Decompiled source of FraudEnemyTweaks v1.1.0

FraudEnemyTweaks.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("FraudEnemyTweaks")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FraudEnemyTweaks")]
[assembly: AssemblyTitle("FraudEnemyTweaks")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace FraudEnemyTweaks
{
	[BepInPlugin("com.mel33.fraudenemytweaks", "FraudEnemyTweaks", "1.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private Harmony _harmony;

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			_harmony = new Harmony("com.mel33.fraudenemytweaks");
			_harmony.PatchAll();
			Log.LogInfo((object)"UKEnemyTweaks loaded!");
		}

		private void OnDestroy()
		{
			Harmony harmony = _harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(EnemyIdentifier), "Start")]
	public static class PowerHealthPatch
	{
		private static void Postfix(EnemyIdentifier __instance)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			if ((int)__instance.enemyType == 40)
			{
				__instance.machine.health = 30f;
				__instance.ForceGetHealth();
			}
		}
	}
	[HarmonyPatch(typeof(Power), "Update")]
	public static class PowerCheapShotPatch
	{
		public static readonly Dictionary<Power, float> damageTakenInWindow = new Dictionary<Power, float>();

		public static readonly Dictionary<Power, float> windowStartTime = new Dictionary<Power, float>();

		public static readonly Dictionary<Power, float> lastHealth = new Dictionary<Power, float>();

		private static void Prefix(Power __instance)
		{
			EnemyCooldowns instance = MonoSingleton<EnemyCooldowns>.Instance;
			if ((Object)(object)instance.attackingPower == (Object)(object)__instance || instance.powers.Count <= 1)
			{
				return;
			}
			if (__instance.inAction)
			{
				lastHealth[__instance] = __instance.mach.health;
				return;
			}
			float health = __instance.mach.health;
			if (!lastHealth.ContainsKey(__instance))
			{
				lastHealth[__instance] = health;
				windowStartTime[__instance] = Time.time;
				damageTakenInWindow[__instance] = 0f;
				return;
			}
			float num = lastHealth[__instance] - health;
			lastHealth[__instance] = health;
			if (num > 0f)
			{
				if (!windowStartTime.ContainsKey(__instance))
				{
					windowStartTime[__instance] = Time.time;
				}
				damageTakenInWindow.TryGetValue(__instance, out var value);
				damageTakenInWindow[__instance] = value + num;
			}
			if (windowStartTime.TryGetValue(__instance, out var value2) && Time.time - value2 > 2f)
			{
				damageTakenInWindow[__instance] = 0f;
				windowStartTime[__instance] = Time.time;
			}
		}
	}
	[HarmonyPatch(typeof(Power), "Throw")]
	public static class PowerThrowPatch
	{
		private static bool Prefix(Power __instance, bool cheapShot)
		{
			if (!cheapShot)
			{
				return true;
			}
			if (PowerCheapShotPatch.damageTakenInWindow.TryGetValue(__instance, out var value) && value >= 3.5f)
			{
				PowerCheapShotPatch.damageTakenInWindow[__instance] = 0f;
				PowerCheapShotPatch.windowStartTime[__instance] = Time.time;
				return true;
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(MirrorReaper), "ProjectileBarrage")]
	public class MirrorReaperCooldownPatch
	{
		private static float lastProjectileBarrageTime;

		public static bool Prefix(MirrorReaper __instance)
		{
			float time = Time.time;
			if (__instance.difficulty == 0 && time - lastProjectileBarrageTime < 16f)
			{
				return false;
			}
			if (__instance.difficulty == 1 && time - lastProjectileBarrageTime < 12f)
			{
				return false;
			}
			if (__instance.difficulty == 2 && time - lastProjectileBarrageTime < 8f)
			{
				return false;
			}
			if (__instance.difficulty == 3 && time - lastProjectileBarrageTime < 6f)
			{
				return false;
			}
			if (__instance.difficulty == 4 && time - lastProjectileBarrageTime < 4f)
			{
				return false;
			}
			lastProjectileBarrageTime = time;
			return true;
		}
	}
	[HarmonyPatch(typeof(Deathcatcher), "EnemyDeath")]
	public static class DeathcatcherEnemyDeathPatch
	{
		public static bool Prefix(EnemyIdentifier eid)
		{
			if ((Object)(object)eid != (Object)null && (Object)(object)((Component)eid).GetComponent<Stalker>() != (Object)null)
			{
				return false;
			}
			return true;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		internal IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}