using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("AllHitscan")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AllHitscan")]
[assembly: AssemblyTitle("AllHitscan")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("com.flame.ultrakill.allhitscan", "All Hitscan Mod", "1.9.2")]
public class AllHitscanPlugin : BaseUnityPlugin
{
public static AllHitscanPlugin Instance;
private void Awake()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
Instance = this;
Harmony val = new Harmony("com.flame.ultrakill.allhitscan");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"[All-Hitscan] MOD LOADED! Chainsaw tumble fix applied.");
}
public void LogDebug(string message)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("[All-Hitscan - DEBUG] " + message));
}
}
public class BeamFader : MonoBehaviour
{
private LineRenderer lr = null;
private float alpha = 1f;
private float fadeSpeed = 4f;
private void Start()
{
lr = ((Component)this).GetComponent<LineRenderer>();
}
private void Update()
{
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
alpha -= Time.deltaTime * fadeSpeed;
if (alpha <= 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
return;
}
Color startColor = lr.startColor;
startColor.a = alpha;
lr.startColor = startColor;
lr.endColor = new Color(startColor.r, startColor.g, startColor.b, 0f);
}
}
public static class HitscanHelper
{
public static Vector3 ProcessInstantHit(MonoBehaviour projectile)
{
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_029c: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_0285: Unknown result type (might be due to invalid IL or missing references)
//IL_028d: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Unknown result type (might be due to invalid IL or missing references)
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_0216: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)projectile).transform.parent != (Object)null)
{
AllHitscanPlugin.Instance.LogDebug("Ignored " + ((Object)((Component)projectile).gameObject).name + " (It is charging on the weapon).");
return ((Component)projectile).transform.position;
}
AllHitscanPlugin.Instance.LogDebug("Intercepted Projectile: " + ((Object)((Component)projectile).gameObject).name);
Vector3 position = ((Component)projectile).transform.position;
Vector3 forward = ((Component)projectile).transform.forward;
Grenade val = (Grenade)(object)((projectile is Grenade) ? projectile : null);
bool flag = val != null && !val.rocket;
bool flag2 = projectile is Cannonball;
bool flag3 = projectile is Chainsaw;
if (flag || flag2 || flag3)
{
Camera main = Camera.main;
if ((Object)(object)main != (Object)null)
{
forward = ((Component)main).transform.forward;
}
}
Vector3 val2 = position + forward * 1000f;
Vector3 position2 = val2;
Ray val3 = default(Ray);
((Ray)(ref val3))..ctor(position, forward);
RaycastHit[] array = Physics.RaycastAll(val3, 2000f);
Array.Sort(array, (RaycastHit a, RaycastHit b) => ((RaycastHit)(ref a)).distance.CompareTo(((RaycastHit)(ref b)).distance));
bool flag4 = false;
RaycastHit[] array2 = array;
for (int num = 0; num < array2.Length; num++)
{
RaycastHit val4 = array2[num];
if (!((RaycastHit)(ref val4)).collider.isTrigger && !((Object)((RaycastHit)(ref val4)).collider).name.Contains("Camera") && !((Object)((RaycastHit)(ref val4)).collider).name.Contains("Player") && !((Object)((RaycastHit)(ref val4)).collider).name.Contains("Projectile") && !((Object)(object)((Component)((RaycastHit)(ref val4)).collider).gameObject == (Object)(object)((Component)projectile).gameObject))
{
val2 = ((RaycastHit)(ref val4)).point;
position2 = ((!(((RaycastHit)(ref val4)).distance > 1.5f)) ? ((RaycastHit)(ref val4)).point : (((RaycastHit)(ref val4)).point - forward * 1.5f));
AllHitscanPlugin.Instance.LogDebug("VALID Hitscan struck: " + ((Object)((RaycastHit)(ref val4)).collider).name);
flag4 = true;
break;
}
}
if (!flag4)
{
AllHitscanPlugin.Instance.LogDebug("Hitscan struck nothing (skybox).");
}
((Component)projectile).transform.position = position2;
CreatePiercerVisual(position, val2);
return val2;
}
private static void CreatePiercerVisual(Vector3 start, Vector3 end)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Expected O, but got Unknown
