using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using BloodDrop.Configuration;
using BloodDrop.Patches;
using BloodDrop.Services;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Microsoft.CodeAnalysis;
using ProjectM;
using ProjectM.Network;
using Stunlock.Core;
using Unity.Collections;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BloodDrop")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.5.0")]
[assembly: AssemblyInformationalVersion("1.0.5+40b36857844465928e357d96630f8efafa8d4cf8")]
[assembly: AssemblyProduct("BloodDrop")]
[assembly: AssemblyTitle("BloodDrop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BloodDrop
{
[BepInPlugin("BloodDrop", "BloodDrop", "1.0.5")]
public sealed class Plugin : BasePlugin
{
public const string Id = "BloodDrop";
public const string Name = "BloodDrop";
public const string Version = "1.0.5";
internal static Plugin Instance;
internal DropSettings Settings;
private Harmony? harmony;
public override void Load()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Instance = this;
Settings = new DropSettings(((BasePlugin)this).Config);
harmony = new Harmony("BloodDrop");
harmony.PatchAll(typeof(Plugin).Assembly);
}
public override bool Unload()
{
Harmony? obj = harmony;
if (obj != null)
{
obj.UnpatchSelf();
}
DeathEventPatch.Reset();
return true;
}
}
}
namespace BloodDrop.Services
{
public static class BloodDropService
{
public static readonly PrefabGUID Bottle = new PrefabGUID(828432508);
private const int NoneBloodType = 447918373;
private const int VBloodType = -338774148;
public static void OnDeath(World world, DeathEvent death)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Invalid comparison between Unknown and I4
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Invalid comparison between Unknown and I4
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
DropSettings settings = Plugin.Instance.Settings;
if (world.Name != "Server" || !settings.CanDrop)
{
return;
}
EntityManager entityManager = world.EntityManager;
Entity died = death.Died;
if (((EntityManager)(ref entityManager)).Exists(died) && !((EntityManager)(ref entityManager)).HasComponent<PlayerCharacter>(died) && !((EntityManager)(ref entityManager)).HasComponent<VBloodUnit>(died) && !((EntityManager)(ref entityManager)).HasComponent<VBloodConsumeSource>(died) && !((EntityManager)(ref entityManager)).HasComponent<VBloodUnitTagComponent>(died) && ((EntityManager)(ref entityManager)).HasComponent<BloodConsumeSource>(died) && ((EntityManager)(ref entityManager)).HasComponent<Translation>(died))
{
BloodConsumeSource componentData = ((EntityManager)(ref entityManager)).GetComponentData<BloodConsumeSource>(died);
PrefabGUID value = ((ModifiablePrefabGUID)(ref componentData.UnitBloodType)).Value;
if (((PrefabGUID)(ref value)).GuidHash != 0 && ((PrefabGUID)(ref value)).GuidHash != 447918373 && ((PrefabGUID)(ref value)).GuidHash != -338774148 && float.IsFinite(componentData.BloodQuality) && !(componentData.BloodQuality < 0f) && !(componentData.BloodQuality > 100f) && (((int)death.StatChangeReason != 22 && (int)death.StatChangeReason != 23) || settings.Feeding.Value) && settings.ShouldDrop(componentData.BloodQuality))
{
float3 value2 = ((EntityManager)(ref entityManager)).GetComponentData<Translation>(died).Value;
CreateDrop(world, value2, value, componentData.BloodQuality);
}
}
}
public static Entity CreateDrop(World world, float3 position, PrefabGUID bloodType, float quality)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
EntityManager entityManager = world.EntityManager;
Entity val = default(Entity);
if (!world.GetExistingSystemManaged<PrefabCollectionSystem>()._PrefabGuidToEntityMap.TryGetValue(Bottle, ref val))
{
throw new InvalidOperationException("Native blood bottle prefab is unavailable.");
}
Entity val2 = ((EntityManager)(ref entityManager)).Instantiate(val);
Entity val3 = Entity.Null;
try
{
StoredBlood val4 = new StoredBlood
{
BloodQuality = quality,
PrimaryBloodType = bloodType
};
if (((EntityManager)(ref entityManager)).HasComponent<StoredBlood>(val2))
