinematic={_playerRigidbodyWasKinematic}, constraints={_playerRigidbodyOriginalConstraints}");
}
_gunControl = MonoSingleton<GunControl>.Instance;
if ((Object)(object)_gunControl != (Object)null)
{
_gunControlWasEnabled = ((Behaviour)_gunControl).enabled;
Log.LogInfo((object)$"[EnemySpectate] Cached GunControl: enabled={_gunControlWasEnabled}");
}
}
else
{
Log.LogWarning((object)"[EnemySpectate] Could not find player GameObject!");
}
}
private void Update()
{
if (!_isSpectating)
{
HandleToggleInput();
return;
}
HandleSpectatorInput();
_enemyTracker.Update();
_spectatorCamera?.UpdateCamera();
}
private void LateUpdate()
{
if (_isSpectating && _spectatorCamera != null)
{
_spectatorCamera.LateUpdateCamera();
}
}
private void OnGUI()
{
if (_isSpectating && UIEnabled)
{
_spectatorUI?.OnGUI();
}
}
private void HandleToggleInput()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
ConfigEntry<KeyCode> cfgKeyToggleSpectator = _cfgKeyToggleSpectator;
if (Input.GetKeyDown((KeyCode)((cfgKeyToggleSpectator == null) ? 286 : ((int)cfgKeyToggleSpectator.Value))))
{
Log.LogInfo((object)"[EnemySpectate] Toggle key pressed - toggling spectator mode");
ToggleSpectatorMode();
}
}
private void HandleSpectatorInput()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
ConfigEntry<KeyCode> cfgKeySwitchEnemy = _cfgKeySwitchEnemy;
if (Input.GetKeyDown((KeyCode)((cfgKeySwitchEnemy == null) ? 32 : ((int)cfgKeySwitchEnemy.Value))))
{
Log.LogInfo((object)"[EnemySpectate] Switch enemy key pressed");
_enemyTracker.SelectNextEnemy();
}
ConfigEntry<KeyCode> cfgKeyToggleCameraMode = _cfgKeyToggleCameraMode;
if (Input.GetKeyDown((KeyCode)((cfgKeyToggleCameraMode == null) ? 99 : ((int)cfgKeyToggleCameraMode.Value))))
{
ToggleCameraMode();
}
if (Input.GetMouseButtonDown(2))
{
_isRotating = true;
Cursor.lockState = (CursorLockMode)1;
Cursor.visible = false;
}
else if (Input.GetMouseButtonUp(2))
{
_isRotating = false;
Cursor.lockState = (CursorLockMode)0;
Cursor.visible = true;
}
if (_isRotating)
{
_mouseDelta = new Vector2(Input.GetAxis("Mouse X"), Input.GetAxis("Mouse Y"));
_spectatorCamera?.AddRotationInput(_mouseDelta);
}
float axis = Input.GetAxis("Mouse ScrollWheel");
if (axis != 0f)
{
_spectatorCamera?.AddScrollInput(axis);
}
ConfigEntry<KeyCode> cfgKeyToggleSpectator = _cfgKeyToggleSpectator;
if (Input.GetKeyDown((KeyCode)((cfgKeyToggleSpectator == null) ? 286 : ((int)cfgKeyToggleSpectator.Value))))
{
Log.LogInfo((object)"[EnemySpectate] Toggle key pressed - toggling spectator mode");
ToggleSpectatorMode();
}
}
public void ToggleSpectatorMode()
{
if (!_isSpectating)
{
EnableSpectatorMode();
}
else
{
DisableSpectatorMode();
}
}
private void EnableSpectatorMode()
{
Log.LogInfo((object)"[EnemySpectate] Enabling spectator mode...");
_originalMainCamera = Camera.main;
if ((Object)(object)_originalMainCamera != (Object)null)
{
_originalCameraGameObject = ((Component)_originalMainCamera).gameObject;
_originalCameraEnabled = ((Behaviour)_originalMainCamera).enabled;
Log.LogInfo((object)$"[EnemySpectate] Stored original camera state: enabled={_originalCameraEnabled}");
}
else
{
Log.LogWarning((object)"[EnemySpectate] No main camera found to disable!");
}
FreezePlayer();
_enemyTracker.RefreshEnemyList();
if ((Object)(object)_enemyTracker.CurrentEnemy == (Object)null)
{
Log.LogWarning((object)"[EnemySpectate] No enemies available to spectate!");
UnfreezePlayer();
return;
}
_spectatorCamera = new SpectatorCamera();
_spectatorCamera.Initialize(this, _enemyTracker.CurrentEnemy);
_spectatorCamera.PrepareForSpectating();
if ((Object)(object)_cameraController != (Object)null)
{
((Behaviour)_cameraController).enabled = false;
Log.LogInfo((object)"[EnemySpectate] CameraController disabled");
}
_isSpectating = true;
Log.LogInfo((object)("[EnemySpectate] Spectator mode enabled. Target: " + ((Object)_enemyTracker.CurrentEnemy).name));
}
private void DisableSpectatorMode()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
Log.LogInfo((object)"[EnemySpectate] Disabling spectator mode...");
_isSpectating = false;
_isRotating = false;
_mouseDelta = Vector2.zero;
Cursor.lockState = (CursorLockMode)0;
Cursor.visible = true;
UnfreezePlayer();
if (_spectatorCamera != null)
{
try
{
_spectatorCamera.RestoreOriginalCamera();
Log.LogInfo((object)"[EnemySpectate] Original camera and player arms restored");
}
catch
{
}
}
if ((Object)(object)_cameraController != (Object)null)
{
try
{
((Behaviour)_cameraController).enabled = true;
Log.LogInfo((object)"[EnemySpectate] CameraController re-enabled");
}
catch
{
}
}
if (_spectatorCamera != null)
{
try
{
_spectatorCamera.Destroy();
_spectatorCamera = null;
}
catch
{
}
}
Log.LogInfo((object)"[EnemySpectate] Spectator mode disabled");
}
private void FreezePlayer()
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_playerGameObject == (Object)null)
{
FindPlayer();
}
if ((Object)(object)_playerGameObject == (Object)null)
{
Log.LogWarning((object)"[EnemySpectate] Cannot freeze player - player not found!");
return;
}
Log.LogInfo((object)"[EnemySpectate] Freezing player...");
if ((Object)(object)_playerRigidbody != (Object)null)
{
_playerRigidbody.isKinematic = true;
_playerRigidbody.constraints = (RigidbodyConstraints)126;
_playerRigidbody.velocity = Vector3.zero;
_playerRigidbody.angularVelocity = Vector3.zero;
Log.LogInfo((object)"[EnemySpectate] Player Rigidbody frozen (kinematic + FreezeAll)");
}
if ((Object)(object)_gunControl != (Object)null)
{
((Behaviour)_gunControl).enabled = false;
Log.LogInfo((object)"[EnemySpectate] GunControl disabled (no shooting/weapon switching)");
