using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("CursedPrelude")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("0-1 Prelude Suffering Mod")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CursedPrelude")]
[assembly: AssemblyTitle("CursedPrelude")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BrutalPreludeMod
{
[BepInPlugin("com.director.curatingnightmares", "CursedPrelude", "1.0.0")]
public class Class1 : BaseUnityPlugin
{
private Harmony harmony;
private void Awake()
{
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Class1 compiled! Loading Full Prelude + 0-S Protocol...");
SceneManager.sceneLoaded += OnSceneLoaded;
harmony = new Harmony("com.director.curatingnightmares");
try
{
harmony.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"All patches injected clean!");
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("Patch error: " + ex.Message));
}
}
private void OnDestroy()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
Harmony obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
if (((Scene)(ref scene)).name.Contains("0-"))
{
Physics.gravity = new Vector3(0f, -30f, 0f);
}
else
{
Physics.gravity = new Vector3(0f, -9.81f, 0f);
}
if (((Scene)(ref scene)).name.Contains("0-S"))
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"0-S detected: Pitch black atmosphere active.");
RenderSettings.ambientLight = Color.black;
}
}
}
[HarmonyPatch(typeof(Glass), "OnTriggerEnter")]
public static class GlassTriggerPatch
{
private static void Prefix(Glass __instance, Collider other)
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
if (((Component)other).CompareTag("Player"))
{
__instance.Shatter();
NewMovement instance = MonoSingleton<NewMovement>.Instance;
if ((Object)(object)instance != (Object)null && (Object)(object)instance.rb != (Object)null)
{
instance.rb.AddForce(Vector3.down * 40f, (ForceMode)1);
}
}
}
}
[HarmonyPatch(typeof(ZombieMelee), "Start")]
public static class FilthSpeedPatch
{
private static void Postfix(ZombieMelee __instance)
{
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
NavMeshAgent component = ((Component)__instance).GetComponent<NavMeshAgent>();
if ((Object)(object)component != (Object)null)
{
component.speed *= 3.5f;
component.acceleration *= 5f;
}
Rigidbody component2 = ((Component)__instance).GetComponent<Rigidbody>();
if ((Object)(object)component2 != (Object)null && (Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null)
{
Vector3 val = ((Component)MonoSingleton<NewMovement>.Instance).transform.position - ((Component)__instance).transform.position;
Vector3 normalized = ((Vector3)(ref val)).normalized;
component2.AddForce(normalized * 35f, (ForceMode)1);
}
}
}
[HarmonyPatch(typeof(ZombieProjectiles), "Start")]
public static class SchismAndStrayPatch
{
private static void Postfix(ZombieProjectiles __instance)
{
NavMeshAgent component = ((Component)__instance).GetComponent<NavMeshAgent>();
if ((Object)(object)component != (Object)null)
{
component.speed *= 2.2f;
}
FieldInfo field = typeof(ZombieProjectiles).GetField("coolDown", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(__instance, 0.1f);
}
}
}
[HarmonyPatch(typeof(SpiderBody), "Start")]
public static class MaliciousFaceCursedPatch
{
private static void Postfix(SpiderBody __instance)
{
__instance.Enrage();
FieldInfo field = typeof(SpiderBody).GetField("beamCooldown", BindingFlags.Instance | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(__instance, 0.1f);
}
}
}
[HarmonyPatch(typeof(SwordsMachine), "Start")]
public static class SwordsmachinePatch
{
private static void Postfix(SwordsMachine __instance)
{
__instance.Enrage();
Animator component = ((Component)__instance).GetComponent<Animator>();
if ((Object)(object)component != (Object)null)
{
component.speed = 1.75f;
}
}
}
[HarmonyPatch(typeof(Wicked), "Start")]
public static class WickedPatch
{
private static void Postfix(Wicked __instance)
{
NavMeshAgent component = ((Component)__instance).GetComponent<NavMeshAgent>();
if ((Object)(object)component != (Object)null)
{
component.speed *= 2.5f;
component.acceleration *= 3f;
}
}
}
}