using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MauriceBeamLaser")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Maurice Beam Laser")]
[assembly: AssemblyTitle("MauriceBeamLaser")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MauriceBeamLaser
{
[BepInPlugin("ultrakill.mauricebeamlaser", "Maurice Beam Laser", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
new Harmony("com.Vhellreap1.mauricebeamlaser").PatchAll();
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin ultrakill.mauricebeamlaser is loaded!");
((Object)((Component)this).gameObject).hideFlags = (HideFlags)4;
}
}
internal static class MyPluginInfo
{
public const string PLUGIN_GUID = "ultrakill.mauricebeamlaser";
public const string PLUGIN_NAME = "Maurice Beam Laser";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace MauriceBeamLaserMod
{
[HarmonyPatch(typeof(MaliciousFace), "Start")]
public static class MaliciousFaceStartPatch
{
private static void Postfix(MaliciousFace __instance)
{
if ((Object)(object)((Component)__instance).GetComponent<MauriceLaser>() == (Object)null)
{
((Component)__instance).gameObject.AddComponent<MauriceLaser>();
}
}
}
public class MauriceLaser : MonoBehaviour
{
private const bool ShowWhileCharging = true;
private const float MaxLaserDistance = 200f;
private const float LaserWidth = 0.1f;
private static readonly Color LaserColor = ParseColor("#fab534");
private static readonly FieldInfo CurrentChargeEffectField = AccessTools.Field(typeof(MaliciousFace), "currentCE");
private static readonly FieldInfo ChargeEndedField = AccessTools.Field(typeof(MaliciousFace), "chargeEnded");
private static readonly FieldInfo BeamFiringField = AccessTools.Field(typeof(MaliciousFace), "beamFiring");
private static readonly FieldInfo PredictedPosField = AccessTools.Field(typeof(MaliciousFace), "predictedPlayerPos");
private MaliciousFace face;
private EnemyIdentifier eid;
private LineRenderer line;
private static Color ParseColor(string hex)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Color val = default(Color);
return ColorUtility.TryParseHtmlString(hex, ref val) ? val : Color.yellow;
}
private void Awake()
{
face = ((Component)this).GetComponent<MaliciousFace>();
eid = ((Component)this).GetComponent<EnemyIdentifier>();
if (CurrentChargeEffectField == null || ChargeEndedField == null || BeamFiringField == null || PredictedPosField == null)
{
Debug.LogError((object)"[MauriceBeamLaser] MaliciousFace files not found.");
((Behaviour)this).enabled = false;
}
else
{
CreateLine();
}
}
private void CreateLine()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Expected O, but got Unknown
GameObject val = new GameObject("MauriceBeamLaser_Line");
val.transform.SetParent(((Component)this).transform, false);
line = val.AddComponent<LineRenderer>();
line.useWorldSpace = true;
line.positionCount = 2;
line.startWidth = 0.1f;
line.endWidth = 0.1f;
line.startColor = LaserColor;
line.endColor = LaserColor;
((Renderer)line).shadowCastingMode = (ShadowCastingMode)0;
((Renderer)line).receiveShadows = false;
((Renderer)line).enabled = false;
Shader val2 = Shader.Find("Sprites/Default");
if ((Object)(object)val2 == (Object)null)
{
val2 = Shader.Find("UI/Default");
}
if ((Object)(object)val2 != (Object)null)
{
((Renderer)line).material = new Material(val2);
}
else
{
Debug.LogWarning((object)"[MauriceBeamLaser] Error: No shader found.");
}
}
private void OnDisable()
{
if ((Object)(object)line != (Object)null)
{
((Renderer)line).enabled = false;
}
}
private void LateUpdate()
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
if (!ShouldShow(out var locked))
{
((Renderer)line).enabled = false;
return;
}
Transform mouth = face.mouth;
Vector3 position = mouth.position;
Vector3 val = mouth.forward;
if (locked)
{
Vector3 val2 = (Vector3)PredictedPosField.GetValue(face);
Vector3 val3 = val2 - position;
if (((Vector3)(ref val3)).sqrMagnitude > 0.0001f && Vector3.Angle(val3, mouth.forward) <= 20f)
{
val = ((Vector3)(ref val3)).normalized;
}
}
Vector3 val4 = position + val * 200f;
RaycastHit val5 = default(RaycastHit);
if (Physics.Raycast(position, val, ref val5, 200f, LayerMask.op_Implicit(LayerMaskDefaults.Get((LMD)1))))
{
val4 = ((RaycastHit)(ref val5)).point;
}
line.SetPosition(0, position);
line.SetPosition(1, val4);
((Renderer)line).enabled = true;
}
private bool ShouldShow(out bool locked)
{
locked = false;
if ((Object)(object)face == (Object)null || (Object)(object)face.mouth == (Object)null || (Object)(object)eid == (Object)null || eid.dead)
{
return false;
}
object? value = CurrentChargeEffectField.GetValue(face);
GameObject val = (GameObject)((value is GameObject) ? value : null);
if ((Object)(object)val == (Object)null)
{
return false;
}
bool flag = (bool)ChargeEndedField.GetValue(face);
if ((bool)BeamFiringField.GetValue(face))
{
locked = true;
return true;
}
return !flag;
}
}
}