Decompiled source of KojimaPrime v1.0.0

plugins/KojimaPrime/KojimaPrime.dll

Decompiled 12 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("KojimaPrime")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KojimaPrime")]
[assembly: AssemblyTitle("KojimaPrime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace KojimaPrime
{
	public class AssetStorage : MonoBehaviour
	{
		private static AssetStorage _instance;

		private AssetBundle _bundle;

		public static AssetStorage Instance => _instance;

		private void Awake()
		{
			if ((Object)(object)_instance == (Object)null)
			{
				_instance = this;
			}
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			_bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "kojima_prime"));
			if ((Object)(object)_bundle == (Object)null)
			{
				KojimaPrime.Logger.LogError((object)"Failed to load bundle");
			}
		}

		public T LoadAsset<T>(string path) where T : Object
		{
			return _bundle.LoadAsset<T>(path);
		}
	}
	[BepInPlugin("com.d4navi0.KojimaPrime", "Kojima Prime", "1.0.0")]
	public class KojimaPrime : BaseUnityPlugin
	{
		internal class KojimaPrimeInfo
		{
			internal const string NAME = "Kojima Prime";

			internal const string GUID = "com.d4navi0.KojimaPrime";

			internal const string VERSION = "1.0.0";
		}

		internal static ManualLogSource Logger;

		private readonly Harmony harmony = new Harmony("com.d4navi0.KojimaPrime");

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"kojima prime");
			((Component)this).gameObject.AddComponent<AssetStorage>();
			harmony.PatchAll();
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "KojimaPrime";

		public const string PLUGIN_NAME = "KojimaPrime";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace KojimaPrime.Patches
{
	[HarmonyPatch(typeof(SisyphusPrime), "Start")]
	public class SisyphusPrime_Start_Patch
	{
		private static void Postfix(SisyphusPrime __instance)
		{
			KojimaPrime.Logger.LogInfo((object)"replacing kojima prime texture");
			Transform val = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Head");
			Transform val2 = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Hair");
			Transform val3 = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Beard");
			Texture2D mainTexture = AssetStorage.Instance.LoadAsset<Texture2D>("kojima_prime");
			Material[] materials = ((Component)val).GetComponent<ChangeMaterials>().materials;
			for (int i = 0; i < materials.Length; i++)
			{
				materials[i].mainTexture = (Texture)(object)mainTexture;
			}
			((Component)val).GetComponent<Renderer>().material.mainTexture = (Texture)(object)mainTexture;
			Object.Destroy((Object)(object)((Component)val3).gameObject);
			Object.Destroy((Object)(object)((Component)val2).gameObject);
			BossHealthBar component = ((Component)__instance).GetComponent<BossHealthBar>();
			if (!((Object)(object)component == (Object)null))
			{
				KojimaPrime.Logger.LogInfo((object)"replacing kojima prime boss bar");
				component.ChangeName("Kojima Prime");
			}
		}
	}
	[HarmonyPatch(typeof(SisyphusPrimeIntro), "Start")]
	public class SisyphusPrimeIntro_Start_Patch
	{
		private static void Postfix(SisyphusPrimeIntro __instance)
		{
			KojimaPrime.Logger.LogInfo((object)"replacing kojima prime texture intro");
			Transform obj = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Head");
			((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Hair");
			((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Beard");
			Texture2D mainTexture = AssetStorage.Instance.LoadAsset<Texture2D>("kojima_prime");
			((Component)obj).GetComponent<Renderer>().material.mainTexture = (Texture)(object)mainTexture;
		}
	}
}