}
if ((Object)(object)_cameraController != (Object)null)
{
((Behaviour)_cameraController).enabled = false;
Log.LogInfo((object)"[EnemySpectate] CameraController disabled (no camera movement)");
}
}
private void UnfreezePlayer()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
Log.LogInfo((object)"[EnemySpectate] Unfreezing player...");
if ((Object)(object)_playerRigidbody != (Object)null)
{
try
{
_playerRigidbody.isKinematic = _playerRigidbodyWasKinematic;
_playerRigidbody.constraints = _playerRigidbodyOriginalConstraints;
Log.LogInfo((object)$"[EnemySpectate] Player Rigidbody restored (kinematic={_playerRigidbodyWasKinematic}, constraints={_playerRigidbodyOriginalConstraints})");
}
catch
{
}
}
if ((Object)(object)_gunControl != (Object)null)
{
try
{
((Behaviour)_gunControl).enabled = _gunControlWasEnabled;
Log.LogInfo((object)$"[EnemySpectate] GunControl re-enabled (enabled={_gunControlWasEnabled})");
}
catch
{
}
}
if ((Object)(object)_cameraController != (Object)null)
{
try
{
((Behaviour)_cameraController).enabled = true;
Log.LogInfo((object)"[EnemySpectate] CameraController re-enabled");
}
catch
{
}
}
}
private void ToggleCameraMode()
{
_cameraMode = _cameraMode switch
{
SpectatorCameraMode.Orbit => SpectatorCameraMode.Follow,
SpectatorCameraMode.Follow => SpectatorCameraMode.Cinematic,
SpectatorCameraMode.Cinematic => SpectatorCameraMode.Orbit,
_ => SpectatorCameraMode.Orbit,
};
Log.LogInfo((object)$"[EnemySpectate] Camera mode changed to: {_cameraMode}");
_spectatorCamera?.OnCameraModeChanged(_cameraMode);
}
public void OnEnemyChanged(EnemyIdentifier newEnemy)
{
Log.LogInfo((object)("[EnemySpectate] Enemy changed to: " + (((newEnemy != null) ? ((Object)newEnemy).name : null) ?? "null")));
_spectatorCamera?.SetTarget(newEnemy);
_spectatorUI?.OnEnemyChanged(newEnemy);
}
public void OnNoEnemiesAvailable()
{
Log.LogWarning((object)"[EnemySpectate] No enemies available!");
_spectatorUI?.ShowNoEnemiesMessage();
}
private void OnDestroy()
{
Log.LogInfo((object)"[EnemySpectate] OnDestroy called");
_isSpectating = false;
_isRotating = false;
Cursor.lockState = (CursorLockMode)0;
Cursor.visible = true;
UnfreezePlayer();
if ((Object)(object)_originalMainCamera != (Object)null)
{
try
{
((Behaviour)_originalMainCamera).enabled = _originalCameraEnabled;
((Component)_originalMainCamera).tag = "MainCamera";
}
catch
{
}
}
if ((Object)(object)_cameraController != (Object)null)
{
try
{
((Behaviour)_cameraController).enabled = true;
}
catch
{
}
}
if (_spectatorCamera != null)
{
try
{
_spectatorCamera.Destroy();
_spectatorCamera = null;
}
catch
{
}
}
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Log.LogInfo((object)"[EnemySpectate] Unloaded.");
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "com.enemyspectate.plugin";
public const string PLUGIN_NAME = "EnemySpectate";
public const string PLUGIN_VERSION = "1.0.0";
}
public enum SpectatorCameraMode
{
Orbit,
Follow,
Cinematic
}
public class EnemyTracker
{
private List<EnemyIdentifier> _enemies = new List<EnemyIdentifier>();
private int _currentEnemyIndex = -1;
private float _lastRefreshTime;
private const float REFRESH_INTERVAL = 1f;
private static ManualLogSource Log => EnemySpectatePlugin.Log;
public EnemyIdentifier CurrentEnemy
{
get
{
if (_currentEnemyIndex < 0 || _currentEnemyIndex >= _enemies.Count)
{
return null;
}
return _enemies[_currentEnemyIndex];
}
}
public int CurrentEnemyIndex => _currentEnemyIndex;
public int EnemyCount => _enemies.Count;
public IReadOnlyList<EnemyIdentifier> Enemies => _enemies;
public void Update()
{
if (Time.time - _lastRefreshTime > 1f)
{
RefreshEnemyList();
}
if ((Object)(object)CurrentEnemy == (Object)null || !IsEnemyValid(CurrentEnemy))
{
Log.LogInfo((object)"[EnemyTracker] Current enemy invalid, finding replacement...");
SelectValidEnemy();
}
}
public void RefreshEnemyList()
{
_lastRefreshTime = Time.time;
EnemyIdentifier[] array = Object.FindObjectsByType<EnemyIdentifier>((FindObjectsInactive)0, (FindObjectsSortMode)0);
List<EnemyIdentifier> list = new List<EnemyIdentifier>();
EnemyIdentifier[] array2 = array;
foreach (EnemyIdentifier val in array2)
{
if (IsEnemyValid(val))
{
list.Add(val);
}
}
bool num = (Object)(object)CurrentEnemy != (Object)null && list.Contains(CurrentEnemy);
_enemies = list.OrderBy((EnemyIdentifier e) => ((Object)((Component)e).gameObject).GetInstanceID()).ToList();
Log.LogDebug((object)$"[EnemyTracker] Refreshed enemy list: {_enemies.Count} enemies found");
if (!num)
{
SelectValidEnemy();
}
}
private bool IsEnemyValid(EnemyIdentifier enemy)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)enemy == (Object)null)
{
return false;
}
if (!((Component)enemy).gameObject.activeInHierarchy)
{
return false;
}
Scene scene = ((Component)enemy).gameObject.scene;
if (!((Scene)(ref scene)).isLoaded)
{
return false;
}
if ((Object)(object)((Component)enemy).transform == (Object)null)
{
return false;
}
try
{
FieldInfo field = typeof(EnemyIdentifier).GetField("dead", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null && (bool)(field.GetValue(enemy) ?? ((object)false)))
{
return false;
}
}
catch
{
}
return true;
}
public void SelectNextEnemy()
{
if (_enemies.Count == 0)
{
RefreshEnemyList();
if (_enemies.Count == 0)
{
EnemySpectatePlugin.Instance.OnNoEnemiesAvailable();
return;
}
}
_currentEnemyIndex = (_currentEnemyIndex + 1) % _enemies.Count;
SelectValidEnemy();
}
public void SelectPreviousEnemy()
{
if (_enemies.Count == 0)
{
RefreshEnemyList();
if (_enemies.Count == 0)
{
