Decompiled source of LookAtEnemy v1.1.0

UltrakillLookAtEnemy.dll

Decompiled an hour ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("UltrakillLookAtEnemy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UltrakillLookAtEnemy")]
[assembly: AssemblyTitle("UltrakillLookAtEnemy")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace UltrakillLookAtEnemy
{
	[BepInPlugin("com.fidel.ultrakill.lookat", "LookAtEnemy", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				new Harmony("com.fidel.ultrakill.lookat").PatchAll();
				((BaseUnityPlugin)this).Logger.LogInfo((object)"LookAtEnemy: Unified Patch Applied.");
			}
			catch (Exception arg)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)$"LookAtEnemy: Harmony patch failed: {arg}");
			}
		}
	}
	[HarmonyPatch(typeof(CameraController), "LateUpdate")]
	public class LookAtEnemyUnifiedPatch
	{
		private const float heightOffset = 2f;

		private const float scanInterval = 0.1f;

		private static bool isEnabled = true;

		private static float nextScanTime = 0f;

		private static Transform? currentTarget = null;

		[HarmonyPostfix]
		private static void Postfix(CameraController __instance)
		{
			//IL_024b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0250: Unknown result type (might be due to invalid IL or missing references)
			//IL_025a: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0264: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_026e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0281: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Unknown result type (might be due to invalid IL or missing references)
			//IL_0298: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown((KeyCode)287))
			{
				isEnabled = !isEnabled;
				if (!isEnabled)
				{
					currentTarget = null;
				}
			}
			if (!isEnabled)
			{
				return;
			}
			if (Time.time >= nextScanTime)
			{
				nextScanTime = Time.time + 0.1f;
				float num = 150f;
				Transform val = null;
				EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
				EnemyIdentifier[] array2 = array;
				foreach (EnemyIdentifier val2 in array2)
				{
					if (!((Object)(object)val2 == (Object)null) && ((Component)val2).gameObject.activeInHierarchy && !((Object)((Component)val2).gameObject).name.ToLower().Contains("idol") && !val2.dead && !(val2.health <= 0f))
					{
						float num2 = Vector3.Distance(((Component)__instance).transform.position, ((Component)val2).transform.position);
						if (num2 < num)
						{
							num = num2;
							val = ((Component)val2).transform;
						}
					}
				}
				Coin[] array3 = Object.FindObjectsOfType<Coin>();
				Coin[] array4 = array3;
				foreach (Coin val3 in array4)
				{
					if (!((Object)(object)val3 == (Object)null) && ((Component)val3).gameObject.activeInHierarchy)
					{
						float num3 = Vector3.Distance(((Component)__instance).transform.position, ((Component)val3).transform.position);
						if (num3 < num)
						{
							num = num3;
							val = ((Component)val3).transform;
						}
					}
				}
				currentTarget = val;
			}
			if (!((Object)(object)currentTarget != (Object)null) || !((Component)currentTarget).gameObject.activeInHierarchy)
			{
				return;
			}
			EnemyIdentifier component = ((Component)currentTarget).GetComponent<EnemyIdentifier>();
			if ((Object)(object)component != (Object)null && (component.dead || component.health <= 0f))
			{
				currentTarget = null;
				return;
			}
			Vector3 val4 = currentTarget.position + Vector3.up * 2f;
			Vector3 val5 = val4 - ((Component)__instance).transform.position;
			Vector3 normalized = ((Vector3)(ref val5)).normalized;
			float num4 = (0f - Mathf.Asin(normalized.y)) * 57.29578f;
			float num5 = Mathf.Atan2(normalized.x, normalized.z) * 57.29578f;
			__instance.rotationX = num4;
			__instance.rotationY = num5;
			((Component)__instance).transform.rotation = Quaternion.Euler(num4, num5, 0f);
			if ((Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null)
			{
				((Component)MonoSingleton<NewMovement>.Instance).transform.rotation = Quaternion.Euler(0f, num5, 0f);
			}
		}
	}
}