Decompiled source of StyleVision v1.0.1

bitmotte.StyleVision.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Decorators;
using PluginConfig.API.Fields;
using PluginConfig.API.Functionals;
using SettingsMenu.Models;
using TMPro;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("bitmotte.StyleVision")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StyleVision")]
[assembly: AssemblyTitle("bitmotte.StyleVision")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace StyleVision
{
	public static class BundleTool
	{
		public static AssetBundle Load(string fileName)
		{
			return AssetBundle.LoadFromMemory(EmbeddedAccess.AccessFile(fileName));
		}
	}
	public static class Configurator
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static OnClick <0>__OpenDiscord;
		}

		public static FloatSliderField curve;

		public static BoolField pixel;

		public static BoolField dither;

		public static BoolField texture;

		public static BoolField vertex;

		public static BoolField color;

		public static ButtonField joinDC;

		public static PluginConfigurator CreateConfigurator()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Expected O, but got Unknown
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Expected O, but got Unknown
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Expected O, but got Unknown
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Expected O, but got Unknown
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Expected O, but got Unknown
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Expected O, but got Unknown
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Expected O, but got Unknown
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Expected O, but got Unknown
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Expected O, but got Unknown
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Expected O, but got Unknown
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Expected O, but got Unknown
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Expected O, but got Unknown
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0165: Expected O, but got Unknown
			PluginConfigurator val = PluginConfigurator.Create("StyleVision", "bitmotte.StyleVision");
			curve = new FloatSliderField(val.rootPanel, "Curve ( Higher = More style needed )", "curve", new Tuple<float, float>(1f, 5f), 1.5f);
			ConfigSpace val2 = new ConfigSpace(val.rootPanel, 8f);
			ConfigHeader val3 = new ConfigHeader(val.rootPanel, "Notice : You need to manually reset a setting after disabling it !!", 12, (TextAlignmentOptions)513);
			pixel = new BoolField(val.rootPanel, "Downscaling", "pixel", true);
			dither = new BoolField(val.rootPanel, "Dithering", "dither", true);
			texture = new BoolField(val.rootPanel, "Texture Warping", "texture", true);
			vertex = new BoolField(val.rootPanel, "Vertex Warping", "vertex", true);
			color = new BoolField(val.rootPanel, "Color Compression", "color", true);
			ConfigSpace val4 = new ConfigSpace(val.rootPanel, 15f);
			ConfigHeader val5 = new ConfigHeader(val.rootPanel, "Join my discord for sneak peeks,devlogs,and the possibility to test my mods early ! !", 20, (TextAlignmentOptions)513);
			joinDC = new ButtonField(val.rootPanel, "Join my Discord", "joinDC");
			ConfigSpace val6 = new ConfigSpace(val.rootPanel, 15f);
			ButtonField obj = joinDC;
			object obj2 = <>O.<0>__OpenDiscord;
			if (obj2 == null)
			{
				OnClick val7 = OpenDiscord;
				<>O.<0>__OpenDiscord = val7;
				obj2 = (object)val7;
			}
			obj.onClick += (OnClick)obj2;
			return val;
		}

		private static void OpenDiscord()
		{
			Process.Start("http://discord.gg/pVdr9e6hZ8");
		}
	}
	public static class EmbeddedAccess
	{
		public static byte[] AccessFile(string fileName)
		{
			Assembly executingAssembly = Assembly.GetExecutingAssembly();
			byte[] array;
			using (Stream stream = executingAssembly.GetManifestResourceStream("StyleVision.resources." + fileName))
			{
				if (stream == null)
				{
					return null;
				}
				array = new byte[stream.Length];
				stream.Read(array, 0, array.Length);
			}
			return array;
		}
	}
	[HarmonyPatch(typeof(StyleHUD), "Start")]
	public static class patcg
	{
		private static void Prefix(StyleHUD __instance)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			GameObject val = new GameObject("StyleVision");
			StyleVision styleVision = val.AddComponent<StyleVision>();
			styleVision.style = __instance;
		}
	}
	[BepInPlugin("bitmotte.StyleVision", "StyleVision", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Logger;

		public static PluginConfigurator config;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin bitmotte.StyleVision is loaded!");
			Harmony val = new Harmony("bitmotte.StyleVision");
			val.PatchAll();
			config = Configurator.CreateConfigurator();
			SceneManager.sceneLoaded += OnSceneLoad;
		}

		private void OnSceneLoad(Scene scene, LoadSceneMode mode)
		{
		}
	}
	public static class SetupResource
	{
		public static GameObject FixShader(GameObject gameObject)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Shader shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Environment/Metal/Pattern 1/Metal Pattern 1 8.mat").WaitForCompletion().shader;
			SkinnedMeshRenderer[] componentsInChildren = gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
			foreach (SkinnedMeshRenderer val in componentsInChildren)
			{
				Material[] materials = ((Renderer)val).materials;
				foreach (Material val2 in materials)
				{
					if (((Object)val2.shader).name == "ULTRAKILL/Master")
					{
						val2.shader = shader;
					}
					if (((Object)val2.shader).name == "Hidden/InternalErrorShader")
					{
						val2.shader = Addressables.LoadAssetAsync<Material>((object)"Assets/Materials/Dev/FadeToWhite.mat").WaitForCompletion().shader;
					}
				}
			}
			MeshRenderer[] componentsInChildren2 = gameObject.GetComponentsInChildren<MeshRenderer>();
			foreach (MeshRenderer val3 in componentsInChildren2)
			{
				Material[] materials2 = ((Renderer)val3).materials;
				foreach (Material val4 in materials2)
				{
					val4.shader = shader;
				}
			}
			return gameObject;
		}
	}
	public class StyleVision : MonoBehaviour
	{
		public StyleHUD style;

		private PreferenceKey pixelPref;

		private PreferenceKey ditherPref;

		private PreferenceKey texturePref;

		private PreferenceKey vertexPref;

		private PreferenceKey colorPref;

		public void Start()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			pixelPref = default(PreferenceKey);
			pixelPref.key = "pixelization";
			ditherPref = default(PreferenceKey);
			ditherPref.key = "dithering";
			texturePref = default(PreferenceKey);
			texturePref.key = "textureWarping";
			vertexPref = default(PreferenceKey);
			vertexPref.key = "vertexWarping";
			colorPref = default(PreferenceKey);
			colorPref.key = "colorCompression";
			((PreferenceKey)(ref pixelPref)).SetIntValue(6);
		}

		public void Update()
		{
			if ((Object)(object)style == (Object)null)
			{
				Plugin.Logger.LogInfo((object)"no style hud found, killing myself : - (");
				Object.Destroy((Object)(object)((Component)this).gameObject);
			}
			float num = (float)style.rankIndex / 7f;
			num = (float)Math.Pow(Configurator.curve.value, 10f * num - 10f);
			if (Configurator.pixel.value)
			{
				((PreferenceKey)(ref pixelPref)).SetIntValue((int)Math.Round(6f - num * 6f));
			}
			if (Configurator.dither.value)
			{
				((PreferenceKey)(ref ditherPref)).SetFloatValue(1f - num);
			}
			if (Configurator.texture.value)
			{
				((PreferenceKey)(ref texturePref)).SetFloatValue(1f - num);
			}
			if (Configurator.vertex.value)
			{
				((PreferenceKey)(ref vertexPref)).SetIntValue((int)Math.Round(5f - num * 5f));
			}
			if (Configurator.color.value)
			{
				((PreferenceKey)(ref colorPref)).SetIntValue((int)Math.Round(5f - num * 5f));
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "bitmotte.StyleVision";

		public const string PLUGIN_NAME = "StyleVision";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}