using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("KojimaPrime")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("KojimaPrime")]
[assembly: AssemblyTitle("KojimaPrime")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace KojimaPrime
{
public class AssetStorage : MonoBehaviour
{
private static AssetStorage _instance;
private AssetBundle _bundle;
public static AssetStorage Instance => _instance;
private void Awake()
{
if ((Object)(object)_instance == (Object)null)
{
_instance = this;
}
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
_bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "kojima_prime"));
if ((Object)(object)_bundle == (Object)null)
{
KojimaPrime.Logger.LogError((object)"Failed to load bundle");
}
}
public T LoadAsset<T>(string path) where T : Object
{
return _bundle.LoadAsset<T>(path);
}
}
[BepInPlugin("com.d4navi0.KojimaPrime", "Kojima Prime", "1.0.0")]
public class KojimaPrime : BaseUnityPlugin
{
internal class KojimaPrimeInfo
{
internal const string NAME = "Kojima Prime";
internal const string GUID = "com.d4navi0.KojimaPrime";
internal const string VERSION = "1.0.0";
}
internal static ManualLogSource Logger;
private readonly Harmony harmony = new Harmony("com.d4navi0.KojimaPrime");
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"kojima prime");
((Component)this).gameObject.AddComponent<AssetStorage>();
harmony.PatchAll();
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "KojimaPrime";
public const string PLUGIN_NAME = "KojimaPrime";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace KojimaPrime.Patches
{
[HarmonyPatch(typeof(SisyphusPrime), "Start")]
public class SisyphusPrime_Start_Patch
{
private static void Postfix(SisyphusPrime __instance)
{
KojimaPrime.Logger.LogInfo((object)"replacing kojima prime texture");
Transform val = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Head");
Transform val2 = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Hair");
Transform val3 = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Beard");
Texture2D mainTexture = AssetStorage.Instance.LoadAsset<Texture2D>("kojima_prime");
Material[] materials = ((Component)val).GetComponent<ChangeMaterials>().materials;
for (int i = 0; i < materials.Length; i++)
{
materials[i].mainTexture = (Texture)(object)mainTexture;
}
((Component)val).GetComponent<Renderer>().material.mainTexture = (Texture)(object)mainTexture;
Object.Destroy((Object)(object)((Component)val3).gameObject);
Object.Destroy((Object)(object)((Component)val2).gameObject);
BossHealthBar component = ((Component)__instance).GetComponent<BossHealthBar>();
if (!((Object)(object)component == (Object)null))
{
KojimaPrime.Logger.LogInfo((object)"replacing kojima prime boss bar");
component.ChangeName("Kojima Prime");
}
}
}
[HarmonyPatch(typeof(SisyphusPrimeIntro), "Start")]
public class SisyphusPrimeIntro_Start_Patch
{
private static void Postfix(SisyphusPrimeIntro __instance)
{
KojimaPrime.Logger.LogInfo((object)"replacing kojima prime texture intro");
Transform obj = ((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Head");
((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Hair");
((Component)__instance).transform.Find("Sisyphus (1)").Find("Sisyphus_Beard");
Texture2D mainTexture = AssetStorage.Instance.LoadAsset<Texture2D>("kojima_prime");
((Component)obj).GetComponent<Renderer>().material.mainTexture = (Texture)(object)mainTexture;
}
}
}