Decompiled source of GraviOil v1.0.0

gravityOil.dll

Decompiled 11 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("gravityOil")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("gravityOil")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("4025235f-2789-46a5-b28f-835604776883")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace gravityOil
{
	[BepInPlugin("capybara7886.ultrakill.gravityOilShot", "Gravity Oil", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static bool modEnabled = true;

		public StainVoxel stainAtPlayer;

		public OilGravityVolume oilGravController;

		private void Awake()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Expected O, but got Unknown
			Harmony val = new Harmony("lakeullHarmony");
			val.PatchAll();
		}

		private void Update()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null))
			{
				return;
			}
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(((Component)MonoSingleton<NewMovement>.Instance).transform.localPosition.x, ((Component)MonoSingleton<NewMovement>.Instance).transform.localPosition.y, ((Component)MonoSingleton<NewMovement>.Instance).transform.localPosition.z);
			stainAtPlayer = MonoSingleton<StainVoxelManager>.Instance.CreateOrGetVoxel(val, true);
			if (stainAtPlayer != null && (Object)(object)stainAtPlayer.staticProxy != (Object)null)
			{
				VoxelProxy staticProxy = stainAtPlayer.staticProxy;
				List<GasolineStain> stains = staticProxy.stains;
				for (int i = 0; i < stains.Count; i++)
				{
					OilGravityVolume orAddComponent = GameObjectExtensions.GetOrAddComponent<OilGravityVolume>(((Component)stains[i]).gameObject);
					orAddComponent.GetCanChange(onCreation: false);
				}
			}
		}
	}
	[HarmonyPatch(/*Could not decode attribute arguments.*/)]
	internal class StainPatch
	{
		private static void Postfix(ref bool __result)
		{
			__result = true;
		}
	}
	[HarmonyPatch(typeof(RocketLauncher), "ShootNapalm")]
	internal class StainGetter
	{
		public static bool addedStain;

		private static void Postfix(RocketLauncher __instance)
		{
			if (!addedStain)
			{
				GameObject gameObject = ((Component)((Component)__instance.napalmProjectile).GetComponent<GasolineProjectile>().stain).gameObject;
				if ((Object)(object)gameObject != (Object)null && (Object)(object)gameObject.GetComponent<OilGravityVolume>() == (Object)null)
				{
					gameObject.AddComponent<OilGravityVolume>();
					addedStain = true;
				}
			}
		}
	}
	public class OilGravityVolume : MonoSingleton<OilGravityVolume>
	{
		private NewMovement nm;

		private Vector3 upSim;

		public OilGravityVolume()
		{
			nm = MonoSingleton<NewMovement>.Instance;
		}

		private void Awake()
		{
			Debug.Log((object)"Oil Gravity Volume Mod Loaded!");
			GetCanChange(onCreation: true);
		}

		public void UpdateGravity()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			upSim = new Vector3(Mathf.Round(((Component)this).gameObject.transform.forward.x * 10f) * 4f, Mathf.Round(((Component)this).gameObject.transform.forward.y * 10f) * 4f, Mathf.Round(((Component)this).gameObject.transform.forward.z * 10f) * 4f);
			if (!((Vector3)(ref upSim)).Equals(PhysicsExtensions.GetGravityVector(nm.rb)))
			{
				nm.SwitchGravity(upSim, false, false);
			}
		}

		public void GetCanChange(bool onCreation)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = ((Component)this).transform.position - ((Component)nm).transform.position;
			float num = Vector3.Dot(((Component)nm).transform.forward, val);
			bool flag = num > 0f;
			bool flag2 = 3.5f >= Vector3.Distance(((Component)nm).transform.position, ((Component)this).transform.position);
			if (flag && (flag2 || !onCreation))
			{
				((MonoBehaviour)this).Invoke("UpdateGravity", 0.1f);
			}
		}
	}
}