EnemySpectatePlugin.Instance.OnNoEnemiesAvailable();
return;
}
}
_currentEnemyIndex = (_currentEnemyIndex - 1 + _enemies.Count) % _enemies.Count;
SelectValidEnemy();
}
private void SelectValidEnemy()
{
if (_enemies.Count == 0)
{
_currentEnemyIndex = -1;
EnemySpectatePlugin.Instance.OnEnemyChanged(null);
EnemySpectatePlugin.Instance.OnNoEnemiesAvailable();
return;
}
if (_currentEnemyIndex >= 0 && _currentEnemyIndex < _enemies.Count)
{
EnemyIdentifier val = _enemies[_currentEnemyIndex];
if (IsEnemyValid(val))
{
EnemySpectatePlugin.Instance.OnEnemyChanged(val);
return;
}
}
for (int i = 0; i < _enemies.Count; i++)
{
if (IsEnemyValid(_enemies[i]))
{
_currentEnemyIndex = i;
EnemySpectatePlugin.Instance.OnEnemyChanged(_enemies[i]);
return;
}
}
_currentEnemyIndex = -1;
EnemySpectatePlugin.Instance.OnEnemyChanged(null);
EnemySpectatePlugin.Instance.OnNoEnemiesAvailable();
}
public string GetEnemyDisplayName(EnemyIdentifier enemy)
{
if ((Object)(object)enemy == (Object)null)
{
return "None";
}
return ((Object)((Component)enemy).gameObject).name.Replace("(Clone)", "").Trim();
}
}
public class SpectatorCamera
{
private GameObject _gameObject;
private Camera _camera;
private EnemyIdentifier _target;
private EnemySpectatePlugin _plugin;
private Vector3 _currentPosition;
private Quaternion _currentRotation;
private Vector3 _velocity = Vector3.zero;
private Vector2 _rotationInput = Vector2.zero;
private Camera _originalCamera;
private int _originalCullingMask;
private AudioListener _originalAudioListener;
private bool _originalAudioListenerEnabled;
private AudioListener _spectatorAudioListener;
private List<Renderer> _hiddenRenderers = new List<Renderer>();
private float _cinematicAngle;
private Vector3 _cinematicCenter = Vector3.zero;
private Vector3 _orbitOffset = Vector3.up * 2f;
private Vector3 _orbitAngles = new Vector3(15f, 0f, 0f);
private static ManualLogSource Log => EnemySpectatePlugin.Log;
public Camera CameraComponent => _camera;
public EnemyIdentifier Target => _target;
public void Initialize(EnemySpectatePlugin plugin, EnemyIdentifier target)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Expected O, but got Unknown
//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
_plugin = plugin;
_target = target;
_gameObject = new GameObject("SpectatorCamera");
_camera = _gameObject.AddComponent<Camera>();
_camera.fieldOfView = _plugin.CameraFOV;
_camera.nearClipPlane = 0.1f;
_camera.farClipPlane = 1000f;
_camera.depth = 100f;
_camera.clearFlags = (CameraClearFlags)1;
_originalCamera = Camera.main;
if ((Object)(object)_originalCamera != (Object)null)
{
_originalCullingMask = _originalCamera.cullingMask;
_camera.cullingMask = _originalCullingMask;
Log.LogInfo((object)$"[SpectatorCamera] Stored original camera culling mask: {_originalCullingMask}");
}
Camera originalCamera = _originalCamera;
_originalAudioListener = ((originalCamera != null) ? ((Component)originalCamera).GetComponent<AudioListener>() : null);
if ((Object)(object)_originalAudioListener == (Object)null)
{
AudioListener[] source = Resources.FindObjectsOfTypeAll<AudioListener>();
_originalAudioListener = ((IEnumerable<AudioListener>)source).FirstOrDefault((Func<AudioListener, bool>)((AudioListener l) => ((Behaviour)l).isActiveAndEnabled));
}
if ((Object)(object)_originalAudioListener != (Object)null)
{
_originalAudioListenerEnabled = ((Behaviour)_originalAudioListener).enabled;
((Behaviour)_originalAudioListener).enabled = false;
Log.LogInfo((object)("[SpectatorCamera] Disabled original AudioListener on " + ((Object)((Component)_originalAudioListener).gameObject).name));
}
_spectatorAudioListener = _gameObject.AddComponent<AudioListener>();
Log.LogInfo((object)"[SpectatorCamera] Added AudioListener to spectator camera - audio will now be heard from camera position");
Object.DontDestroyOnLoad((Object)(object)_gameObject);
if ((Object)(object)_target != (Object)null)
{
UpdateCameraPosition();
_currentPosition = _gameObject.transform.position;
_currentRotation = _gameObject.transform.rotation;
}
Log.LogInfo((object)("[SpectatorCamera] Initialized with target: " + (((target != null) ? ((Object)target).name : null) ?? "null")));
Log.LogDebug((object)$"[SpectatorCamera] FOV={_camera.fieldOfView}, OrbitDist={_plugin.CameraOrbitDistance}, FollowDist={_plugin.CameraFollowDistance}");
}
public void Destroy()
{
Log.LogInfo((object)"[SpectatorCamera] Destroyed");
RestoreOriginalCamera();
if ((Object)(object)_gameObject != (Object)null)
{
try
{
Object.Destroy((Object)(object)_gameObject);
_gameObject = null;
_camera = null;
}
catch
{
}
}
}
public void SetTarget(EnemyIdentifier newTarget)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
_target = newTarget;
_rotationInput = Vector2.zero;
if ((Object)(object)_target != (Object)null)
{
_orbitAngles = new Vector3(15f, 0f, 0f);
UpdateCameraPosition();
_currentPosition = _gameObject.transform.position;
_currentRotation = _gameObject.transform.rotation;
}
Log.LogInfo((object)("[SpectatorCamera] Target changed to: " + (((newTarget != null) ? ((Object)newTarget).name : null) ?? "null")));
}
public void OnCameraModeChanged(SpectatorCameraMode mode)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
Log.LogInfo((object)$"[SpectatorCamera] Mode changed to: {mode}");
_rotationInput = Vector2.zero;
if (mode == SpectatorCameraMode.Cinematic)
{
_cinematicAngle = 0f;
_cinematicCenter = Vector3.zero;
}
if ((Object)(object)_target != (Object)null)
{
UpdateCameraPosition();
_currentPosition = _gameObject.transform.position;
