bitmotte.HALT.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Decorators;
using PluginConfig.API.Fields;
using PluginConfig.API.Functionals;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Audio;
using UnityEngine.Events;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.HALT")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("HALT")]
[assembly: AssemblyTitle("bitmotte.HALT")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HALT
{
	public static class BundleTool
	{
		public static AssetBundle Load(string fileName)
		{
			return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
		}
	}
	public static class Configurator
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static OnClick <0>__OpenDiscord;
		}

		public static FloatField chance;

		public static BoolField music;

		public static ButtonField joinDC;

		public static PluginConfigurator CreateConfigurator()
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Expected O, but got Unknown
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected O, but got Unknown
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Expected O, but got Unknown
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Expected O, but got Unknown
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009f: Expected O, but got Unknown
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Expected O, but got Unknown
			PluginConfigurator val = PluginConfigurator.Create("HALT", "bitmotte.HALT");
			chance = new FloatField(val.rootPanel, "Chance ( % )", "chance", 0.1f);
			music = new BoolField(val.rootPanel, "Change Music", "music", true);
			ConfigSpace val2 = new ConfigSpace(val.rootPanel, 15f);
			ConfigHeader val3 = new ConfigHeader(val.rootPanel, "Join my discord for sneak peeks,devlogs,and the possibility to test my mods early ! !", 20, (TextAlignmentOptions)513);
			joinDC = new ButtonField(val.rootPanel, "Join my Discord", "joinDC");
			ConfigSpace val4 = new ConfigSpace(val.rootPanel, 15f);
			ButtonField obj = joinDC;
			object obj2 = <>O.<0>__OpenDiscord;
			if (obj2 == null)
			{
				OnClick val5 = OpenDiscord;
				<>O.<0>__OpenDiscord = val5;
				obj2 = (object)val5;
			}
			obj.onClick += (OnClick)obj2;
			return val;
		}

		private static void OpenDiscord()
		{
			Process.Start("https://discord.gg/PjSpcEvuB7");
		}
	}
	public static class EmbeddedAccess
	{
		public static byte[] AccessFile(string fileName)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			byte[] array;
			using (Stream stream = executingAssembly.GetManifestResourceStream("HALT.resources." + fileName))
			{
				if (stream == null)
				{
					return null;
				}
				array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
			}
			return array;
		}
	}
	public class HALTPowerManager : MonoSingleton<HALTPowerManager>
	{
		private MusicManager mm;

		private AudioSource musicSource;

		private int powerCount;

		private int prevPowerCount;

		private bool sharted;

		public int PowerCount
		{
			get
			{
				return powerCount;
			}
			set
			{
				prevPowerCount = powerCount;
				powerCount = value;
				Check();
			}
		}

		public void Start()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			if (!sharted)
			{
				sharted = true;
				mm = MonoSingleton<MusicManager>.Instance;
				musicSource = ((Component)this).gameObject.AddComponent<AudioSource>();
				musicSource.clip = Addressables.LoadAssetAsync<AudioClip>((object)"Assets/Music/8-3.wav").WaitForCompletion();
				musicSource.outputAudioMixerGroup = Addressables.LoadAssetAsync<AudioMixerGroup>((object)"MusicAudio").WaitForCompletion();
				AudioSourceExtensions.SetSpatialBlend(musicSource, 0f);
				musicSource.loop = true;
				musicSource.Stop();
			}
		}

		private void Check()
		{
			Start();
			if (!((Object)(object)mm == (Object)null))
			{
				if (powerCount == 1 && prevPowerCount == 0 && Configurator.music.value)
				{
					musicSource.Play();
					mm.volume = 0f;
				}
				if (powerCount == 0)
				{
					musicSource.Stop();
					mm.volume = mm.defaultVolume;
				}
			}
		}

