using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RpgDamage")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RpgDamage")]
[assembly: AssemblyTitle("RpgDamage")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
[BepInPlugin("com.flame.ultrakill.damagenumbers", "Floating Damage Numbers", "1.6.0")]
public class DamageNumbersPlugin : BaseUnityPlugin
{
public static DamageNumbersPlugin Instance;
private Dictionary<EnemyIdentifier, float> lastHitTimes = new Dictionary<EnemyIdentifier, float>();
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Expected O, but got Unknown
Instance = this;
try
{
Harmony val = new Harmony("com.flame.ultrakill.damagenumbers");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"[DamageNumbers] V1.6 Initialized successfully!");
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)$"[DamageNumbers] FATAL ERROR: {arg}");
}
}
public void LogDebug(string message)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)message);
}
public bool CanProcessHit(EnemyIdentifier enemy)
{
float time = Time.time;
if (lastHitTimes.TryGetValue(enemy, out var value) && time - value < 0.08f)
{
return false;
}
lastHitTimes[enemy] = time;
return true;
}
public void SpawnDamageText(Vector3 position, float damage, bool isSpecialHit)
{
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Expected O, but got Unknown
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
try
{
float num = Mathf.Round(damage * 10f) / 10f;
if (!(num <= 0f))
{
bool flag = isSpecialHit || num >= 2.5f;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(Random.Range(-0.8f, 0.8f), Random.Range(2.5f, 3.5f), Random.Range(-0.8f, 0.8f));
Vector3 position2 = position + val;
GameObject val2 = new GameObject("DamagePopup");
val2.transform.position = position2;
TextMeshPro val3 = val2.AddComponent<TextMeshPro>();
string text = (flag ? "#FF2222" : "#FFDD00");
((TMP_Text)val3).text = "<color=" + text + "><b>" + num.ToString("0.#") + "</b></color>";
((TMP_Text)val3).fontSize = 26f;
((TMP_Text)val3).alignment = (TextAlignmentOptions)514;
((TMP_Text)val3).isOverlay = true;
MeshRenderer component = val2.GetComponent<MeshRenderer>();
if ((Object)(object)component != (Object)null)
{
((Renderer)component).sortingOrder = 32767;
}
GameObject val4 = new GameObject("DamageShadow");
val4.transform.SetParent(val2.transform);
val4.transform.localPosition = new Vector3(0.05f, -0.05f, 0.01f);
TextMeshPro val5 = val4.AddComponent<TextMeshPro>();
((TMP_Text)val5).text = "<b>" + num.ToString("0.#") + "</b>";
((Graphic)val5).color = new Color(0f, 0f, 0f, 0.8f);
((TMP_Text)val5).fontSize = 26f;
((TMP_Text)val5).alignment = (TextAlignmentOptions)514;
((TMP_Text)val5).isOverlay = true;
MeshRenderer component2 = val4.GetComponent<MeshRenderer>();
if ((Object)(object)component2 != (Object)null)
{
((Renderer)component2).sortingOrder = 32766;
}
val2.AddComponent<DamagePopupMover>();
}
}
catch (Exception arg)
{
LogDebug($"[DamageNumbers] ERROR: {arg}");
}
}
}
public class DamagePopupMover : MonoBehaviour
{
private float timer = 1.2f;
private float maxTimer = 1.2f;
private TextMeshPro[] tms = null;
private Transform? camTransform;
private void Start()
{
tms = ((Component)this).GetComponentsInChildren<TextMeshPro>();
if ((Object)(object)Camera.main != (Object)null)
{
camTransform = ((Component)Camera.main).transform;
}
}
private void Update()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
timer -= Time.deltaTime;
Transform transform = ((Component)this).transform;
transform.position += Vector3.up * (Time.deltaTime * 5f);
if ((Object)(object)camTransform != (Object)null)
{
((Component)this).transform.rotation = Quaternion.LookRotation(((Component)this).transform.position - camTransform.position);
}
if (tms != null)
{
TextMeshPro[] array = tms;
foreach (TextMeshPro val in array)
{
if ((Object)(object)val != (Object)null)
{
Color color = ((Graphic)val).color;
float num = ((((Object)((Component)val).gameObject).name == "DamageShadow") ? 0.8f : 1f);
((Graphic)val).color = new Color(color.r, color.g, color.b, timer / maxTimer * num);
}
}
}
if (timer <= 0f)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[HarmonyPatch(typeof(EnemyIdentifier), "DeliverDamage")]
public class EnemyDeliverDamagePatch
{
public static void Postfix(EnemyIdentifier __instance, Vector3 hitPoint, float multiplier, float critMultiplier)
{
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
try
{
if ((Object)(object)__instance != (Object)null && multiplier > 0f && DamageNumbersPlugin.Instance.CanProcessHit(__instance))
{
bool isSpecialHit = critMultiplier > 0f || __instance.hitter == "limb";
Vector3 position = ((hitPoint != Vector3.zero) ? hitPoint : ((Component)__instance).transform.position);
DamageNumbersPlugin.Instance.SpawnDamageText(position, multiplier, isSpecialHit);
}
}
catch (Exception arg)
{
DamageNumbersPlugin.Instance.LogDebug($"[DamageNumbers] ERROR in DeliverDamage: {arg}");
}
}
}