using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PluginConfig.API;
using PluginConfig.API.Fields;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("crazystupidshit")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("crazystupidshit")]
[assembly: AssemblyTitle("crazystupidshit")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OneHitKO
{
[HarmonyPatch]
public static class Patches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(NewMovement), "Awake")]
public static void LogOnPlayerCreation(NewMovement __instance)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Plugin.Instance.log.LogInfo((object)$"Player created at {((Component)__instance).transform.position}");
}
}
[BepInPlugin("Lotus.ultrakill.OneHitKO", "OneHitKO", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
private PluginConfigurator config;
private BoolField enabler;
private IntField hp;
public ManualLogSource log => ((BaseUnityPlugin)this).Logger;
public void Awake()
{
Instance = this;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)4;
((BaseUnityPlugin)this).Logger.LogInfo((object)"You only have one shot.");
SceneManager.sceneLoaded += delegate
{
};
createConfig();
}
public void createConfig()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Expected O, but got Unknown
config = PluginConfigurator.Create("OneHitKO", "OneHitKO_GUID");
enabler = new BoolField(config.rootPanel, "Enabled", "enabler", true);
hp = new IntField(config.rootPanel, "Hp", "hp", 1, 1, 50);
}
public void Update()
{
if (enabler.value && MonoSingleton<NewMovement>.Instance?.hp > hp.value)
{
MonoSingleton<NewMovement>.Instance.hp = hp.value;
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}