_currentRotation = _gameObject.transform.rotation;
}
}
public void AddRotationInput(Vector2 delta)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
_rotationInput += delta;
}
public void AddScrollInput(float scroll)
{
if (_plugin.CameraMode == SpectatorCameraMode.Orbit)
{
float cameraOrbitDistance = _plugin.CameraOrbitDistance;
float cameraOrbitMinDistance = _plugin.CameraOrbitMinDistance;
float cameraOrbitMaxDistance = _plugin.CameraOrbitMaxDistance;
float cameraZoomSensitivity = _plugin.CameraZoomSensitivity;
cameraOrbitDistance -= scroll * cameraZoomSensitivity;
cameraOrbitDistance = Mathf.Clamp(cameraOrbitDistance, cameraOrbitMinDistance, cameraOrbitMaxDistance);
_plugin.CameraOrbitDistance = cameraOrbitDistance;
}
else if (_plugin.CameraMode == SpectatorCameraMode.Follow)
{
float cameraFollowDistance = _plugin.CameraFollowDistance;
float cameraFollowMinDistance = _plugin.CameraFollowMinDistance;
float cameraFollowMaxDistance = _plugin.CameraFollowMaxDistance;
float cameraZoomSensitivity2 = _plugin.CameraZoomSensitivity;
cameraFollowDistance -= scroll * cameraZoomSensitivity2;
cameraFollowDistance = Mathf.Clamp(cameraFollowDistance, cameraFollowMinDistance, cameraFollowMaxDistance);
_plugin.CameraFollowDistance = cameraFollowDistance;
}
else
{
float cameraCinematicDistance = _plugin.CameraCinematicDistance;
float cameraCinematicMinDistance = _plugin.CameraCinematicMinDistance;
float cameraCinematicMaxDistance = _plugin.CameraCinematicMaxDistance;
float cameraZoomSensitivity3 = _plugin.CameraZoomSensitivity;
cameraCinematicDistance -= scroll * cameraZoomSensitivity3;
cameraCinematicDistance = Mathf.Clamp(cameraCinematicDistance, cameraCinematicMinDistance, cameraCinematicMaxDistance);
_plugin.CameraCinematicDistance = cameraCinematicDistance;
}
}
public void UpdateCamera()
{
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
if (_plugin.CameraMode != SpectatorCameraMode.Cinematic && ((Object)(object)_target == (Object)null || !((Component)_target).gameObject.activeInHierarchy))
{
return;
}
if (((Vector2)(ref _rotationInput)).sqrMagnitude > 0.0001f)
{
if (_plugin.CameraMode == SpectatorCameraMode.Orbit)
{
_orbitAngles.y += _rotationInput.x * GetOrbitSensitivity();
_orbitAngles.x -= _rotationInput.y * GetOrbitSensitivity();
_orbitAngles.x = Mathf.Clamp(_orbitAngles.x, -80f, 80f);
}
_rotationInput = Vector2.zero;
}
Vector3 position;
Quaternion rotation;
if (_plugin.CameraMode == SpectatorCameraMode.Orbit)
{
CalculateOrbitTransform(out position, out rotation);
}
else if (_plugin.CameraMode == SpectatorCameraMode.Follow)
{
CalculateFollowTransform(out position, out rotation);
}
else
{
CalculateCinematicTransform(out position, out rotation);
}
_currentPosition = Vector3.SmoothDamp(_currentPosition, position, ref _velocity, 0.1f);
_currentRotation = Quaternion.Slerp(_currentRotation, rotation, Time.deltaTime * GetFollowSmoothing());
_gameObject.transform.SetPositionAndRotation(_currentPosition, _currentRotation);
}
public void LateUpdateCamera()
{
}
private float GetOrbitSensitivity()
{
return _plugin.CameraOrbitSensitivity;
}
private float GetFollowSmoothing()
{
return 10f;
}
private float GetCinematicOrbitSpeed()
{
return _plugin.CameraCinematicOrbitSpeed;
}
private float GetCinematicDistance()
{
return _plugin.CameraCinematicDistance;
}
private float GetCinematicMinDistance()
{
return _plugin.CameraCinematicMinDistance;
}
private float GetCinematicMaxDistance()
{
return _plugin.CameraCinematicMaxDistance;
}
private float GetCinematicHeightMultiplier()
{
return _plugin.CameraCinematicHeightMultiplier;
}
private void CalculateOrbitTransform(out Vector3 position, out Quaternion rotation)
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_target == (Object)null)
{
position = _gameObject.transform.position;
rotation = _gameObject.transform.rotation;
return;
}
Vector3 targetPosition = GetTargetPosition();
float cameraOrbitDistance = _plugin.CameraOrbitDistance;
Quaternion val = Quaternion.Euler(_orbitAngles.x, _orbitAngles.y, 0f);
Vector3 val2 = val * (Vector3.back * cameraOrbitDistance);
Vector3 val3 = targetPosition + _orbitOffset + val2;
Vector3 val4 = val3 - targetPosition;
Vector3 normalized = ((Vector3)(ref val4)).normalized;
float num = Vector3.Distance(targetPosition, val3);
RaycastHit val5 = default(RaycastHit);
if (Physics.SphereCast(targetPosition + _orbitOffset, 0.5f, normalized, ref val5, num, -1, (QueryTriggerInteraction)1))
{
float num2 = ((RaycastHit)(ref val5)).distance - 0.5f;
if (num2 > 1f)
{
val3 = targetPosition + _orbitOffset + normalized * num2;
}
}
position = val3;
rotation = val;
}
private void CalculateFollowTransform(out Vector3 position, out Quaternion rotation)
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_target == (Object)null)
{
position = _gameObject.transform.position;
rotation = _gameObject.transform.rotation;
return;
}
Transform transform = ((Component)_target).transform;
Vector3 position2 = transform.position;
float enemyHeight = GetEnemyHeight();
float num = enemyHeight * GetFollowHeightMultiplier();
Vector3 forward = transform.forward;
Vector3 up = transform.up;
Vector3 val = position2 - forward * GetFollowDistance() + up * num;
Vector3 val2 = val - position2;
Vector3 normalized = ((Vector3)(ref val2)).normalized;
float num2 = Vector3.Distance(position2, val);
RaycastHit val3 = default(RaycastHit);
if (Physics.SphereCast(position2 + Vector3.up * 0.5f, 0.5f, normalized, ref val3, num2, -1, (QueryTriggerInteraction)1))
{
float num3 = ((RaycastHit)(ref val3)).distance - 0.5f;
if (num3 > 1f)
