using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("crazystupidshit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("crazystupidshit")]
[assembly: AssemblyTitle("crazystupidshit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Lights_Out
{
[BepInPlugin("lotus.ultrakill.Lights_Out", "Lights_Out", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private PluginConfigurator config;
private BoolField enabler;
private BoolField flashlightenabler;
public ManualLogSource log => ((BaseUnityPlugin)this).Logger;
public void Awake()
{
Instance = this;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)4;
((BaseUnityPlugin)this).Logger.LogInfo((object)"Lights Out Loaded");
SceneManager.sceneLoaded += delegate
{
OnSceneLoaded();
};
createConfig();
}
public void createConfig()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Expected O, but got Unknown
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Expected O, but got Unknown
log.LogInfo((object)"Creating config");
config = PluginConfigurator.Create("Lights Out", "Lights_Out_GUID");
enabler = new BoolField(config.rootPanel, "Enabled", "enabler", true);
flashlightenabler = new BoolField(config.rootPanel, "Nightmare mode", "flashlightenabler", true);
log.LogInfo((object)"Config created");
}
public void OnSceneLoaded()
{
if (!enabler.value)
{
return;
}
Light[] array = Object.FindObjectsOfType<Light>(true);
Light[] array2 = array;
foreach (Light val in array2)
{
if (!Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<Enemy>(true)) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<EnemyIdentifierIdentifier>(true)) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<HookPoint>(true)) && !Object.op_Implicit((Object)(object)((Component)val).GetComponentInParent<Skull>(true)))
{
Object.Destroy((Object)(object)val);
}
}
if (flashlightenabler.value)
{
Light val2 = ((Component)MonoSingleton<CameraController>.Instance).gameObject.AddComponent<Light>();
((Component)val2).gameObject.AddComponent<PortalAwareLight>();
val2.type = (LightType)0;
val2.spotAngle = 120f;
val2.intensity = 2.5f;
val2.range = 120f;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}