faitp
Client-side teleport panel for V Rising: teleport request popup, online players roster, private/public teleport points with create/delete, castle picker for the Dusk Caller, ru/en interface.
CHANGELOG
Changelog
1.2.2
- Attribution: added the required credit for Eclipse
by mfoltz (zfolmt) — parts of the client UI framework (bootstrap and coroutine host,
chat-command sender, update-frequency option) are adapted from it. The package now ships a
third_party_notices.mdfile with the adapted-parts list and the full CC BY-NC 4.0 licence text; the README and LICENSE state that those parts remain under CC BY-NC 4.0. - No functional changes.
1.2.1
- Fix: the panel could come up scaled wrong or half-drawn after the game rebuilt its HUD (returning from the world to the menu and back, or loading into a save). The panel is now rebuilt as soon as the UI canvas changes or the previous one is destroyed, instead of staying dead until a client restart.
- Fix: building the panel no longer fails during the first UI frames, when the world scene does not exist yet.
- No gameplay changes.
1.2.0
The client now speaks only to its own server module and depends on nothing else.
- Command group is
.ttonly; the old prefix switch and the fallback to another plugin's commands are gone. - The panel no longer references or depends on any third-party teleport framework.
- Version 1.2.0.
1.1.0
- Castles tab (sixth tab) — lists your own and your clan's castles with the number of free prison cells, marks the castle currently selected for the Dusk Caller and clears the choice on a second click.
- Click handling fix — the "Create"/"Cancel" buttons and the tab bar no longer need a second click while the point-name form had keyboard focus.
- Six tabs share the same panel width; the scheme button in the header cycles all seven themes and saves the choice.
1.0.9
- The mod no longer performs any assembly resolution:
Assembly.Load,Type.GetTypeand theAppDomainassembly scan are gone. The HUD interop assembly is reached through a normal compile-time reference, so every assembly the mod uses is visible in the DLL's reference table. - Removed patch targets for game types that no longer exist in the current build.
1.0.1
- Packaging updates for the mod database: the licence file is named
LICENSE.md, the icon is 256x256. No functional changes.
1.0.0
First release.
- Identity — the plugin name, panel title, HUD button, logs and the config file all use the
name
FAiTP. - New look — the interface was styled from scratch in a violet-neon theme: panel, tabs, cards, buttons, the point-creation form and the teleport-request popup.
- Colour schemes — seven interface themes: violet, ice, acid, ember, graphite, dark red and vanilla; the header button cycles them live and the choice is saved.
- Server module — the panel drives the
TargetTeleport_Servermodule with.ttcommands: personal and global points, player-to-player requests, the online roster, the waypoint menu and Dusk Caller castle targeting. - Fix: input leak — the map and spell-selection windows no longer open over the point-name form while typing.
- Licence — the mod is distributed under a proprietary licence (see
LICENSE): free personal use, no copying or redistribution.