using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("NukeLib")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+a30d010809fa1d64df5fa93472aa8d71fcc6bd7d")]
[assembly: AssemblyProduct("NukeLib")]
[assembly: AssemblyTitle("NukeLib")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NukeLib
{
[BepInPlugin("com.github.end-4.nukeLib", "NukeLib", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource? Log;
public static string workingPath = Assembly.GetExecutingAssembly().Location;
public static string workingDir = Path.GetDirectoryName(workingPath);
public const string PluginGUID = "com.github.end-4.nukeLib";
public const string PluginName = "NukeLib";
public const string PluginVersion = "0.1.0";
private void Awake()
{
Log = ((BaseUnityPlugin)this).Logger;
}
}
}
namespace NukeLib.Reflection
{
public static class ReflectionUtils
{
public static T GetPrivate<T>(this object obj, string fieldName)
{
Type type = obj.GetType();
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.NonPublic;
FieldInfo? field = type.GetField(fieldName, bindingAttr);
if (field == null)
{
throw new ArgumentException("Field '" + fieldName + "' doesn't exist in class " + type.Name);
}
return (T)field.GetValue(obj);
}
public static void SetPrivate<T>(this object obj, string fieldName, T value)
{
Type type = obj.GetType();
BindingFlags bindingAttr = BindingFlags.Instance | BindingFlags.NonPublic;
FieldInfo? field = type.GetField(fieldName, bindingAttr);
if (field == null)
{
throw new ArgumentException("Field '" + fieldName + "' doesn't exist in class " + type.Name);
}
field.SetValue(obj, value);
}
}
}
namespace NukeLib.Assets
{
public static class FileAssetHelper
{
public static Sprite LoadNewSprite(string filePath, float pixelsPerUnit = 100f, SpriteMeshType spriteType = (SpriteMeshType)1)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Texture2D val = LoadTexture(filePath);
return Sprite.Create(val, new Rect(0f, 0f, (float)((Texture)val).width, (float)((Texture)val).height), new Vector2(0f, 0f), pixelsPerUnit, 0u, spriteType);
}
public static Sprite ConvertTextureToSprite(Texture2D texture, float pixelsPerUnit = 100f, SpriteMeshType spriteType = (SpriteMeshType)1)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
return Sprite.Create(texture, new Rect(0f, 0f, (float)((Texture)texture).width, (float)((Texture)texture).height), new Vector2(0f, 0f), pixelsPerUnit, 0u, spriteType);
}
public static Texture2D LoadTexture(string FilePath)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
if (File.Exists(FilePath))
{
byte[] array = File.ReadAllBytes(FilePath);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
return val;
}
}
return null;
}
public static async Task<Texture2D> LoadTextureAsync(string filePath)
{
if (!File.Exists(filePath))
{
return null;
}
string text = "file://" + filePath;
UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(text);
try
{
UnityWebRequestAsyncOperation operation = uwr.SendWebRequest();
while (!((AsyncOperation)operation).isDone)
{
await Task.Yield();
}
if ((int)uwr.result != 1)
{
return null;
}
return DownloadHandlerTexture.GetContent(uwr);
}
finally
{
((IDisposable)uwr)?.Dispose();
}
}
}
}