using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("StyleEqQuality")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.3.0")]
[assembly: AssemblyInformationalVersion("1.0.3")]
[assembly: AssemblyProduct("StyleEqQuality")]
[assembly: AssemblyTitle("StyleEqQuality")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.3.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StyleEqQuality
{
[BepInPlugin("StyleEqQuality", "StyleEqQuality", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private PrefsManager pm;
private StyleHUD shud;
private int oldSR = -1;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
SceneManager.sceneLoaded += Refetch;
Logger.LogInfo((object)"Plugin StyleEqQuality is loaded!");
}
private void Refetch(Scene _, LoadSceneMode __)
{
pm = MonoSingleton<PrefsManager>.Instance;
shud = Object.FindObjectOfType<StyleHUD>();
}
private void Update()
{
if (!((Object)(object)pm == (Object)null) && !((Object)(object)shud == (Object)null) && oldSR != shud.rankIndex)
{
pm.SetInt("pixelization", Math.Min(7 - shud.rankIndex, 6));
pm.SetInt("colorCompression", Math.Max(5 - shud.rankIndex, 0));
oldSR = shud.rankIndex;
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "StyleEqQuality";
public const string PLUGIN_NAME = "StyleEqQuality";
public const string PLUGIN_VERSION = "1.0.3";
}
}