{
val = position2 + normalized * num3;
}
}
position = val;
Vector3 val4 = position2 + up * (enemyHeight * 0.5f);
rotation = Quaternion.LookRotation(val4 - position, up);
}
private float GetEnemyHeight()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_target == (Object)null)
{
return 2f;
}
Collider component = ((Component)_target).GetComponent<Collider>();
Bounds bounds;
if ((Object)(object)component != (Object)null)
{
bounds = component.bounds;
return Mathf.Max(((Bounds)(ref bounds)).size.y, 0.5f);
}
Renderer componentInChildren = ((Component)_target).GetComponentInChildren<Renderer>();
if ((Object)(object)componentInChildren != (Object)null)
{
bounds = componentInChildren.bounds;
return Mathf.Max(((Bounds)(ref bounds)).size.y, 0.5f);
}
return 2f;
}
private float GetFollowHeightMultiplier()
{
return _plugin.CameraFollowHeightMultiplier;
}
private float GetFollowDistance()
{
return _plugin.CameraFollowDistance;
}
private void CalculateCinematicTransform(out Vector3 position, out Quaternion rotation)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_016d: Unknown result type (might be due to invalid IL or missing references)
//IL_0171: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_0179: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_014c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0215: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Unknown result type (might be due to invalid IL or missing references)
//IL_0221: Unknown result type (might be due to invalid IL or missing references)
//IL_0226: Unknown result type (might be due to invalid IL or missing references)
//IL_022b: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_0253: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_0280: Unknown result type (might be due to invalid IL or missing references)
//IL_029a: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c5: Unknown result type (might be due to invalid IL or missing references)
//IL_02cf: Unknown result type (might be due to invalid IL or missing references)
//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_0333: Unknown result type (might be due to invalid IL or missing references)
//IL_0335: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_035d: Unknown result type (might be due to invalid IL or missing references)
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
//IL_036c: Unknown result type (might be due to invalid IL or missing references)
//IL_0371: Unknown result type (might be due to invalid IL or missing references)
//IL_031d: Unknown result type (might be due to invalid IL or missing references)
//IL_0322: Unknown result type (might be due to invalid IL or missing references)
//IL_0326: Unknown result type (might be due to invalid IL or missing references)
//IL_032b: Unknown result type (might be due to invalid IL or missing references)
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
IReadOnlyList<EnemyIdentifier> readOnlyList = _plugin.EnemyTracker?.Enemies;
if (readOnlyList == null || readOnlyList.Count == 0)
{
position = _gameObject.transform.position;
rotation = _gameObject.transform.rotation;
return;
}
Vector3 val = Vector3.zero;
float num = 0f;
float num2 = float.MaxValue;
float num3 = float.MinValue;
int num4 = 0;
foreach (EnemyIdentifier item in readOnlyList)
{
if ((Object)(object)item != (Object)null && ((Component)item).gameObject.activeInHierarchy)
{
val += ((Component)item).transform.position;
Collider component = ((Component)item).GetComponent<Collider>();
if ((Object)(object)component != (Object)null)
{
float num5 = num;
Bounds bounds = component.bounds;
num = Mathf.Max(num5, ((Bounds)(ref bounds)).size.y);
float num6 = num2;
bounds = component.bounds;
num2 = Mathf.Min(num6, ((Bounds)(ref bounds)).min.y);
float num7 = num3;
bounds = component.bounds;
num3 = Mathf.Max(num7, ((Bounds)(ref bounds)).max.y);
}
num4++;
}
}
if (num4 == 0)
{
position = _gameObject.transform.position;
rotation = _gameObject.transform.rotation;
return;
}
val /= (float)num4;
_cinematicCenter = Vector3.Lerp(_cinematicCenter, val, Time.deltaTime * 10f);
float cinematicOrbitSpeed = GetCinematicOrbitSpeed();
_cinematicAngle += cinematicOrbitSpeed * Time.deltaTime;
if (_cinematicAngle >= 360f)
{
_cinematicAngle -= 360f;
}
float cinematicDistance = GetCinematicDistance();
float cinematicHeightMultiplier = GetCinematicHeightMultiplier();
float num8 = (num2 + num3) * 0.5f;
float num9 = (num3 - num2) * cinematicHeightMultiplier;
float num10 = _cinematicCenter.y + num9;
Vector3 val2 = Quaternion.Euler(0f, _cinematicAngle, 0f) * (Vector3.back * cinematicDistance);
Vector3 val3 = new Vector3(_cinematicCenter.x, num10, _cinematicCenter.z) + val2;
Vector3 val4 = val3 - new Vector3(_cinematicCenter.x, num10, _cinematicCenter.z);
Vector3 normalized = ((Vector3)(ref val4)).normalized;
float num11 = Vector3.Distance(new Vector3(_cinematicCenter.x, num10, _cinematicCenter.z), val3);
RaycastHit val5 = default(RaycastHit);
if (Physics.SphereCast(new Vector3(_cinematicCenter.x, num10, _cinematicCenter.z) + Vector3.up * 0.5f, 0.5f, normalized, ref val5, num11, -1, (QueryTriggerInteraction)1))
{
float num12 = ((RaycastHit)(ref val5)).distance - 0.5f;
if (num12 > 1f)
{
val3 = new Vector3(_cinematicCenter.x, num10, _cinematicCenter.z) + normalized * num12;
}
}
position = val3;
Vector3 val6 = default(Vector3);
((Vector3)(ref val6))..ctor(_cinematicCenter.x, num8, _cinematicCenter.z);
rotation = Quaternion.LookRotation(val6 - position, Vector3.up);
}
