using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LinguiniKill;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;
using UnityEngine.UIElements;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.LinguiniKill")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0")]
[assembly: AssemblyProduct("LinguiniKill")]
[assembly: AssemblyTitle("bitmotte.LinguiniKill")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public class Ensure : MonoBehaviour
{
public Texture2D tex;
private void Awake()
{
((MonoBehaviour)this).Invoke("Mostlys", 1f);
}
private void Mostlys()
{
((Component)this).gameObject.GetComponent<Renderer>().material.mainTexture = (Texture)(object)tex;
}
}
public static class ImageLoader
{
public static Texture2D LoadPNG(string filePath)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Expected O, but got Unknown
Texture2D val = null;
if (File.Exists(filePath))
{
byte[] array = File.ReadAllBytes(filePath);
Plugin.Logger.LogInfo((object)"YES");
val = new Texture2D(2, 2);
ImageConversion.LoadImage(val, array);
((Texture)val).filterMode = (FilterMode)0;
}
Plugin.Logger.LogInfo((object)val);
return val;
}
}
namespace LinguiniKill
{
public static class BundleTool
{
public static AssetBundle Load(string fileName)
{
return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
}
}
public static class EmbeddedAccess
{
public static byte[] AccessFile(string fileName)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
byte[] array;
using (Stream stream = executingAssembly.GetManifestResourceStream("LinguiniKill.resources." + fileName))
{
if (stream == null)
{
return null;
}
array = new byte[stream.Length];
stream.Read(array, 0, array.Length);
}
return array;
}
}
[HarmonyPatch(typeof(EnemyIdentifier), "Awake")]
public static class patcg
{
private static void Postfix(EnemyIdentifier __instance)
{
Renderer[] componentsInChildren = ((Component)__instance).gameObject.GetComponentsInChildren<Renderer>();
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Texture2D mainTexture = ImageLoader.LoadPNG(Assembly.GetExecutingAssembly().Location.Replace("bitmotte.LinguiniKill.dll", "oce.jpg") ?? "");
val.material.mainTexture = (Texture)(object)mainTexture;
}
}
}
[BepInPlugin("bitmotte.LinguiniKill", "LinguiniKill", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin bitmotte.LinguiniKill is loaded!");
Harmony val = new Harmony("bitmotte.LinguiniKill");
val.PatchAll();
SceneManager.sceneLoaded += OnSceneLoad;
}
private void OnSceneLoad(Scene scene, LoadSceneMode mode)
{
//IL_020d: Unknown result type (might be due to invalid IL or missing references)
//IL_021c: Unknown result type (might be due to invalid IL or missing references)
GameObject[] rootGameObjects = ((Scene)(ref scene)).GetRootGameObjects();
Renderer[] array = Array.Empty<Renderer>();
Image[] array2 = Array.Empty<Image>();
Texture2D val = ImageLoader.LoadPNG(Assembly.GetExecutingAssembly().Location.Replace("bitmotte.LinguiniKill.dll", "oce.jpg") ?? "");
GameObject[] array3 = rootGameObjects;
foreach (GameObject val2 in array3)
{
Renderer[] array4 = array;
Renderer[] componentsInChildren = val2.GetComponentsInChildren<Renderer>();
int num = 0;
Renderer[] array5 = (Renderer[])(object)new Renderer[array4.Length + componentsInChildren.Length];
ReadOnlySpan<Renderer> readOnlySpan = new ReadOnlySpan<Renderer>(array4);
readOnlySpan.CopyTo(new Span<Renderer>(array5).Slice(num, readOnlySpan.Length));
num += readOnlySpan.Length;
ReadOnlySpan<Renderer> readOnlySpan2 = new ReadOnlySpan<Renderer>(componentsInChildren);
readOnlySpan2.CopyTo(new Span<Renderer>(array5).Slice(num, readOnlySpan2.Length));
num += readOnlySpan2.Length;
array = array5;
Image[] array6 = array2;
Image[] componentsInChildren2 = val2.GetComponentsInChildren<Image>();
num = 0;
Image[] array7 = (Image[])(object)new Image[array6.Length + componentsInChildren2.Length];
ReadOnlySpan<Image> readOnlySpan3 = new ReadOnlySpan<Image>(array6);
readOnlySpan3.CopyTo(new Span<Image>(array7).Slice(num, readOnlySpan3.Length));
num += readOnlySpan3.Length;
ReadOnlySpan<Image> readOnlySpan4 = new ReadOnlySpan<Image>(componentsInChildren2);
readOnlySpan4.CopyTo(new Span<Image>(array7).Slice(num, readOnlySpan4.Length));
num += readOnlySpan4.Length;
array2 = array7;
}
Renderer[] array8 = array;
foreach (Renderer val3 in array8)
{
if (((Object)((Component)val3).gameObject).name != "Quad")
{
val3.material.mainTexture = (Texture)(object)val;
Ensure ensure = ((Component)val3).gameObject.AddComponent<Ensure>();
ensure.tex = val;
}
}
Image[] array9 = array2;
foreach (Image val4 in array9)
{
val4.sprite = Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0.5f, 0.5f), 100f);
}
}
}
public static class SetupResource
{
public static GameObject FixShader(GameObject gameObject)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
Shader shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader;
SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (SkinnedMeshRenderer val in componentsInChildren)
{
Material[] materials = ((Renderer)val).materials;
foreach (Material val2 in materials)
{
if (((Object)val2.shader).name == "ULTRAKILL/Master")
{
val2.shader = shader;
}
if (((Object)val2.shader).name == "Hidden/InternalErrorShader")
{
val2.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
}
}
}
MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val3 in componentsInChildren2)
{
Material[] materials2 = ((Renderer)val3).materials;
foreach (Material val4 in materials2)
{
val4.shader = shader;
}
}
return gameObject;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "bitmotte.LinguiniKill";
public const string PLUGIN_NAME = "LinguiniKill";
public const string PLUGIN_VERSION = "1.1.0";
}
}