		public void Decrement()
		{
			PowerCount--;
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
	public static class patcg
	{
		private static void Prefix(EnemyIdentifier __instance)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Invalid comparison between Unknown and I4
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Invalid comparison between Unknown and I4
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Invalid comparison between Unknown and I4
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Expected O, but got Unknown
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Expected O, but got Unknown
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Expected O, but got Unknown
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Expected O, but got Unknown
			if ((int)__instance.enemyType == 40 || (int)__instance.enemyType == 21 || (int)__instance.enemyType == 39)
			{
				return;
			}
			float num = Random.Range(0f, 100f);
			if (num < Configurator.chance.value)
			{
				GameObject val = Object.Instantiate<GameObject>(AssetHelper.LoadPrefab("Assets/Prefabs/Enemies/PowerWithSpawnEffect.prefab"));
				val.transform.parent = ((Component)__instance).transform.parent;
				if ((int)__instance.enemyType == 4)
				{
					val.transform.parent = ((Component)__instance).transform.parent.parent;
				}
				val.transform.position = ((Component)__instance).transform.position;
				val.transform.rotation = ((Component)__instance).transform.rotation;
				PowerIntro component = val.GetComponent<PowerIntro>();
				component.introOverride = Addressables.LoadAssetAsync<AudioClip>((object)"Assets/Sounds/Voices/Power/pow_SpecialIntro1.ogg").WaitForCompletion();
				component.animationSpeedMultiplier = 1f;
				SubtitledAudioSource val2 = val.AddComponent<SubtitledAudioSource>();
				SubtitleDataLine val3 = new SubtitleDataLine();
				val3.subtitle = "HALT!";
				val3.time = 0f;
				SubtitleDataLine val4 = new SubtitleDataLine();
				val4.subtitle = "Where is Gabriel and what have you done to him?";
				val4.time = 1f;
				SubtitleData val5 = new SubtitleData();
				val5.lines = (SubtitleDataLine[])(object)new SubtitleDataLine[2] { val3, val4 };
				val2.subtitles = val5;
				val2.audioSource = val.GetComponent<AudioSource>();
				if ((Object)(object)MonoSingleton<HALTPowerManager>.Instance == (Object)null)
				{
					GameObject val6 = new GameObject("HALT Power Manager");
					val6.AddComponent<HALTPowerManager>();
				}
				MonoSingleton<HALTPowerManager>.Instance.PowerCount++;
				UnityEvent val7 = new UnityEvent();
				val7.AddListener(new UnityAction(MonoSingleton<HALTPowerManager>.Instance.Decrement));
				val.GetComponentInChildren<EnemyIdentifier>().onDeath = val7;
				Object.Destroy((Object)(object)((Component)__instance).gameObject);
			}
		}
	}
	[BepInPlugin("bitmotte.HALT", "HALT", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static PluginConfigurator config;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin bitmotte.HALT is loaded!");
			Harmony val = new Harmony("bitmotte.HALT");
			val.PatchAll();
			config = Configurator.CreateConfigurator();
			SceneManager.sceneLoaded += OnSceneLoad;
		}

		private void OnSceneLoad(Scene scene, LoadSceneMode mode)
		{
		}
	}
	public static class SetupResource
	{
		public static GameObject FixShader(GameObject gameObject)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader;
			SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
			foreach (SkinnedMeshRenderer val in componentsInChildren)
			{
				Material[] materials = ((Renderer)val).materials;
				foreach (Material val2 in materials)
				{
					if (((Object)val2.shader).name == "ULTRAKILL/Master")
					{
						val2.shader = shader;
					}
					if (((Object)val2.shader).name == "Hidden/InternalErrorShader")
					{
						val2.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
					}
				}
			}
			MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val3 in componentsInChildren2)
			{
				Material[] materials2 = ((Renderer)val3).materials;
				foreach (Material val4 in materials2)
				{
					val4.shader = shader;
				}
			}
			return gameObject;
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "bitmotte.HALT";

		public const string PLUGIN_NAME = "HALT";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}