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
GameObject val = new GameObject("HitscanBeamVisual");
LineRenderer val2 = val.AddComponent<LineRenderer>();
val2.SetPosition(0, start);
val2.SetPosition(1, end);
val2.startWidth = 0.1f;
val2.endWidth = 0.02f;
((Renderer)val2).material = new Material(Shader.Find("Sprites/Default"));
val2.startColor = new Color(1f, 0.8f, 0f, 1f);
val2.endColor = new Color(1f, 0.5f, 0f, 1f);
val.AddComponent<BeamFader>();
}
}
public class RocketHijackBehavior : MonoBehaviour
{
private Grenade rocket = null;
private void Start()
{
rocket = ((Component)this).GetComponent<Grenade>();
}
private void Update()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)MonoSingleton<WeaponCharges>.Instance != (Object)null) || MonoSingleton<WeaponCharges>.Instance.rocketFrozen)
{
return;
}
AllHitscanPlugin.Instance.LogDebug("Parasite triggered! Hijacking unfreeze behavior.");
Vector3 val = HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)rocket);
if (rocket.playerRiding && (Object)(object)MonoSingleton<NewMovement>.Instance != (Object)null)
{
AllHitscanPlugin.Instance.LogDebug("Player is riding! Commencing warp drive.");
Vector3 position = val - ((Component)rocket).transform.forward * 2f;
CharacterController component = ((Component)MonoSingleton<NewMovement>.Instance).GetComponent<CharacterController>();
if ((Object)(object)component != (Object)null)
{
((Collider)component).enabled = false;
}
((Component)MonoSingleton<NewMovement>.Instance).transform.position = position;
if ((Object)(object)component != (Object)null)
{
((Collider)component).enabled = true;
}
}
Object.Destroy((Object)(object)this);
}
}
public class CoreEjectHijackBehavior : MonoBehaviour
{
private Grenade core = null;
private void Start()
{
core = ((Component)this).GetComponent<Grenade>();
}
private void Update()
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)((Component)this).transform.parent == (Object)null)
{
AllHitscanPlugin.Instance.LogDebug("Core Eject detached! Firing hitscan.");
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)core);
Object.Destroy((Object)(object)this);
}
}
}
[HarmonyPatch(typeof(Projectile), "Start")]
public class ProjectilePatch
{
[HarmonyPrefix]
public static void Prefix(Projectile __instance)
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance != (Object)null && __instance.friendly)
{
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
}
[HarmonyPatch(typeof(Nail), "Start")]
public class NailPatch
{
[HarmonyPrefix]
public static void Prefix(Nail __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
[HarmonyPatch(typeof(Cannonball), "Start")]
public class CannonballPatch
{
[HarmonyPrefix]
public static void Prefix(Cannonball __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
[HarmonyPatch(typeof(Chainsaw), "Start")]
public class ChainsawPatch
{
[HarmonyPrefix]
public static void Prefix(Chainsaw __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
[HarmonyPatch(typeof(Harpoon), "Start")]
public class HarpoonPatch
{
[HarmonyPrefix]
public static void Prefix(Harpoon __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
[HarmonyPatch(typeof(Magnet), "Start")]
public class MagnetPatch
{
[HarmonyPrefix]
public static void Prefix(Magnet __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
[HarmonyPatch(typeof(Grenade), "Start")]
public class GrenadePatch
{
[HarmonyPrefix]
public static void Prefix(Grenade __instance)
{
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
if (__instance.rocket && (Object)(object)MonoSingleton<WeaponCharges>.Instance != (Object)null && MonoSingleton<WeaponCharges>.Instance.rocketFrozen)
{
if ((Object)(object)((Component)__instance).transform.parent == (Object)null)
{
AllHitscanPlugin.Instance.LogDebug("Frozen rocket detected! Injecting hijack parasite.");
((Component)__instance).gameObject.AddComponent<RocketHijackBehavior>();
}
}
else if ((Object)(object)((Component)__instance).transform.parent != (Object)null)
{
AllHitscanPlugin.Instance.LogDebug("Charging grenade detected! Injecting core hijack parasite.");
((Component)__instance).gameObject.AddComponent<CoreEjectHijackBehavior>();
}
else
{
HitscanHelper.ProcessInstantHit((MonoBehaviour)(object)__instance);
}
}
}