{
((EntityManager)(ref entityManager)).SetComponentData<StoredBlood>(val2, val4);
}
else
{
((EntityManager)(ref entityManager)).AddComponentData<StoredBlood>(val2, val4);
}
val3 = ((EntityManager)(ref entityManager)).CreateEntity();
((EntityManager)(ref entityManager)).AddComponentData<DropItemAroundPosition>(val3, new DropItemAroundPosition
{
Position = position,
ItemEntity = val2,
ItemHash = Bottle,
Amount = 1,
DontMerge = true
});
return val2;
}
catch
{
if (((EntityManager)(ref entityManager)).Exists(val3))
{
((EntityManager)(ref entityManager)).DestroyEntity(val3);
}
if (((EntityManager)(ref entityManager)).Exists(val2))
{
((EntityManager)(ref entityManager)).DestroyEntity(val2);
}
throw;
}
}
}
}
namespace BloodDrop.Patches
{
[HarmonyPatch(typeof(ChatMessageSystem), "OnUpdate")]
internal static class ConfigReloadPatch
{
[HarmonyPrefix]
private unsafe static void Prefix(ChatMessageSystem __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
NativeArray<Entity> val = default(NativeArray<Entity>);
try
{
if (((ComponentSystemBase)__instance).World.Name != "Server")
{
return;
}
EntityQuery chatMessageQuery = __instance._ChatMessageQuery;
if (((EntityQuery)(ref chatMessageQuery)).IsEmpty)
{
return;
}
EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
chatMessageQuery = __instance._ChatMessageQuery;
val = ((EntityQuery)(ref chatMessageQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
Enumerator<Entity> enumerator = val.GetEnumerator();
FixedString512Bytes val2 = default(FixedString512Bytes);
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
try
{
if (!((EntityManager)(ref entityManager)).Exists(current) || !((EntityManager)(ref entityManager)).HasComponent<ChatMessageEvent>(current))
{
continue;
}
FixedString512Bytes messageText = ((EntityManager)(ref entityManager)).GetComponentData<ChatMessageEvent>(current).MessageText;
if (!string.Equals(((object)(*(FixedString512Bytes*)(&messageText))/*cast due to .constrained prefix*/).ToString().Trim(), "!reloadblooddropconfig", StringComparison.OrdinalIgnoreCase) || !((EntityManager)(ref entityManager)).HasComponent<FromCharacter>(current))
{
continue;
}
Entity user = ((EntityManager)(ref entityManager)).GetComponentData<FromCharacter>(current).User;
if (!((EntityManager)(ref entityManager)).Exists(user) || !((EntityManager)(ref entityManager)).HasComponent<User>(user))
{
continue;
}
User componentData = ((EntityManager)(ref entityManager)).GetComponentData<User>(user);
((EntityManager)(ref entityManager)).DestroyEntity(current);
string text = "BloodDrop: administrator access required.";
if (componentData.IsAdmin)
{
try
{
((BasePlugin)Plugin.Instance).Config.Reload();
text = "BloodDrop configuration reloaded.";
}
catch (Exception)
{
text = "BloodDrop configuration reload failed. Check BloodDrop.cfg.";
}
}
((FixedString512Bytes)(ref val2))..ctor(text);
ServerChatUtils.SendSystemMessageToClient(entityManager, componentData, ref val2);
}
catch (Exception)
{
}
}
}
catch (Exception)
{
}
finally
{
if (val.IsCreated)
{
val.Dispose();
}
}
}
}
[HarmonyPatch(typeof(DeathEventListenerSystem), "OnUpdate")]
internal static class DeathEventPatch
{
private const int MaximumRememberedDeaths = 16384;
private static IntPtr currentWorld;
private static readonly HashSet<Entity> seen = new HashSet<Entity>();
private static readonly Queue<Entity> order = new Queue<Entity>();
internal static void Reset()
{
currentWorld = IntPtr.Zero;
seen.Clear();
order.Clear();
}
[HarmonyPrefix]
private static void Prefix(DeathEventListenerSystem __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
NativeArray<Entity> val = default(NativeArray<Entity>);
try
{
if (!Plugin.Instance.Settings.CanDrop || ((ComponentSystemBase)__instance).World.Name != "Server")
{
return;
}
if (currentWorld != ((Il2CppObjectBase)((ComponentSystemBase)__instance).World).Pointer)
{
Reset();
currentWorld = ((Il2CppObjectBase)((ComponentSystemBase)__instance).World).Pointer;
}
EntityQuery deathEventQuery = __instance._DeathEventQuery;
if (((EntityQuery)(ref deathEventQuery)).IsEmpty)