private Vector3 GetTargetPosition()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)_target == (Object)null)
{
return _gameObject.transform.position;
}
return ((Component)_target).transform.position + _orbitOffset;
}
private void UpdateCameraPosition()
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)_target == (Object)null))
{
Transform transform = ((Component)_target).transform;
Vector3 position = transform.position;
if (_plugin.CameraMode == SpectatorCameraMode.Orbit)
{
Quaternion val = Quaternion.Euler(_orbitAngles.x, _orbitAngles.y, 0f);
float cameraOrbitDistance = _plugin.CameraOrbitDistance;
Vector3 val2 = val * (Vector3.back * cameraOrbitDistance);
_gameObject.transform.SetPositionAndRotation(position + _orbitOffset + val2, val);
}
else
{
float enemyHeight = GetEnemyHeight();
float num = enemyHeight * GetFollowHeightMultiplier();
Vector3 forward = transform.forward;
Vector3 up = transform.up;
Vector3 val3 = position - forward * GetFollowDistance() + up * num;
Quaternion val4 = Quaternion.LookRotation(position + up * (enemyHeight * 0.5f) - val3, up);
_gameObject.transform.SetPositionAndRotation(val3, val4);
}
}
}
public void PrepareForSpectating()
{
Log.LogInfo((object)"[SpectatorCamera] Preparing for spectating - hiding original camera and player arms");
if ((Object)(object)_originalCamera != (Object)null)
{
try
{
_originalCamera.cullingMask = 0;
Log.LogInfo((object)"[SpectatorCamera] Original camera culling mask set to 0 (renders nothing)");
}
catch
{
}
}
HidePlayerArmRenderers();
}
public void RestoreOriginalCamera()
{
Log.LogInfo((object)"[SpectatorCamera] Restoring original camera and player arms");
if ((Object)(object)_originalCamera != (Object)null)
{
try
{
_originalCamera.cullingMask = _originalCullingMask;
Log.LogInfo((object)$"[SpectatorCamera] Original camera culling mask restored to {_originalCullingMask}");
}
catch
{
}
}
if ((Object)(object)_spectatorAudioListener != (Object)null)
{
try
{
Object.Destroy((Object)(object)_spectatorAudioListener);
_spectatorAudioListener = null;
Log.LogInfo((object)"[SpectatorCamera] Removed spectator AudioListener");
}
catch
{
}
}
if ((Object)(object)_originalAudioListener != (Object)null)
{
try
{
((Behaviour)_originalAudioListener).enabled = _originalAudioListenerEnabled;
Log.LogInfo((object)("[SpectatorCamera] Original AudioListener re-enabled on " + ((Object)((Component)_originalAudioListener).gameObject).name));
}
catch
{
}
}
ShowPlayerArmRenderers();
}
private void HidePlayerArmRenderers()
{
_hiddenRenderers.Clear();
try
{
GunControl instance = MonoSingleton<GunControl>.Instance;
if ((Object)(object)instance != (Object)null)
{
List<GameObject> list = new List<GameObject>();
if ((Object)(object)instance.currentWeapon != (Object)null)
{
list.Add(instance.currentWeapon);
Log.LogDebug((object)("[SpectatorCamera] Found currentWeapon: " + ((Object)instance.currentWeapon).name));
}
if (instance.allWeapons != null)
{
foreach (GameObject allWeapon in instance.allWeapons)
{
if ((Object)(object)allWeapon != (Object)null && !list.Contains(allWeapon))
{
list.Add(allWeapon);
Log.LogDebug((object)("[SpectatorCamera] Found weapon: " + ((Object)allWeapon).name));
}
}
}
foreach (GameObject item in list)
{
Renderer[] componentsInChildren = item.GetComponentsInChildren<Renderer>(true);
foreach (Renderer val in componentsInChildren)
{
if ((Object)(object)val != (Object)null && val.enabled)
{
val.enabled = false;
_hiddenRenderers.Add(val);
Log.LogDebug((object)("[SpectatorCamera] Hidden renderer: " + ((Object)((Component)val).gameObject).name + " (" + ((object)val).GetType().Name + ")"));
}
}
}
Log.LogInfo((object)$"[SpectatorCamera] Hidden {_hiddenRenderers.Count} player arm/weapon renderers via GunControl");
}
else
{
Log.LogWarning((object)"[SpectatorCamera] GunControl.Instance is null - using fallback search");
HidePlayerArmRenderersFallback();
}
}
catch (Exception ex)
{
Log.LogWarning((object)("[SpectatorCamera] Failed to hide arm renderers via GunControl: " + ex.Message));
try
{
HidePlayerArmRenderersFallback();
}
catch
{
}
}
}
private void HidePlayerArmRenderersFallback()
{
string[] source = new string[10] { "arm", "weapon", "fist", "gun", "firstperson", "fp_", "v1_arm", "player_arm", "v1model", "playermodel" };
try
{
Renderer[] array = Object.FindObjectsOfType<Renderer>();
foreach (Renderer val in array)
{
if (!((Object)(object)val == (Object)null))
{
string name = ((Object)((Component)val).gameObject).name.ToLower();
if (source.Any((string k) => name.Contains(k)) && val.enabled)
{
val.enabled = false;
_hiddenRenderers.Add(val);
Log.LogDebug((object)("[SpectatorCamera] Hidden renderer (fallback): " + ((Object)((Component)val).gameObject).name + " (" + ((object)val).GetType().Name + ")"));
}
}
}
}
catch (Exception ex)
{
Log.LogWarning((object)("[SpectatorCamera] Fallback arm hiding failed: " + ex.Message));
}
}
private void ShowPlayerArmRenderers()
{
int count = _hiddenRenderers.Count;
foreach (Renderer hiddenRenderer in _hiddenRenderers)
{
if ((Object)(object)hiddenRenderer != (Object)null)
{
try
{
hiddenRenderer.enabled = true;
}
catch
{
}
}
}
_hiddenRenderers.Clear();
Log.LogInfo((object)$"[SpectatorCamera] Restored {count} player arm/weapon renderers");
}
}
public class SpectatorUI
{
private GUIStyle _labelStyle;
private GUIStyle _titleStyle;
private GUIStyle _hintStyle;
private Texture2D _gradientTexture;
private Texture2D _hpBarBgTexture;
private Texture2D _hpBarFillTexture;
private Texture2D _hpBarFillLowTexture;
private Font _ultrakillFont;
private Rect _barRect;
private bool _stylesInitialized;
