using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OopsAllMaurices")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OopsAllMaurices")]
[assembly: AssemblyTitle("OopsAllMaurices")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OopsAllMaurices
{
[BepInPlugin("com.yourname.oopsallmaurices", "Oops All Maurices", "1.0.4")]
public class MainPlugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"Oops All Maurices mod loaded!");
Harmony val = new Harmony("com.yourname.oopsallmaurices");
val.PatchAll();
SceneManager.sceneLoaded += delegate
{
EnemyReplacerPatch.ClearCache();
};
}
}
[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
public class EnemyReplacerPatch
{
private static bool isReplacing;
private static GameObject cachedMauricePrefab;
public static void ClearCache()
{
cachedMauricePrefab = null;
}
private static void Postfix(EnemyIdentifier __instance)
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Invalid comparison between Unknown and I4
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
if (isReplacing || (Object)(object)__instance == (Object)null || (int)__instance.enemyType == 4)
{
return;
}
if ((Object)(object)cachedMauricePrefab == (Object)null)
{
cachedMauricePrefab = FindMauricePrefab();
}
if (!((Object)(object)cachedMauricePrefab != (Object)null))
{
return;
}
isReplacing = true;
Transform transform = ((Component)__instance).transform;
Vector3 position = transform.position;
Quaternion rotation = transform.rotation;
Transform parent = transform.parent;
RaycastHit val = default(RaycastHit);
if (Physics.Raycast(position, Vector3.up, ref val, 6f))
{
position.y = ((RaycastHit)(ref val)).point.y - 3f;
}
GameObject val2 = Object.Instantiate<GameObject>(cachedMauricePrefab, position, rotation, parent);
EnemyIdentifier component = val2.GetComponent<EnemyIdentifier>();
if ((Object)(object)component != (Object)null)
{
if (__instance.onDeath != null)
{
component.onDeath = __instance.onDeath;
}
UpdateWaveTrackers(((Component)__instance).gameObject, val2);
}
Object.Destroy((Object)(object)((Component)__instance).gameObject);
isReplacing = false;
}
private static void UpdateWaveTrackers(GameObject oldTarget, GameObject newTarget)
{
ActivateNextWave[] array = Object.FindObjectsOfType<ActivateNextWave>();
ActivateNextWave[] array2 = array;
foreach (ActivateNextWave val in array2)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
FieldInfo[] fields = typeof(ActivateNextWave).GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
FieldInfo[] array3 = fields;
foreach (FieldInfo fieldInfo in array3)
{
object value = fieldInfo.GetValue(val);
if (value == null || !(value is IList list))
{
continue;
}
for (int k = 0; k < list.Count; k++)
{
object obj = list[k];
if (obj == null)
{
continue;
}
GameObject val2 = (GameObject)((obj is GameObject) ? obj : null);
if (val2 != null && (Object)(object)val2 == (Object)(object)oldTarget)
{
list[k] = newTarget;
continue;
}
EnemyIdentifier val3 = (EnemyIdentifier)((obj is EnemyIdentifier) ? obj : null);
if (val3 != null && (Object)(object)((Component)val3).gameObject == (Object)(object)oldTarget)
{
list[k] = newTarget.GetComponent<EnemyIdentifier>();
}
}
}
}
}
private static GameObject FindMauricePrefab()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Invalid comparison between Unknown and I4
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Invalid comparison between Unknown and I4
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
EnemyIdentifier[] array = Object.FindObjectsOfType<EnemyIdentifier>();
EnemyIdentifier[] array2 = array;
Scene scene;
foreach (EnemyIdentifier val in array2)
{
if ((Object)(object)val != (Object)null && (int)val.enemyType == 4 && (Object)(object)((Component)val).gameObject != (Object)null)
{
scene = ((Component)val).gameObject.scene;
if (((Scene)(ref scene)).IsValid())
{
return ((Component)val).gameObject;
}
}
}
EnemyIdentifier[] array3 = Resources.FindObjectsOfTypeAll<EnemyIdentifier>();
EnemyIdentifier[] array4 = array3;
foreach (EnemyIdentifier val2 in array4)
{
if ((Object)(object)val2 != (Object)null && (int)val2.enemyType == 4 && (Object)(object)((Component)val2).gameObject != (Object)null)
{
scene = ((Component)val2).gameObject.scene;
if (!((Scene)(ref scene)).IsValid())
{
return ((Component)val2).gameObject;
}
}
}
return null;
}
}
}