{
return;
}
deathEventQuery = __instance._DeathEventQuery;
val = ((EntityQuery)(ref deathEventQuery)).ToEntityArray(AllocatorHandle.op_Implicit((Allocator)2));
Enumerator<Entity> enumerator = val.GetEnumerator();
while (enumerator.MoveNext())
{
Entity current = enumerator.Current;
try
{
EntityManager entityManager = ((ComponentSystemBase)__instance).EntityManager;
DeathEvent componentData = ((EntityManager)(ref entityManager)).GetComponentData<DeathEvent>(current);
if (seen.Add(componentData.Died))
{
order.Enqueue(componentData.Died);
while (order.Count > 16384)
{
seen.Remove(order.Dequeue());
}
BloodDropService.OnDeath(((ComponentSystemBase)__instance).World, componentData);
}
}
catch (Exception)
{
}
}
}
catch (Exception)
{
}
finally
{
if (val.IsCreated)
{
val.Dispose();
}
}
}
}
}
namespace BloodDrop.Configuration
{
internal static class DropPolicy
{
internal static bool ShouldDrop(bool enabled, float quality, bool minimumEnabled, float minimum, bool guaranteeEnabled, float guarantee, float chance, Func<double> roll)
{
if (!enabled || !Valid(quality) || (minimumEnabled && (!Valid(minimum) || quality < minimum)))
{
return false;
}
if (guaranteeEnabled && Valid(guarantee) && quality >= guarantee)
{
return true;
}
if (Valid(chance) && chance > 0f)
{
if (!(chance >= 100f))
{
return roll() * 100.0 < (double)chance;
}
return true;
}
return false;
}
private static bool Valid(float value)
{
if (float.IsFinite(value) && value >= 0f)
{
return value <= 100f;
}
return false;
}
}
internal sealed class DropSettings
{
private static readonly Func<double> Roll = Random.Shared.NextDouble;
internal ConfigEntry<bool> Enabled { get; }
internal ConfigEntry<float> Chance { get; }
internal ConfigEntry<bool> Feeding { get; }
internal ConfigEntry<bool> MinimumEnabled { get; }
internal ConfigEntry<float> MinimumQuality { get; }
internal ConfigEntry<bool> GuaranteeEnabled { get; }
internal ConfigEntry<float> GuaranteeQuality { get; }
internal bool CanDrop
{
get
{
if (Enabled.Value)
{
if (!(Chance.Value > 0f))
{
return GuaranteeEnabled.Value;
}
return true;
}
return false;
}
}
internal bool ShouldDrop(float quality)
{
return DropPolicy.ShouldDrop(Enabled.Value, quality, MinimumEnabled.Value, MinimumQuality.Value, GuaranteeEnabled.Value, GuaranteeQuality.Value, Chance.Value, Roll);
}
internal DropSettings(ConfigFile config)
{
Enabled = config.Bind<bool>("BloodDrops", "Enabled", true, "Allow ordinary NPC blood bottle drops. Players and V Bloods are always excluded.");
Chance = Percent(config, "DropChancePercent", 100f, "Chance for eligible blood below the enabled guarantee threshold. Zero allows guaranteed drops only.");
Feeding = config.Bind<bool>("BloodDrops", "DropOnFeedingKills", true, "Also allow bottles when feeding kills an NPC.");
MinimumEnabled = config.Bind<bool>("BloodDrops", "EnableMinimumBloodQuality", false, "Require blood quality at or above MinimumBloodQualityPercent before any drop.");
MinimumQuality = Percent(config, "MinimumBloodQualityPercent", 40f, "Inclusive minimum blood quality when the minimum filter is enabled.");
GuaranteeEnabled = config.Bind<bool>("BloodDrops", "EnableGuaranteedDrops", false, "Guarantee eligible drops at or above GuaranteedDropAtOrAboveQualityPercent, bypassing chance only.");
ConfigEntry<float> val = Percent(config, "GuaranteedBloodQualityPercent", 100f, "Legacy threshold; migrated to GuaranteedDropAtOrAboveQualityPercent.");
GuaranteeQuality = Percent(config, "GuaranteedDropAtOrAboveQualityPercent", val.Value, "Blood quality at or above this percentage always drops when EnableGuaranteedDrops is true. Example: 90 guarantees 90% through 100%. Still respects enabled, minimum, feeding and NPC exclusions.");
config.Remove(((ConfigEntryBase)val).Definition);
config.Save();
}
private static ConfigEntry<float> Percent(ConfigFile config, string key, float value, string description)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
return config.Bind<float>("BloodDrops", key, value, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
}
}
}