private bool _showNoEnemiesMessage;
private float _noEnemiesMessageTimer;
private const float BarHeight = 60f;
private const float BarPadding = 15f;
private static ManualLogSource Log => EnemySpectatePlugin.Log;
public void Initialize()
{
Log.LogInfo((object)"[SpectatorUI] Initialized (styles will be set up on first OnGUI)");
}
private void EnsureStylesInitialized()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Expected O, but got Unknown
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Expected O, but got Unknown
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0176: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Expected O, but got Unknown
if (!_stylesInitialized)
{
_ultrakillFont = LoadUltrakillFont();
if ((Object)(object)_ultrakillFont != (Object)null)
{
Log.LogInfo((object)"[SpectatorUI] Loaded ULTRAKILL font (VCR_OSD_MONO)");
}
else
{
Log.LogWarning((object)"[SpectatorUI] Could not load ULTRAKILL font, using default");
}
_gradientTexture = MakeGradientTexture(1, 4, Color.black, Color.red);
_hpBarBgTexture = MakeTex(1, 1, new Color(0.2f, 0.2f, 0.2f, 0.9f));
_hpBarFillTexture = MakeTex(1, 1, new Color(0.2f, 0.8f, 0.2f, 0.9f));
_hpBarFillLowTexture = MakeTex(1, 1, new Color(0.9f, 0.2f, 0.2f, 0.9f));
GUIStyle val = new GUIStyle(GUI.skin.label)
{
fontSize = 16
};
val.normal.textColor = Color.white;
val.alignment = (TextAnchor)3;
val.wordWrap = false;
val.font = _ultrakillFont;
_labelStyle = val;
GUIStyle val2 = new GUIStyle(GUI.skin.label)
{
fontSize = 20
};
val2.normal.textColor = Color.white;
val2.alignment = (TextAnchor)3;
val2.wordWrap = false;
val2.font = _ultrakillFont;
_titleStyle = val2;
GUIStyle val3 = new GUIStyle(GUI.skin.label)
{
fontSize = 12
};
val3.normal.textColor = new Color(1f, 0.5f, 0.5f);
val3.alignment = (TextAnchor)3;
val3.wordWrap = false;
val3.font = _ultrakillFont;
_hintStyle = val3;
_stylesInitialized = true;
Log.LogDebug((object)"[SpectatorUI] Styles initialized");
}
}
private Font LoadUltrakillFont()
{
try
{
Font[] array = Resources.FindObjectsOfTypeAll<Font>();
foreach (Font val in array)
{
if (((Object)val).name.ToLower().Contains("vcr") || ((Object)val).name.ToLower().Contains("osd") || ((Object)val).name.ToLower().Contains("mono"))
{
Log.LogDebug((object)("[SpectatorUI] Found font: " + ((Object)val).name));
return val;
}
}
string text = Path.Combine(Application.streamingAssetsPath, "cgef", "data", "flutter_assets", "assets", "fonts", "VCR_OSD_MONO.ttf");
if (File.Exists(text))
{
Log.LogDebug((object)("[SpectatorUI] Found font file at: " + text));
}
string[] array2 = new string[3] { "Fonts/VCR_OSD_MONO", "VCR_OSD_MONO", "Fonts/vcr_osd_mono" };
foreach (string text2 in array2)
{
Font val2 = Resources.Load<Font>(text2);
if ((Object)(object)val2 != (Object)null)
{
Log.LogDebug((object)("[SpectatorUI] Loaded font from Resources: " + text2));
return val2;
}
}
}
catch (Exception ex)
{
Log.LogWarning((object)("[SpectatorUI] Font load error: " + ex.Message));
}
return null;
}
private void OnDestroy()
{
if ((Object)(object)_gradientTexture != (Object)null)
{
Object.Destroy((Object)(object)_gradientTexture);
_gradientTexture = null;
}
}
public void OnEnemyChanged(EnemyIdentifier enemy)
{
}
public void ShowNoEnemiesMessage()
{
_showNoEnemiesMessage = true;
_noEnemiesMessageTimer = 3f;
}
public void OnGUI()
{
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_026d: Unknown result type (might be due to invalid IL or missing references)
//IL_0272: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_0293: Expected O, but got Unknown
if (!EnemySpectatePlugin.Instance.IsSpectating)
{
return;
}
EnsureStylesInitialized();
if (_showNoEnemiesMessage)
{
_noEnemiesMessageTimer -= Time.deltaTime;
if (_noEnemiesMessageTimer <= 0f)
{
_showNoEnemiesMessage = false;
}
}
float num = Screen.width;
float num2 = 60f;
_barRect = new Rect(0f, (float)Screen.height - num2, num, num2);
GUI.DrawTexture(_barRect, (Texture)(object)_gradientTexture, (ScaleMode)0);
GUI.Box(new Rect(0f, (float)Screen.height - num2 - 1f, num, 1f), "", GUI.skin.box);
GUILayout.BeginArea(_barRect);
GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
GUILayout.Space(15f);
EnemyIdentifier val = EnemySpectatePlugin.Instance.EnemyTracker?.CurrentEnemy;
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
GUILayout.Space(6f);
string text = ((EnemySpectatePlugin.Instance.CameraMode == SpectatorCameraMode.Cinematic) ? "EVERY ENEMY" : (((Object)(object)val != (Object)null) ? EnemySpectatePlugin.Instance.EnemyTracker.GetEnemyDisplayName(val) : ((!_showNoEnemiesMessage) ? "None" : "NO ENEMIES FOUND")));
GUILayout.Label("NOW SPECTATING: " + text, _titleStyle, Array.Empty<GUILayoutOption>());
string text2 = "";
if ((Object)(object)val != (Object)null)
{
int num3 = EnemySpectatePlugin.Instance.EnemyTracker.CurrentEnemyIndex + 1;
int enemyCount = EnemySpectatePlugin.Instance.EnemyTracker.EnemyCount;
text2 = string.Format(arg2: (EnemySpectatePlugin.Instance.CameraMode == SpectatorCameraMode.Orbit) ? "ORBIT" : ((EnemySpectatePlugin.Instance.CameraMode != SpectatorCameraMode.Follow) ? "CINEMATIC" : "FOLLOW"), format: "Enemy {0}/{1} | Mode: {2} | SPACE: Change MMB: Rotate Scroll: Zoom F5: Exit", arg0: num3, arg1: enemyCount);
}
else if (EnemySpectatePlugin.Instance.CameraMode == SpectatorCameraMode.Cinematic)
{
int enemyCount2 = EnemySpectatePlugin.Instance.EnemyTracker.EnemyCount;
text2 = $"CINEMATIC MODE | {enemyCount2} enemies | Scroll: Zoom F5: Exit";
}
else
{
text2 = "No enemies available | F5: Exit Spectator";
}
