Circuitrinos-VRisingVR icon

VRisingVR

Play V Rising in VR like a 3D board game: the game's own top-down camera in stereo with head tracking, the HUD floating in front of you, and health bars and names over the characters. Client-side only. Needs SteamVR.

CHANGELOG

Changelog

1.0.3

No changes to the mod itself.

  • Report bugs and suggest improvements on GitHub Issues.
  • The source code is public on GitHub, and the Thunderstore page links to it.

1.0.2

No changes to the mod itself.

  • New install instructions for players who are new to mod managers: installing from Thunderstore, importing a downloaded zip, installing by hand, updating and uninstalling.
  • The README and the plugin's assembly metadata now say the mod was made with AI, as Thunderstore's rules require.
  • The Thunderstore zip is named Circuitrinos-VRisingVR-<version>.zip, so a mod manager shows the author when you import it.
  • The README notes that Stunlock Studios doesn't allow mods on its official servers.

1.0.1

New default view settings, tuned in play-testing:

  • View.WorldScale 14.05 (was 8) and View.HeightOffset 2.57 (was 0).
  • View.RenderScale 1 (was 0.7), SteamVR's full recommended resolution. Lower it if your frame rate is low.
  • HUD.Distance 0.59 m and HUD.Width 0.71 m (were 1.1 m and 1.2 m).
  • Screen.Distance 3.1 m (was 2.5 m).

A config file from 1.0.0 keeps its values. Delete BepInEx\config\vrisingvr.tabletop.cfg to get the new defaults.

1.0.0

First release.

  • Stereo 3D tabletop view from the game's own top-down camera, with head tracking. The game's camera rotation and zoom still work.
  • The game's HUD, menus and map on a transparent layer in front of you, and a virtual screen in the main menu.
  • Health bars, names, levels and icons drawn over the characters in 3D, using the game's own graphics.
  • The aim cursor on the ground in 3D, where your attacks go.
  • An in-game settings panel (F4), and hotkeys for re-centering, world scale and toggling VR.
  • The desktop window mirrors your left eye while in VR, saving a render each frame.