Decompiled source of Oops All Maurices v1.0.1

OopsAllMaurices.dll

Decompiled 7 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OopsAllMaurices")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OopsAllMaurices")]
[assembly: AssemblyTitle("OopsAllMaurices")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OopsAllMaurices
{
	[BepInPlugin("com.yourname.oopsallmaurices", "Oops All Maurices", "1.0.0")]
	public class MainPlugin : BaseUnityPlugin
	{
		public static ManualLogSource Log;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Oops All Maurices mod loaded!");
			Harmony val = new Harmony("com.yourname.oopsallmaurices");
			val.PatchAll();
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
	public class EnemyReplacerPatch
	{
		private static bool isReplacing;

		private static GameObject cachedMauricePrefab;

		private static void Postfix(EnemyIdentifier __instance)
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Invalid comparison between Unknown and I4
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0265: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Expected O, but got Unknown
			if (isReplacing || (Object)(object)__instance == (Object)null || (int)__instance.enemyType == 4)
			{
				return;
			}
			if ((Object)(object)cachedMauricePrefab == (Object)null)
			{
				cachedMauricePrefab = FindMauricePrefab();
			}
			if (!((Object)(object)cachedMauricePrefab != (Object)null))
			{
				return;
			}
			isReplacing = true;
			Vector3 position = ((Component)__instance).transform.position;
			Quaternion rotation = ((Component)__instance).transform.rotation;
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(position, Vector3.up, ref val, 6f))
			{
				position.y = ((RaycastHit)(ref val)).point.y - 3f;
			}
			GameObject newMaurice = Object.Instantiate<GameObject>(cachedMauricePrefab, position, rotation);
			Renderer[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Renderer>();
			foreach (Renderer val2 in componentsInChildren)
			{
				val2.enabled = false;
			}
			Component[] componentsInChildren2 = ((Component)__instance).GetComponentsInChildren<Component>();
			foreach (Component val3 in componentsInChildren2)
			{
				if ((Object)(object)val3 != (Object)null && ((object)val3).GetType().Name == "AudioSource")
				{
					Behaviour val4 = (Behaviour)(object)((val3 is Behaviour) ? val3 : null);
					if (val4 != null)
					{
						val4.enabled = false;
					}
				}
			}
			Collider[] componentsInChildren3 = ((Component)__instance).GetComponentsInChildren<Collider>();
			foreach (Collider val5 in componentsInChildren3)
			{
				val5.enabled = false;
			}
			Rigidbody component = ((Component)__instance).GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.isKinematic = true;
				component.useGravity = false;
				component.velocity = Vector3.zero;
			}
			__instance.dead = true;
			EnemyIdentifier component2 = newMaurice.GetComponent<EnemyIdentifier>();
			if ((Object)(object)component2 != (Object)null)
			{
				component2.onDeath.AddListener((UnityAction)delegate
				{
					if ((Object)(object)__instance != (Object)null)
					{
						__instance.dead = false;
						__instance.InstaKill();
					}
					DisableCorpseHitboxes(newMaurice);
				});
			}
			isReplacing = false;
		}

		private static void DisableCorpseHitboxes(GameObject mauriceGo)
		{
			if ((Object)(object)mauriceGo == (Object)null)
			{
				return;
			}
			Collider[] componentsInChildren = mauriceGo.GetComponentsInChildren<Collider>();
			foreach (Collider val in componentsInChildren)
			{
				if ((Object)(object)val != (Object)null)
				{
					val.enabled = false;
				}
			}
		}

		private static GameObject FindMauricePrefab()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Invalid comparison between Unknown and I4
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Invalid comparison between Unknown and I4
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
			EnemyIdentifier[] array2 = array;
			foreach (EnemyIdentifier val in array2)
			{
				if ((Object)(object)val != (Object)null && (int)val.enemyType == 4 && (Object)(object)((Component)val).gameObject != (Object)null)
				{
					Scene scene = ((Component)val).gameObject.scene;
					if (((Scene)(ref scene)).IsValid())
					{
						return ((Component)val).gameObject;
					}
				}
			}
			EnemyIdentifier[] array3 = Resources.FindObjectsOfTypeAll<EnemyIdentifier>();
			EnemyIdentifier[] array4 = array3;
			foreach (EnemyIdentifier val2 in array4)
			{
				if ((Object)(object)val2 != (Object)null && (int)val2.enemyType == 4 && (Object)(object)((Component)val2).gameObject != (Object)null)
				{
					Scene scene2 = ((Component)val2).gameObject.scene;
					if (!((Scene)(ref scene2)).IsValid())
					{
						return ((Component)val2).gameObject;
					}
				}
			}
			return null;
		}
	}
}