GUILayout.Label(text2, _hintStyle, Array.Empty<GUILayoutOption>());
GUILayout.Space(6f);
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
if ((Object)(object)val != (Object)null)
{
DrawHPBar(val);
}
else
{
GUILayout.BeginVertical(Array.Empty<GUILayoutOption>());
GUILayout.Space(6f);
GUIStyle val2 = new GUIStyle(_hintStyle)
{
alignment = (TextAnchor)5
};
val2.normal.textColor = Color.red;
GUILayout.Label("SPECTATOR ACTIVE", val2, Array.Empty<GUILayoutOption>());
GUILayout.Space(6f);
GUILayout.EndVertical();
}
GUILayout.Space(15f);
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
private void DrawHPBar(EnemyIdentifier enemy)
{
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Expected O, but got Unknown
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Expected O, but got Unknown
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_022d: Unknown result type (might be due to invalid IL or missing references)
//IL_024b: Unknown result type (might be due to invalid IL or missing references)
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Expected O, but got Unknown
//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
//IL_02ab: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02c6: Expected O, but got Unknown
//IL_035b: Unknown result type (might be due to invalid IL or missing references)
//IL_0360: Unknown result type (might be due to invalid IL or missing references)
//IL_0367: Unknown result type (might be due to invalid IL or missing references)
//IL_0374: Expected O, but got Unknown
//IL_0314: Unknown result type (might be due to invalid IL or missing references)
//IL_031e: Unknown result type (might be due to invalid IL or missing references)
//IL_0323: Unknown result type (might be due to invalid IL or missing references)
//IL_0335: Expected O, but got Unknown
try
{
float num = 0f;
float num2 = 0f;
FieldInfo field = typeof(EnemyIdentifier).GetField("health", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
num = (float)(field.GetValue(enemy) ?? ((object)0f));
}
Enemy component = ((Component)enemy).GetComponent<Enemy>();
if ((Object)(object)component != (Object)null)
{
FieldInfo field2 = typeof(Enemy).GetField("originalHealth", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field2 != null)
{
num2 = (float)(field2.GetValue(component) ?? ((object)0f));
}
}
if (num2 > 0f)
{
FieldInfo field3 = typeof(EnemyIdentifier).GetField("totalHealthModifier", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field3 != null)
{
float num3 = (float)(field3.GetValue(enemy) ?? ((object)1f));
num2 *= num3;
}
}
if (num2 <= 0f)
{
num2 = num;
}
float num4 = ((num2 > 0f) ? Mathf.Clamp01(num / num2) : 1f);
Texture2D background = MakeTex(1, 1, Color.black);
Texture2D background2 = ((num4 > 0.3f) ? _hpBarFillTexture : _hpBarFillLowTexture);
GUIStyle val = new GUIStyle(_hintStyle)
{
fontSize = 16
};
val.normal.textColor = Color.white;
val.alignment = (TextAnchor)4;
val.font = _ultrakillFont;
GUIStyle val2 = val;
GUIStyle val3 = new GUIStyle(_hintStyle)
{
fontSize = 10
};
val3.normal.textColor = Color.white;
val3.alignment = (TextAnchor)4;
val3.font = _ultrakillFont;
GUIStyle val4 = val3;
GUILayout.BeginHorizontal((GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(24f) });
GUILayout.Label("+", val2, (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Width(28f) });
GUILayout.BeginVertical((GUILayoutOption[])(object)new GUILayoutOption[2]
{
GUILayout.Width(220f),
GUILayout.Height(26f)
});
GUILayout.Space(3f);
Rect rect = GUILayoutUtility.GetRect(0f, 0f, (GUILayoutOption[])(object)new GUILayoutOption[2]
{
GUILayout.ExpandWidth(true),
GUILayout.Height(20f)
});
Rect val5 = new Rect(((Rect)(ref rect)).x, ((Rect)(ref rect)).y, ((Rect)(ref rect)).width, ((Rect)(ref rect)).height);
GUIStyle val6 = new GUIStyle();
val6.normal.background = background;
GUI.Box(val5, "", val6);
Rect val7 = new Rect(((Rect)(ref rect)).x + 1f, ((Rect)(ref rect)).y + 1f, ((Rect)(ref rect)).width - 2f, ((Rect)(ref rect)).height - 2f);
GUIStyle val8 = new GUIStyle();
val8.normal.background = _hpBarBgTexture;
GUI.Box(val7, "", val8);
if (num4 > 0f)
{
float num5 = Mathf.Max(1f, (((Rect)(ref rect)).width - 4f) * num4);
Rect val9 = new Rect(((Rect)(ref rect)).x + 2f, ((Rect)(ref rect)).y + 2f, num5, ((Rect)(ref rect)).height - 4f);
GUIStyle val10 = new GUIStyle();
val10.normal.background = background2;
GUI.Box(val9, "", val10);
}
string text = $"{Mathf.CeilToInt(num)} / {Mathf.CeilToInt(num2)}";
GUI.Label(val7, text, new GUIStyle(val4)
{
alignment = (TextAnchor)4,
fontSize = 12
});
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
catch (Exception ex)
{
Log.LogDebug((object)("[SpectatorUI] HP bar error: " + ex.Message));
}
}
private Texture2D MakeTex(int width, int height, Color col)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
Color[] array = (Color[])(object)new Color[width * height];
for (int i = 0; i < array.Length; i++)
{
array[i] = col;
}
Texture2D val = new Texture2D(width, height);
val.SetPixels(array);
val.Apply();
return val;
}
private Texture2D MakeGradientTexture(int width, int height, Color topColor, Color bottomColor)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
Color[] array = (Color[])(object)new Color[width * height];
for (int i = 0; i < height; i++)
{
float num = (float)i / (float)Mathf.Max(height - 1, 1);
Color val = Color.Lerp(topColor, bottomColor, num);
for (int j = 0; j < width; j++)
{
array[i * width + j] = val;
}
}
Texture2D val2 = new Texture2D(width, height);
val2.SetPixels(array);
val2.Apply();
return val2;
}
}
}